
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 28 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




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Engagement
Reviews
Themes across 505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
内容有点少 在加点内容就好了
정리가 귀찮아
一款像素风的背包管理游戏。除了有常规的背包乱斗玩法,还有独特的触发球机制。触发球会沿着背包边缘循环转圈,触发武器、防具和配饰等效果。背包的大小会影响触发球的转圈时长,不再是简单的武器组合,还要考虑背包大小、物品触发机制,背包放置更加讲究,更为烧脑。目前5种职业可选,3种难度,共30层的地牢可以进行挑战。 5大职业,大致可分为近战、远程、魔法三类。职业区分除了魔法外,生命值跟耐力的区别并不是很大,其他的通过切换武器后,就是初始背包、武器跟遗物的差异。通过游玩的进度,每局都会获得不同数量的天赋成长点,局外成长点起来降低通关难度。硬核玩家也可以选择进阶词条,进行高难度挑战。通关30层地牢还可继续开启无尽模式。 背包管理,根据核心武器调整背包大小以及配套辅助饰品等。触发方向必须放置背包边缘,不然不会触发。不占边缘计算的背包就有点又爱又恨了,省了触发球绕圈时间,却不好放置触发类物品。可以在商店准备阶段预览对敌怪物,查看其技能特性,做针对性布置。像恢复流遇到禁疗就废了大半,所以物品栏放置点其他流派的武器还是很有必要的。 每层都有一次失败机会,还有点容错。最后几层的怪血厚,挺容易翻车的,有时候剩半血直接被秒,药都来不及用。这时候调0.5倍速,可以较好的观察敌我双方的buff。就是有时候查看药剂的时候,会被固定的窗口给挡住,特别在白热化的战斗阶段,有点恼人。 首次通关还是挺有成就感的,免眩晕、免打断还会封印背包的地牢之主,还是有点厉害的。游戏内金币还是比较充足的,切换武器流派也不用费太大劲。首发14块多,挺值的。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $97.9K | 1K | 96% | $3.99 | |
| $97.9K | 267 | 73% | $12.99 | |
| $97.9K | 232 | 57% | $19.99 | |
| $98K | 208 | 93% | $15.99 | |
| $98K | 3.4K | 85% | $1.49 | |
| $98K | 295 | 80% | $11.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $524.9K | 1.1K | 74% | $14.99 | |
| $14.8K | 37 | 95% | $11.19 | |
| $5.3K | 19 | 95% | $9.99 | |
| $151 | 3 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 505 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
小球快到一定速度的时候会很卡,并且速度好像有上限,但是不显示,并且BOOS同样的装备第一遍打不过第二遍就能过了,血量掉的很奇怪。
小游戏难度有点高了,一时分不清这游戏的目的是什么。 视觉上的难度(连连看、翻卡那些,图标AI感太重了,视觉差异不大,导致看的时候很累) 机制上的难度(拼图、华容道这类,不熟练的很难在极短时间内完成)
我千亿伤害百亿盾咋死的啊?反伤怪?这也太逆天了吧,亏我还准备了各种转伤害看看能打几层.MD理东西理了半个钟,无尽进去直接路边
最喜欢的背包游戏,超级好玩
Good game! I was afraid it would be another backpack hero clone, but although the inspiration is obvious, this is definitely different, and unique. It is it's own game. I would like to see some updates, and improvements with the UI, but nothing major, just mildly annoying things like double clicking on something and it moving out of position, or there's an option to highlight items in the shop (which is awesome,) it would be cool to be able to type in what I want, rather than scroll through every item in that category until I find what I'm looking for. But that's as nitpicky as I can be, and I hope the devs expand on it, because it is very fun, and addicting. Absolutely worth the money!
Its alright, its almost to easy, scratches the itch for about 45 mins at a time
отличная залипаловка.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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