
Two Weeks in Painland is a story-driven game about a run-of-the-mill hacker spying on gangsters who are anything but, all while trying to keep his life and limbs in the process. Easier said than done.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About







Stats
Languages: English, Spanish - Spain
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
Recomiendo este juego por diversos motivos: 1. Es muuuuuuuuy divertido 2. Viene bien para jugar mientras tomas una cerveza y sólo quieres pasar el rato 3. Tiene momentos puntuales en los que la vas a cagar por culpa de la gestión del tiempo 4. Es muy difícil que te partan cuatro huesos (morir): el juego no es para nada complicado. (Volved al punto 2º y al 3º) 5. Sorprendentemente, es gratuito 6. bla, bla, bla, gráficos; bla, bla, bla, banda sonora; bla bla bla Guillaume Apollinaire... Siendo gratuito, no habrá segunda parte... a ver, el juego concluye, no temáis quedaros a medias con la historia, pero estaría genial que hubiera una segunda parte. Y como colofón, hago esta reseña porque odio la puta musiquita de los ascensores y estoy hasta los cojones del cambio climático. Buah, esta cerveza entra sola...
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i] My Experience [/i] Apparently, this game went free-to-play between the time that I bought it and now. I wish I would've gotten it for free. First of all, I have to give Unusual Games credit for creating something entirely unique. In Two Weeks in Painland, you essentially play as a shady HR rep for the mob. You field resumes, hack into the phones of the applicants to learn more about them, and assign the prospects to one of four lieutenants in the gang. To figure out which applicant to pair with which man, you watch mobster shenanigans through the phone camera of each lieutenant and read their text conversations. You slowly piece together the preferences of each leader in the gang, and become better able to assign them prospects that meet their criteria. The lieutenants have no idea that you are doing this, and if you do it poorly enough, the lieutenants will call the boss to complain about their recruits and you'll then field an angry call from the boss himself. This part of the game generally works well, and this loop carried me through to the end. I liked becoming more adept at assigning the gang leaders the applicants that would fit best with them, and I enjoyed the mini-games that must be completed in order to hack into an applicant's phone. Unfortunately, my praise for the game ends here. My biggest issue is with the writing. If I was still the same 18 year old that thought Postal 2 was hilarious, I'd probably find Two Weeks in Painland amusing. It reminded me a lot of Garth Ennis' writing on Preacher - that same edgy, gratuitous nonsense. Alas, my tastes have changed as I've grown older. The game also insists on sending you video after video of a comedian, who is also a mobster, but disguises himself so he can't be identified on stage. His jokes are godawful, and the game insists on pairing them with a cringe-worthy laugh-track. The most painful part of Painland are the calls that you receive from your boss to "check up" on what you're doing. He misunderstands what a "hacker" can actually do, and is basically livid at you from the time the game begins to the time it ends. There's no pleasing him, just a continually expanding list of peeves that continually narrow your appropriate responses. I'm sure that some players found this amusing, but it just made me feel an acute lack of agency. I wouldn't mind trying to meet your demands Gustav, if the game gave me any ability to do so. Lastly, there were a few irritatating bugs. On at least one occasion, the information that I learned from hacking an applicant's phone was in a different language, and on two occasions, the game got stuck on fast forward and I was unable to stop it. There was nothing to do but force-quit the game and load a previous save. One one occasion, this bug cost me an hour of gameplay. I liked the basic gameplay loop, the mini-games, and the concept, but I can't say I'm happy to have spent my time playing this one. However, I think some bigger development studios should hire some folks from Unusual Games to create more fresh and unique concepts.
Well, it [b]is[/b] a complete game – more than just an asset flip – but that's the extent of good things I can say about it. Resolution doesn't go past 1080p, so expect blurry images and somewhat unreadable text. The abundance of the latter being the main method of delivery for a rather dull story. Full of broken English, failed attempts at comedy, and boring characters. It's “cool factor” stems from the “mafia wannabe syndrome” that doesn't translate well to the western world. The gameplay is just clicking “next” and a few simplistic puzzles like “guess the code” or “solve this tiny nonogram”. All the effort was put towards hand drawn arts, that are… bearable at best. Audio consists of one repetitive track. A visual novel that fails at being either visual or a novel… out of 10. [h3]System Info[/h3] [table] [tr] [td][b]OS[/b][/td] [td]Linux Manjaro.i3 64bit 25.1.0, kernel 6.18.1[/td] [/tr] [tr] [td][b]CPU[/b][/td] [td]AMD Ryzen 7 7800X3D[/td] [/tr] [tr] [td][b]RAM[/b][/td] [td]IRDM DDR5 32GB (2x16 kit) 6400MHz[/td] [/tr] [tr] [td][b]GPU[/b][/td] [td]AMD RX 7900 XTX, mesa 25.3.1[/td] [/tr] [tr] [td][b]Notes[/b][/td] [td]When streaming Remote Play Together from Linux to Windows, there's no audio due to encoding difference. Otherwise, no issues.[/td] [/tr] [/table]
Two Weeks in Painland, hayatını ve uzuvlarını bu süreçte tutmaya çalışan sıradan bir hackerın, gangsterler hakkında casusluk yapmasıyla ilgili hikaye odaklı bir oyundur. Söylemesi yapmaktan kolay.
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
Con lo tranquilo que se estaba extornionando a mindundis para ganarse el pan... y te llama el capo de una de las mafias más importantes de la ciudad. Pues nada, a hackear como nunca, encontrar los trapos sucios de sus lugartenientes, enterarte de los últimos chismes y, de paso, reírte un rato con los monólogos sobre mafiosos. Me llamó mucho su estética, pero la narrativa (y la escritura, salvo unas pequeñas cosas) me ha ganado por completo. Es un juego muy bueno, bien escrito, bien animado y, además, bien hilado. Han sido dos semanas de infarto sin saber si me iban a romper algún hueso, pero que han valido la pena para ver ese final. Si podéis, echadle el guante, que además es gratis.
Great game, i would pay for this for sure
NOTA: 6 de 10 Novela visual con puzles breves de "hackeo" basados en la memorización y lógica matemática. Hay poca variedad, enseguida se hace repetitivo. Dificultad capada, no hay niveles a elegir. En general se siente todo bastante fácil. Gráficos, audio y música de aceptable calidad, sin destacar. Historia cargada de humor ingenioso, aunque la trama es coherente en algunos aspectos, también hay ciertas contradicciones. Las diferentes respuestas disponibles en las conversaciones solo modifican la progresión levemente, provocando que el protagonista pierda salud y finalmente muera si falla demasiado. Hay 2 finales alternativos, pero se deciden solo en base a una respuesta dada en la conversación final. Cinemáticas en formato tebeo, la mayoría de viñetas son repetitivas y exigen de la imaginación del espectador para entenderlas. Además se echa en falta alguna manera de acelerarlas, solo permite pausar. Algunas se pueden saltar, pero otras no lo permite. Opciones de configuración limitadas, no permite modificar el volumen de los canales de audio y música por separado. Duración de unas 9 o 10 horas. Idioma de textos en español. Voces no hay. Tutoriales internos sí tiene para enseñar todo necesario de forma interactiva. Guardar partida con libertad, pero en un solo hueco. Para cargar la partida requiere salir y volver al menú principal, no se puede realizar de forma rápida. Además, hay veces que desaparecen CVs al cargar la partida. Interfaz mediocre, no permite desmarcar opciones en algunos puzles. Al menos ofrece varios intentos en caso de error. Por otra parte, a pesar de que sobra espacio para más, algunos iconos agrupan varias funciones, exigiendo más interacciones de las necesarias. Conclusión: no es un mal juego y no se pierde nada por probar ya que es gratuito, pero le falta pulir algunos aspectos mencionados para llegar a ser amigable con los jugadores.
Bought it Forgot about it Randomly decided to install and play Didn't like it: slow, boring and surprisingly stupid Realized this was now FREE on steam... --> Only option was to thumbs down the hell out of this.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| No Man's Sky | $636.2M | 412.8K | 85% | $59.99 |
| 7 Days to Die | $425.3M | 398.5K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 934.2K | 97% | $19.99 |
| Palworld | $415M | 463.2K | 94% | $29.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| The Forest | $254.8M | 679.3K | 96% | $19.99 |