
In Rogue Ninjas, survival demands cunning and precision. Manage a squad of elite ninjas through twisting dungeons, strengthen your inventory with rare enhancers, and battle ruthless bosses in this dice-driven roguelike adventure.
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About
Rogue Ninjas is a turn-based dice-building roguelike where you command a squad of deadly ninjas through intense dungeon crawls, tactical battles, and boss fights.
Master the art of strategy by managing your squad’s inventory, upgrading with powerful enhancers, and using dice rolls to shift the odds in your favor. Every move matters as you face relentless enemies and forge your path to victory.
Dice-Driven Combat: Roll dice at the start of each turn and use the results to activate cards from your inventory. Match odd, even, or specific dice values to unleash powerful abilities and overcome enemies with smart dice management!
Squad Management: Control a squad of unique ninjas, each with distinct abilities and roles. Strategically swap their positions on the battlefield to maximize their strengths, protect vulnerable allies, and adapt to the flow of combat. Master positioning to turn the tide of battle!
Inventory Loadout System: Strategically assign powerful cards from your inventory to each ninja. With limited slots and unique card effects, careful planning is crucial to maximize your squad’s potential in battle.
Whether you're crawling through twisted dungeons, battling overwhelming bosses, or managing your inventory to survive another run, Rogue Ninjas offers a fresh and replayable adventure in every playthrough.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Reviews
🥷 Rogue Ninjas – Deckbuilding in the Shadows Recommended ✅ Hours Played: 10+ hrs Posted: May 23, 2025 Rogue Ninjas is a roguelike deckbuilder that throws you into a fast-paced dance of strategy and tactics. Instead of one deck, you manage a squad of ninjas, each with their own unique playstyle and cards. 🟢 Pros --------------------------------------------- Innovative Swap System Swapping between multiple ninja characters mid-battle adds layers of tactical depth. Each ninja brings a unique deck and passive skills, turning every turn into a puzzle of perfect execution. Rich Synergy Potential With three evolving decks, your decisions matter more than ever. Creating team-wide combos across characters feels incredibly rewarding and allows for diverse, creative builds. Massive Replay Value Each run introduces new characters, relics, and routes. The variety and randomness keep things fresh while meaningful unlocks give long-term progression. ⚠️ Cons --------------------------------------------- Learning Curve Managing three decks and learning to time your swaps can feel overwhelming at first—but that’s where the thrill lies. Once it clicks, the complexity becomes your playground, and mastering it feels like a true achievement. Final Verdict: Rogue Ninjas takes the deckbuilder genre to new heights (and depths) with its unique multi-character system. If you're looking for a game that challenges your mind as much as your reflexes, this is a great option.
[h1]骰子型杀戮尖塔,烧脑有趣,但目前bug较多,期待未来的更新[/h1] [h2]游戏推荐指数:★★★★★★☆☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] [h3]概论[/h3] 总的来说,好玩。游戏机制小巧精致,玩法上简单来说就是骰子型的杀戮尖塔,因为将骰子和点数作为了游戏资源让游戏对局存在了更多的不确定性,但相比于杀戮尖塔,《rogue ninjas》的数值设计的不平衡性较多,可利用的机制也较少,还有着不少的可完善、可填充的空间 [h3]游戏玩法[/h3] 游戏整体的目标是通关,像《杀戮尖塔》一样,走通三张地图,暂时未见类似最终boss(腐心)的存在,关卡也和杀戮尖塔一样,在地图上根据不同的图标确定关卡类型,路线限制前进选择。关卡内则与杀戮尖塔截然不同了,玩家主体并非孤身一人的孤胆英雄,而是一支三人小组,没人可以使用最多三个技能。对局内的资源值也并非能量,而是有限的骰子、技能次数和换位次数。没错,只有站在队伍最前方的那名小队成员可以进行操作,想要使用后排成员的技能就必须消耗交换充能,而卡牌则需要放入符合条件点数的骰子才可以使用。敌人则跟杀戮尖塔一样,将其行为在其头顶表示用以方便玩家应对。 本游戏的策略性主要体现在,骰子资源、点数资源和换位资源的合理应用,对局外通过调整技能配置减少局内换位需求,或是通过不同技能的特质使骰子必定达成某个特定骰型。相比于卡牌型肉鸽,将不固定的卡牌获取更改为卡牌使用资源获取的不固定,在这方面的创新还是很有趣的。 但是,游戏的机制虽然潜力巨大,但是开发并不完全。先不提虽然也有类似于杀戮尖塔的buff系统,但buff大都集中在怪物身上,玩家可以获取的buff要么通过道具获取要么出现在一些性价比很低的卡牌上(换句话说就是平衡性欠缺,卡牌的强度不一)。虽然如此还是能看出游戏玩法上的潜力,如果能持续更新、开放创意工坊可能也会积累不少的玩家 [h3]游戏缺陷[/h3] 游戏虽然正式发售,但还是存在着大量的问题。首当其冲,字体丢失,游戏在非英文的语言无法正常阅读。其次就是大量的bug,现在我第一个角色的初始装备与描述不符,不知道是为什么。对局中也时有出现敌人图像丢失等问题。使用背包进行技能排序更换过程更是重灾区,触发原因不明,但是已知排序有可能触发对局中人物技能翻倍导致游戏卡死,该局游戏必须放弃,更换技能时有可能触发技能复制等。 [quote][h3]鉴赏员测评配置:[/h3] CPU:AMD Ryzen 7 6800H with Radeon Graphics GPU:NVIDIA GeForce RTX 3060 Laptop 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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