
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Engagement
Hours played at review time, across 259 reviews with recorded playtime.
Reviews
Themes across 259 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏不错,11块的解压小游戏。 说一下缺点,UI交互灾难性的表现,武器流派混乱,战斗相对单一。 这个价位确实不能有要求太多,但是目前这个版本的游玩体验只能以灾难形容
Definitely needs some QOL features but for the price this game is really fun!
本来随手刷到的,玩起来意外的上头,值得一试的游戏。
出乎意料得有趣,只是3倍数还是有点慢。希望UI上再优化一下,例如合成界面按esc退出,更好的查看合成菜单
Excellent. Le prix plus haut que ce serait normal ^^
还挺有意思,把背包当成战斗核心的肉鸽,道具相邻还有联动效果,考验空间规划和脑力策略,玩着挺上头
A really innovative approach to a backpack management game, with TONS of content, this game is very good. The only thing stopping me from calling it great is how incredibly long my first run was. Maybe I'll feel differently if I give it another shot. I'd like to, but I don't know that I have another 3+ hour run in me. I also found the UI to be a bit buggy and problematic. Definitely worth playing, especially at only $4!
这价格和这体量,我只能说买不了吃亏买不了上当。吸血鬼事件给的那个加血上限的武器真超模,还只占一格,无脑选
物超所值
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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