
Shatter genre boundaries in this sci-fi survival Roguelite blending bullet-hell action and base-building RTS. Dodge and unleash screen-clearing firepower against alien hordes, while constructing fortresses and real-time automated defenses to crush your enemies.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Combat centers around high-speed, horde-slaying shooting, deeply integrated with unpredictable Roguelite elements.
Facing endless waves of alien creatures, you must execute extreme dodges and unleash massive firepower in a dense jungle of bullets.
Level up through combat and make crucial choices among highly randomized skills and enhancement chips.
Create a unique build for every drop, turning crises into opportunities for massive power spikes, and enjoy the pure adrenaline rush of an action shooter.

Ditch tedious micro-management and use "building combos" to define your tactical depth.
In the gaps between unleashing firepower, you can choose to "turtle up," erecting impenetrable machine-gun towers and resource facilities to create an unbreakable defensive meat grinder.
Alternatively, choose to "lead the charge" by blanketing the map with clone barracks and assembly plants, commanding an endless steel tide to proactively crush all resistance.

The bloody battles within each run pave the way for your out-of-run glory.
Funnel the scarce resources plundered across various star sectors back to your headquarters to build, decorate, and upgrade your exclusive home system from scratch.
This interstellar territory, personally planned by you, is not just a showroom for your spoils, but the core hub for unlocking new tech trees, powerful units, and advanced buildings, allowing your arsenal to expand continuously with your conquests.

This time, put down the hero script of saving the world.
As an operative appointed by the Interstellar Empire, your mission is cold and pure: execute the Great Colonial Star Plan.
Facing diverse alien ecologies, cast aside all moral constraints.
You have only two choices—physical annihilation via absolute firepower, or iron-fisted rule via imposing fortresses. Embrace your role as the "Fourth Scourge," and enjoy a cosmic rampage belonging only to the ultimate conqueror.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 这游戏想法是真的好,一手“割草+基地建造”的牌打得响,本来冲着这离谱的名字以为是整活小品,没想到玩进去真香了。这就是我一直在找的“吸血鬼幸存者+基地车”的结合体。 战斗手感没得说,满屏放技能清怪特别解压。最让我上头的还是边打边修炮台、爆兵的设定,虽然小兵AI有时候比较“随心所欲”,但看着自家基地从零开始拔地而起,炮塔林立,那种安全感拉满的成就感真的很独特。 局外养成线也给得很足,解锁新兵种和新建筑能明显感觉到战力提升。目前版本内容确实还有优化空间(比如引导和部分Bug),但作为一款独立游戏,这个完成度和创意绝对对得起票价。如果是既爱割草的爽快,又想体验运筹帷幄造炮塔,这游戏绝对值得一试。
纯纯半成品,极度欠打磨,蜜汁视角,摆建筑手感细碎,交互稀烂,换弹,副武器cd全都靠猜,小兵指挥不了全部板载冲锋,最tm蠢的是家园系统收菜的计时还是独立的,我tm玩个肉鸽游戏还得专门家园挂机才能收菜,至少更新半年再说吧,现阶段不建议购入
什么吊臂游戏啊,进去家园,不知道要干嘛,让我选三个开局资源,结果也放不了。 摆放建筑总是会被莫名卡住。摆放建筑时人物动不了,视野范围也动不了,极其限制建筑摆放。你玩过游戏吗,你个沙雕,给我滚出去! 音效盗用红警。 进入教程,让我放路,哥们,你一没透视,二没视角旋转,被建筑挡住的地方是要我拿你的屁眼看着放路🐎?
不太推荐 这游戏非常的粗糙 问题很多 现在的情况放在测试是合适的 但真正端上来是有点不太合格的
当前完成度太低了,bug也比较多,战斗中甚至卡过升级技能选项,三个每个点下去都无反应,还不能关闭,最后只能直接Alt+F4; 还有那个征战时建筑里拖建围墙,布吉岛开发组你们自己试玩过木有,那个围墙拖拽卡到感觉鼠标直接从地球切换到异空间,那种诡异的延迟感、粗糙感、鼠标丢失感,能给我有种极度的烦躁; 所以一般拖拽围墙需要一条墙分多段拖拽,但你们的战斗中搭建建筑是有停顿保护的,也就是玩家在杀怪的时候手忙脚乱从下面一堆连简易标识说明的建筑图标(可能制作组的初衷是想让玩家精准背下来每个军团种族的建筑、兵种图标对应的信息?)中拉出建筑界面的时候怪都会静止,给放置建筑一个充裕的安全选择时间,但是上面提到了,围墙根本因为莫名的技术bug原因导致根本无法这么做到,那么恭喜你,你会发现你刚放下一小段围墙准备拖拽第二段补充其长度的时候,建筑界面的静止效果失效了,怪开始继续攻击(66666我都布吉岛为什么打完一关就弹一次喜欢本游戏就去steam给留个好评8这样的提示,但凡么这个提示一直提醒我我都不想来写这个差评),ok这时候你需要马上重新关闭建筑界面并再重新打开,这样建筑界面的战斗静止效果才会再次重新生效(神奇的底层代码逻辑),怪才会再次静止hhh 还有好几个稍微小一点的bug我懒得继续讲了,因为无关战斗中的bug一般很客观得来讲我并不是很在意。
The waves just get bigger, but not smarter or more challenging. Give us massive mini-bosses that force us to rebuild our defenses mid-wave! Great foundation regardless.
玩到3-4,这个价格和这个体验完全不成正比,我这边异能者军团和和元气圣堂一模一样的建筑,不知道是不是bug。后期基本没什么变化,只是建筑不一样,纯靠主角打
The concept of blending bullet hell survival with RTS base building is honestly genius. The 2D hand-drawn art style is gorgeous and sets it apart from the usual pixel art in this genre. Mowing down massive alien swarms gives you a huge dopamine rush, and it’s surprisingly easy to pick up and play. BUT, the game currently feels like a puddle—wide but very shallow. Once you figure out the optimal base layout, every run feels exactly the same. We desperately need Steam Workshop support so the community can add more complex towers and commanders.
打完第三章,说一下个人看法,玩法倒是现在比较流行的肉鸽,割草打怪,还不错,优点不赘述,缺点也很明显: 1、各种路线尝试之后感觉很不平衡,且资源获取效率太低、种族优势没体会出来,甚至有些种族选出来连前期都活不过去主基地就被推平了,有些兵种的甚至没有造出来的必要,前后期没区别,有没有都一样; 2、各种装备重复获取之后,居然没有额外升级的效果(弹道数量、模型大小、伤害提升),那在图中重复出现的意义是?之前英雄联盟出幻灵皮肤的时候那个肉鸽就和兔子很像,人家各种选择的升级路线都有一个明确目标; 3、各个选择的武器加成卡片之间,没有武器的类型区分,我要怎么区分什么是火炮,什么是物理,什么是充能?你这游戏有时候选东西或者暂停,界面停了,怪还没停,根本来不及看; 4、音效也太渣了,我音效调大调小,怪一多,命中的声音非常刺耳,我一度怀疑是我耳机和音响的问题,最后换了几台电脑都一样,音效处理太差劲了; 5、价格实在是不值,感觉质量跟2010年左右4399上的小游戏一样; 6、市面上这么多种类的优秀肉鸽游戏,水平差距可以理解,这么多优点一点借鉴不到吗,我chovy,你做游戏给我做好了啊!
I’ve played almost every survivor-like out there, and the addition of RTS base-building is exactly the breath of fresh air the genre needed. The hand-drawn art is fantastic. But the honeymoon phase ends after a few hours when you realize the meta-progression is super shallow. We need more diverse tech trees and tower upgrades. Still a thumbs up for the innovative concept.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hearts of Iron IV | $478.1M | 372.5K | 90% | $49.99 |
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Arma 3 | $237.7M | 294.2K | 90% | $29.99 |
| Cities: Skylines | $203.5M | 290.6K | 93% | $29.99 |
| Total War: WARHAMMER II | $190.4M | 121.4K | 93% | $59.99 |
Related
| Pixel Survivors | $39.7K | 292 | 65% | $3.99 |
| Past Cure | $39.7K | 59 | 31% | $29.99 |
| Star Horizon | $39.7K | 150 | 60% | $6.99 |
| Neko Navy | $39.7K | 161 | 98% | $10.99 |
| Cyclopean: The Great Abyss | $39.7K | 167 | 89% | $6.99 |
| subROV : Underwater Discoveries | $39.8K | 68 | 91% | $19.99 |