
Discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 38.2Kreviews | 95% | — | $15.1M |
| $14.99 | 11.1Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Instead of buying hades on sale I dusted this title off in my steam library. I remember buying this game back in 2017 but never fully finishing it. I finally played it all the way through and wow, these types of hack and slash games are generally outside of what I normally play so I was worried going into it. I can say with certaintny it's an absolute gem. Deceptively simple, I was very much drawn into the tight and varied combat, catchy western style music, art style, and narration. Another game crossed off the daunting backlog. 4/5
It's kinda crazy that super gaint kinda just made the same game over and over and that it's awlasy good. If you've played hades you'll enjoy because the mecahnics are very similair but the style of this game is comeplety unqie in such a very charming way.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Simplified Chinese*languages with full audio support
| $14.99 |
| 746ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game to play on your steam Deck. The first of many good games from the studio. A must in every library
[i]Решила я вернуться и добить игру на соточку спустя 10 лет... [strike]И чуть не добила себя.[/strike] Только сейчас определилась со своим отношением к данном проекту (ну и обстановка вокруг в реальном мире дает новые точки обзора, к сожалению).[/i] Это была моя первая игра от [b]SuperGiant Games[/b]. После одного осмысленного прохождения этот шедевр из памяти больше никогда не уйдет, если игрок имеет эмпатию [strike]и не является пофигистом, проходящим ради галочки и/или не читающим текст.[/strike] [h3]❤[/h3] С первого взгляда картинка цепляет глаз [b]визуальным стилем:[/b] огромное количество отрисованных деталей и различие мест. Часто путь будет выстраиваться прямо под ногами героя, собираясь из фрагментов. Усердием художников 3D-элементы замечательно вписались в 2D-окружение. Разглядывать разные проработанные биомы - одно удовольствие. Свет в сцене также меняется в зависимости от местности и того, на каком этапе сюжета мы находимся. [h3]❤[/h3] [b]Геймплейно[/b] получилось весьма удобно и разнообразно. Все бои достаточно динамичные и выделяются из-за изометрического формата. Есть настойки, специальные способности и куча оружия, прокачку которого всегда можно кардинально поменять в Бастионе (местное лобби). Комбинируйте их между собой как хотите. Сложность игры регулируется Идолами, которые здесь активируются/деактивируются в любой момент в Святилище в Бастионе. Можно их вообще не включать и пробежать игру за пару часов, а можно включить сразу все 10 и пыхтеть не один десяток часов - все от Вас зависит. [i]Отдельные лучи любви за прямую отсылку к играм Portal. Еще и не просто упоминания, а и внутриигровой навык для нашего гг, который может канистрой с гелем вызывать мои любимые турельки с их стандартными фразами.[/i] [h3]❤[/h3] [b]Музыкальных композиций[/b] с вокальной составляющей буквально штуки 3, но все они занимают отдельное место в сердечке. Песни в игре кажутся простыми по содержанию, но это только при взгляде со стороны (замечательный пример того, насколько важен контекст для понимания). Композиции "Mother, I'm here", "Build that wall" и особенно "Setting sail, Comig home" я первый раз услышала во время первого прохождения игры еще аж 10 лет назад. С тех пор они не покидали моих актуальных плейлистов, прослушиваясь периодически. Что касается остальных саундтреков - не менее красивые и у каждого своя атмосфера. Даррен Корб - просто талантище. Вся моя любовь к созданию аудио в играх этому мужчине. [h3]❤[/h3] И главное - [b]сюжет.[/b] Хоть игра сама по себе не особо долгая, но насыщенная на лор. Пока ты дерешься за парнишку с врагами-каплями и ядовитыми шипастыми растениями, бегая по цветастым локациям и перекатываясь как Соник, на фоне Незнакомец комментирует действия гг и рассказывает ужасающую историю мира и четырех выживших во всей этой катастрофе. И, если честно, я даже не знаю, чья предыстория кажется более трагичной и страшной, т.к. бедствие прошлось катком по всем, превращая их прошлую жизнь в пепел (в моменте - буквально; это был разрыв моего сердца). Безысходность, глубокое отчаяние, прощение, слепой патриотизм, боль потери, бесконтрольный гнев, ужасы и бессмысленность вражды, цена лидерства - это и многое другое про затрагиваемые темы данным проектом. После осмысления даже слово "видеоигра" в рамках этого обсуждения звучит как-то мелочно и легкомысленно. Это совсем не про развлечение ради "хи-хи" с "ха-ха". Основной посыл прост и стар как мир (и при этом актуален как никогда) - [b][u]"Война - это всегда плохо"[/u][/b]. Независимо от того, что послужило ее причиной, победителей не будет. [h3]"We become fast friends. Calamity has that effect on people" (c) The Stranger[/h3] На протяжении всего прохождения затрагивается тема выбора, начиная от игровой сборки гг для прохождения, заканчивая сюжетным выбором, что напрямую связано со всем смыслом внутриигровой истории. [h3]❤[/h3] Если бы была возможность, данному проекту я бы смело поставила оценку 11/10.
Целостное произведение, где геймплей, история, музыка и визуал слились в идеальную композицию. Это одна из тех игр, после которой чувствуешь легкую грусть от того, что она закончилась.
A masterpiece, also it is the best story I played in many years. Great RPG game. Play this game, it worth your time.
[h3] tl;dr (spoiler free) [/h3] i was broke in 2011 — found this game through TotalBiscuit's first impressions and pirated it before the video was over. in 2025 i am less broke — this becomes the first game in my Steam library that i 100%ed. i loved it then and i love it even more now due to my better understanding of storytelling and design. it offers stellar world building, stunning visuals, tight action, varied combat, superb audio and perfect pacing. the bottom line — it's great, man. supergiant's first is a forever masterpiece. play it! [h3] blabbering (spoiler unfree) [/h3] a truly unique way of storytelling, delivered via narration from the great Logan Cunningham and birthed by Greg Kasavin. an immaculate soundtrack to accompany you everywhere you flop, thanks to the now critically acclaimed Darren Korb (+ Ashley Barrett for THE song). one of my favorite game worlds, beautifully broken by the beautifully put together Jen Zee. silky smooth gameplay and optimization done by Gavin Simon and Andrew Wang. the thing ran great even back in 2011 — you'll have no issues with it today. and finally, and perhaps most importantly, thanks to Amir Rao for having the vision and a shout-out to his dad for lending them his house to use as an office. that's just awesome. [hr][/hr] - enjoyed getting all the steam achievements for this one. it involves you maxing out the difficulty of the game via the shrine system and you're in for a not so good time until: [olist] [*]you get used to it [*]find the weapon combo that suits you [*]upgrade said weapon combo [*]level up a few times to unlock all (or most) of your spirit slots via the distillery [/olist] - the only achievement that felt like a chore is the rarest one — 'Hard Bargain.' it’s rare not because it is the most difficult per se, but it does require you to start a brand new game in the 'Score Attack' mode and grind your way up (see points 1–4). the actual challenge of getting the achievement once you're set up was fun. i failed about 10ish times before nailing it. felt good. gg (i completed it with the spear + musket combo both fully upgraded. char lvl 6) [i] as an aside — dear valve, can we get some shiny border in the library for games we've unlocked all achievements for? pretty pls. [/i] - i like the sound your character in bastion makes when you fall off the trail and flop back down. like a pancake made of mud. - the scene where you find Zia by following her voice might be one of my top moments in games and worthy of a 'case of the full body shivers' out of 10. as you approach, her song becomes clearer. the narrator does his thing. the little glances she throws you. the blur of colors once you near her… man.
Huge indie game for its time, art direction is phenomenal, holds up very well today as well. Not an essential game, but good to add to the library for sure.
O visual é muito bonito. Os cenários vão se formando enquanto você anda, o que dá um charme único e combina muito com a ideia do mundo sendo reconstruído. O combate é bem direto e gostoso. Tem uma boa variedade de armas, e dá pra testar estilos diferentes sem complicação. Não é nada muito complexo, mas funciona muito bem e não enjoa. A trilha sonora é outro ponto forte. Tem músicas que ficam na cabeça fácil e ajudam muito no clima do jogo, principalmente nos momentos mais importantes. A história é simples na forma como é contada, mas tem um peso legal. No final, você acaba refletindo um pouco. No geral, é um jogo curto, mas que marca bastante. É aquele tipo de experiência que vale muito a pena jogar, mesmo sem ser algo gigante ou cheio de sistemas complexos.
So cool to go back and see what the indie scene was cooking when "the indie scene" was first becoming a big player. Bastion is an absolutely gorgeous game, from an art, music, and voice acting perspective. The painterly quality really made the isometric view feel very special and storybook-like. The story being told from the perspective of a narrator is also incredibly neat, and having him respond to various small choice made throughout added to the engagement. While the combat isn't nearly as tight as Hades, it still has excellent bones. It's evident that Supergiant used a lot of the foundation from this game in their later works. I think they deserve kudos for getting it so right so fast: the multiple weapons to accommodate various play-styles, the additional challenge applications, and cyclical nature of the story/ stages meshed so well together that it does not surprise me that Bastion made as many waves as it did. I am glad I took the time out to play this through, and I am excited to see Supergiant's other pre-Hades games.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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