
Golden Swirl is a dark fantasy, semi-real-time action deckbuilder. Master tactical movement to dodge fierce attacks while managing your hand. Fully voiced with custom heroes, fine-tune your deck, relics, and runes to repel the Swirl. Can you survive the madness?
Modeled estimate, not a reported figure. How we estimate →
About
This is not merely a card game. it is a life-and-death struggle. Golden Swirl breaks the mold, seamlessly fusing the depth of deckbuilding strategy with the adrenaline of action-combat evasion.
Calculated Strategy - Construct your unique deck, equip bizarre relics, and carefully plan your route through the abyss.
Life-or-Death Execution - Move, dodge, and seize the perfect moment to play your cards amidst the clash of steel and magic.
Mind and reflexes are both essential, a single moment of hesitation, and you will meet your end in the very next room.
Game Features
Utilize the timing of every card played to reposition and adjust your attack vectors. Break free from the static, turn-based exchanges of traditional card games!
Every deck you build dictates your combat rhythm. Strategy and execution! you cannot survive without both.
The full release features 4 distinct characters, each with their own unique starting relics and card pools.
Dive deep into character customization, tailor your build to perfectly match your preferred playstyle.
Over 100 relics, 120 cards, and a rich array of card runes allow you to forge unique builds tailored to each character's traits.
Discover deep synergies between cards, triggering these chained mechanisms will exponentially amplify their effects.
Every choice you make ripples through the "Golden Will." These events dictate your path forward and silently erode your character's state, subtly yet fundamentally twisting your deck's composition.
Confronted with choices and trials, the whims of fate are tested directly against the deck in your hands. The successes or failures born of calculated risks are a cruel double-edged sword.
Every expedition generates a unique array of maps, enemies, NPCs, and treasures. Your choices will permanently alter your combat rewards and resource progression.
Not every soul you encounter is a friend—from maddened merchants to silent swordsmen, over 20 NPCs harbor their own tragic tales, heavily warped by the swirling abyss.

In the primordial age, the Golden God nurtured all creation, only for the "Great Dreamer" to invade this realm descending through the Star-Slik. Eldritch whispers drove the living into a cannibalistic frenzy. Ultimately, the deities fell, and the Black Moon twisted into a colossal Swirl poised to devour everything.
In their final despair, the survivors united to forge one last glimmer of hope—you, "The Nameless One." You must step into the treacherous Golden Swirl, sworn to uncover the ultimate truth behind this apocalyptic cataclysm.
The ever-shifting, shattered realm ensures no two journeys are ever alike. You will embark on your crusade from disparate starting area, armed with mysterious boons.
Traversing this abyss of madness and whispers is an extreme trial of endurance. At the end of this grueling gauntlet awaits a mysterious and unspeakable culmination
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Russian, Japanese, Spanish - Latin America, Korean, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 167 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
いわゆるStS系デッキ構築ローグライトに位置取りによる攻撃回避という要素を加えたゲームです。任意のタイミングで一時停止ができる為、見た目程アクション要素は強く無くオプション設定を工夫する事で「ほぼターン制」と言えるくらい落ち着いて遊べます。なので、カードを使う順番や組み合わせによるシナジーをじっくり考えるのが楽しいです。それでいて、実行時には回避や詠唱時間を要する強攻撃などをジャストタイミングで繰り出す事になり非常に爽快感があります。 回避の為の移動もカードの効果として行う為、構築するデッキも敵との位置取りや回避行動を意識したものにする必要があるところがユニークな部分です。似たような試みをしたゲームを過去にいつくか触った事がありましたが、このゲーム程上手く融合できている物は見たことがありません。 ここまで一人のキャラだけで10時間近く遊びましたが、遊ぶ度に違うビルドを楽しめており、カードの効果などもシナジーが出るようにしっかり作り込まれている印象です。これでアートワークは平均以上、日本語品質も問題無いとくれば、日本でも圧倒的好評を得るのも近いかもしれません。オススメです! 体験版があるので、特に私のようなターン制ゲーマーの方は必ずこちらの設定でお試しください👇これで遊び方が一変します。ジックリ考えながらやればポテンシャルの片鱗を感じられる筈です。 https://steamcommunity.com/sharedfiles/filedetails/?id=3799950046 一つだけ、初心者が混乱しがちなシステムを説明しておきます。戦闘以外の宝箱やイベントでは、常に「自分のデッキを利用した」カードクジ引きで「成功 or 失敗」が判定されます。ここではカードの種類に意味は無く、紫の目玉が付いているカードを一枚でも引いたら失敗します。失敗したら何も得られず逆に敵の脅威度が上がり、成功すればそのイベントによる報酬を獲得できます。目玉付きカードは強力な物が多く、それをどこまでデッキに入れるかのジレンマになります。 ---------- 裏話 私はStSを開始10分で返金した人間です。自己分析すると「駒を動かす」事に興味を惹かれる性質があるようで、盤面の無いStSは興味の対象では無いとすぐに判断できたからです。もう一つの理由は、活動の源泉が「無名の発掘」であり、最初から面白い事がわかっているゲームを掘り進める事にあまり価値を感じないからです。 翻って…ゴールデンスワールを気に入ったのは盤面があるからかもしれません。ヘックスやマス目は無いけど、ちゃんと駒が動きますww武器の射程や攻撃の回避など位置取りが重要だから面白いのかも。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 167 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]游戏玩法[/h2] 作为一款肉鸽卡牌游戏,本作还是很有新意的,虽然是卡牌玩法,但不再是回合制,而是做成了正常的战斗形式,玩家敌人都会一起行动,但出招移动都需要打出手牌来实现,并且为了操作不过来,还增加了时停,并且是无限次时停,这就使得玩家的操作时间充裕,操作空间更大,可以瞬间时停后打出移动牌,躲避攻击后,马上时停开始输出。游戏的本质玩法还是卡牌,手牌,牌库,弃牌库,类似行动点的东西,牌的种类也很多,攻击牌,攻击牌且带有位移的那种,还有就是提供防御点的牌,以及功能牌,比如药水牌这类的。游戏内每次进房间都要选择从几个房间中选择一个进入,每个房间都会有显示这个房间战利品,每次房间外都有随机事件或者宝箱可以打开,打开宝箱需要过鉴定或者直接贡献一定数量的黄金意志,鉴定失败也会损失一些黄金意志,黄金意志归零后,会触发一个入侵获得一个负面buff。游戏内还有商店,局外还有黄金树可以学习天赋,以及重生金泉可以更换角色。 [h2]个人游玩体验分享[/h2] 游戏作为肉鸽卡牌,比传统的回合制卡牌来说多了一些刺激感,就在于战斗的时候没有回合制操作的从容,要么一直时停按照行动点计算自己的操作以及考虑抽取手牌剩余次数,要么抛弃时停快速打出手牌然后抽取新的手牌再打出一轮输出,这样快速输出,这些都是要考虑很多,就导致很刺激,特别是打一些小怪的时候,快速抽牌打牌很爽,技能的打击感还可以,玩起来真的挺爽的。 [h2]结语[/h2] 《黄金星漩》这款肉鸽卡牌,很有新意,在传统的肉鸽卡牌上抛弃了回合制了,开发出新玩法,玩起来新意满满,很刺激的同时也很爽。感兴趣的话可以尝试一下。 [quote] [url=https://steamcommunity.com/groups/m126667/] 欢迎关注鉴赏组:〖韭菜院子〗[/url] 闲评不碍真情在,戏笔犹怜世味长。 [/quote]
我玩过不少卡牌游戏,已经腻了。这个游戏很有新意,凌晨2点发售,我蹲到2点买,然后玩通关了,不过不是真结局。 0.与常规的回合制卡牌不同,有了走位、技能范围、半即时;很好玩! 1.美术画风很好,画师是懂得如何拿捏玩家性癖的 2.我玩游戏一般跳过阅读文字,不过这个游戏里的文字挺有深度的,尤其是直面旋涡时那些外神的话 综合来说,非常好的国产游戏!
Ok so i love Slay the Spire but I love Golden Swirl more. The game is tough because its something completely new. The pacing is amazing and the pause feature is awesome. You can save in between dungeons which is huge in this genre imo. You have a base where you can upgrade a skill tree and also swap out weapons and armor that you have unlocked. Also the characters and art are sick. Its great at least try the demo.
First Run quick review (2.5hrs) : < 9/10 > Pros: Vibe: Dark story, but the humor keeps it from being too heavy Art: Unique style Level Design: Solid, Good Balance between frustration & Sense of accomplishment Combat: Refreshing real-time card system, not like typical deckbuilder Synergies: Card combos are super fun Variety: Doesn't feel repetitive Cons: Story: Fragmented like dark soul / Elden ring, u need to takes a few runs to get it. Performance: Take more PC juice than expected, but still stays very smooth.
逆天bug,小怪给我上debuff“疲惫”,一直叠加,打出的牌伤害都为零,说明是“重抽就清除,但清除不了,一直叠加,把攻击伤害都变零,恶心人。就像无能的丈夫一样,哎,被小怪活活打死。
Okay so Hades and Slay the Spire have a baby and the baby eats their parents and absorbs the good things about them all, absurdly beautiful voice acting, deck building, deep deckcraft synergies, synergies within the synergies, and then it wills itself into being, creating itself, something totally new. The game is also really good btw.
スレスパ+リアルタイムバトル(一時停止可能) 移動カードでポジションを変えて 範囲攻撃カードなどで敵を一掃していく 詠唱時間で敵の行動を先読みしたり 攻撃の反動で敵の攻撃範囲から逃れながら攻撃するなど戦略的なバトルが出来る 時間経過でカードをドローするので無計画にカードを使うと敵に囲まれてボコボコにされる カードを使う順番と種類によりコンボが発動して様々な追加効果が付くので最適解を考えるのが楽しい カードに追加効果(3つまで)を追加出来る「チャーム」という戦利品がありデッキのカスタマイズも奥深い カードもキャラも豊富でやりごたえがある 中毒性○ 周回性○ ダークかつ神々しい世界観・BGMも良い ただし翻訳は機械的(意味はわかるしゲーム内容では困らない) マジおぬぬめ
Has a profound understanding of what makes StS tick, crafting its own thing around it. Had a very satisfying first run coming from the demo and can already anticipate I'll do plenty more given there's other endings and characters, besides unlockables. No technical issues or bugs so far. If it bears mention at all, insane production values for this kind of game too. Easily rivals Oblivion Override and Lords of Ravage when it comes to presentation. Stellar character design and voice work.
美术剧情文案都有魂味的打牌游戏,亮点是美术和战斗玩法,打牌的深度和内容量稍显逊色,正常通关最高难度大概15h,全成就30h-35h。 战斗交互方面攻击硬锁玩家的怪物较少,主要靠位移躲避伤害,BOSS的机制和演出做得不错,只是限于独游产能,能再多一点就好了。 对魂厨和打牌爱好者强烈推荐,如果只冲着打牌来的可能会对内容量失望,合理定价50左右,希望后续能出个DLC增加BOSS和结局剧情。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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