
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 28 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Il a géchan le sac a dos de Dora l'exploratrice
Great game, was addicted to it the week it came out. I love that you can just beat runs without having to have an excel spreadsheet for a build and most things will work. You also don't need a max out backpack to beat a run, once you get into endless though, that changes and becomes exponentially difficult. That being said, if you like inventory management and are okay with autobattlers this game is absolutely for you. It's like the engine building board game I never got to play
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 505 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
本来以为只是普通背包布局游戏,没想到行动球触发机制这么有意思。不断调整背包布局、旋转道具,研究输出循环,越玩越上头。每一局的随机道具逼迫你灵活变通,不会一成不变。 像素风格看着舒服,战斗节奏适中,不用疯狂操作,动脑规划就很快乐。流派选择很多,开荒试错乐趣十足。价格不贵,内容足够耐玩。非常推荐给喜欢策略、背包构筑类游戏的朋友,期待后续新增角色和更多道具!
很有想法的一款游戏,像素风格的暗黑地牢,设计了很多的道具和武器相互配合但是上手一点都不难,玩起来蛮爽的
像素风的地牢肉鸽还不错,装备摆位直接影响效果,随机度也比较高,摸鱼的时候来两把挺不错的。
Really fun little game. Had fun
별 거 아닌데 생각 없이 하다 보면 시간 지나가 있음.
Love the game. I bought it because it was similar to Backpack Battles except it was single player and seemed to have a lot of replayability with the Roguelike option. It has been consistently enjoyable and I love unlocking more things as I go. The new Workshop option adds lots of customization including new characters which is awesome. All in all I've put a lot of time into the game already and I'm glad I purchased it.
物超所值
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — |
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