
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
Media

About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Engagement
Hours played at review time, across 259 reviews with recorded playtime.
Reviews
Themes across 259 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]獨具創意的【背包管理遊戲】[/b] [h1]遊戲性[/h1] 在【背包管理】的基礎架構下,加入「觸發球」的特殊玩法。 「觸發球」是一顆繞行背包外圍的球,且每個物品都有自己的觸發點。 只有當球碰觸到物品的觸發點,才會發動效果。 實際玩法淺顯易懂,且大幅提高玩家對空間管理的要求。 但是UI的配置和操作介面,仍需改善。 因為多了觸發點的設計,所以在編輯背包時,會需要更人性化的設計。 [h1]優/缺[/h1] [list] [*]有正體中文 [*]「觸發球」玩法,特別且有趣 [*]UI/UX仍需改善 [/list] [h1]結論:[/h1] 在同類型遊戲中,發展出獨特且吸引人的創意,喜歡背包管理的玩家,推薦購買! 很有機會成為下一款精神時光屋。 [quote]如果喜歡我的評論風格,可以關注[url=https://store.steampowered.com/curator/31503978-AdventureInGame/] AdventureInGame[/url]來獲得更多遊戲評論。[/quote]
Первые 20 минут курто Вторые 20 минут ну в целом норм Третьи 20 минут говно какое то Последние 20 минут просто стоишь по 30 минут убивает босса так как там 1-00% резист физ и маг урону и надо душить эффектами...
Кратко: кайф.
grate and relaxing game. the lerning curve is slithly steap and the art style is slithly crowded.
재밋음 무지성 추천 이가격대가 말이되나 싶을정도의 볼륨임 첫 패치에 모든 한글화 완료된거 확인함
还行吧
Пойдёт
还不错诶
不是哥们,你这游戏设计的是不是有点太累人了。 本身背包乱斗的框架,不停的排列组合已经很麻烦了,你这更夸张。 一堆背包奇形怪状,这还得外圈走线,思考量比乱斗还大。 完事你这一局,我打到23层了愣是没打通。 这游戏的合成表,你不觉得难用吗,还得来回按几次看合成条件和产物。 还有这ui,金钱显示在下面,刷新按钮在上面。 我是真的玩到力竭了。
属于时间吞噬者 好玩爱玩
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Starlink: Battle for Atlas | $44.8K | 309 | 65% | $7.49 |
| Geminism | $44.8K | 131 | 89% | $17.99 |
| Runaway Home: Mili and Chocolate | $44.8K | 79 | 96% | $13.99 |
| Tech Store Simulator | $44.8K | 138 | 63% | $9.99 |
| FPV Battleground: Combat Drone Simulator | $44.8K | 138 | 70% | $9.99 |
| NTR Idol: Déjà Vu | $44.8K | 155 | 76% | $14.99 |
Related
| 7 Days to Die | $425.3M | 403.7K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Don't Starve Together | $164.7M | 539.6K | 95% | $14.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |
| Darkest Dungeon® | $83.5M | 160.7K | 92% | $24.99 |
| Slay the Spire | $80.1M | 216.5K | 97% | $24.99 |