
Command Mobile Outpost and take XEN Firearm to venture deep into the Signet surveillance off-limit area. Collect unique Weapon Units. Amp up the firepower of the Outpost that fights with you. This is an FTD game - FPS, Tower Defense, Base Building and much more all at the same time.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, French, German, Japanese, Traditional Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'll admit, I loved the concept of this game, and even the first few dozen hours as you get around to developing your squad, base, and weapons. It just seemed to hit so many good boxes: tower defense, RTS, looter/extraction shooter FPS, and even roguelite. All those aspects sound like it'd make an incoherent game, but to the extent I played it, it all works out, but it's clear the level of development they put into OIS overall, to help accommodate all those functions, really stretched the game too thin, and made it a chore to play by the later stages. Speaking from where I stopped playing, I'll say its strongest suits are definitely with the mixed FPS/RTS play when it comes to the meat of combat: extraction day defense. As a looter/extraction shooter, naturally you'll be gathering materials and items on every run across a set of pseudo-predestined stages (hence the roguelite nature). Once you reach the extraction point, you have to defend against hordes of mech units using a combo of innate base defenses (which you pre-build before each expedition), acquired defenses through runs, and your own operator's weapons and kit. This big holdout mission terminating each expedition is where I found the most polish and fun; enemies had decent variety and it was clear you needed to diversify your defenses to milk a relatively clean experience, and it was always fun to grind that part out! From mech suits, launchers, and a ton of turrets, the options were varied and the systems worked well together between overhead RTS and your boots-on-the-ground FPS. Unfortunately, beyond extractions day defenses and endless defenses, that's where the fun ends and all the tedium and unfinished development really bogs down your enjoyment, at least in my opinion. Story and characters are painfully bad and just cringey with the quality of voicework and the stiffness of the characters. After experiencing a handful of repeated expeditions of each difficulty, learning the common lines in every stage, the in-betweens leading up to extraction day are utterly boring. Enemy variety in these stages is very minimal, and it's painful having to experience each individual stage EVERY time, constantly running short on inventory space when you need so much of everything to develop a well-rounded base and player character/operator (mostly the base). I can tolerate grind, but OIS really overdoes the tedium with it. Given they announced a sequel is in the works, I suppose we could look at OIS as the first stage of this game's real form. Granted, the asking price for this game is a bit over 20 bucks, so in theory you'd get your money's worth of time in this game, but I just wish they had really stuck with this game and made a polished experience for the final product, because again, seeing what they had so far gives me hope that all these genres of gameplay CAN work well together. It just ain't here.
Game is abandoned and has major stability issues.
Nothing from Team Ranger since 2025, nothing from it's publisher Lightning games Since 2024. Their websites are still hosted for the time being but it's likely they've been shuttered.
After playing and beating the game I will say overall the gameplay is very good. Once you look past the dialogue issues and grind the game is worth the money if you can get it for around $20. But my only concern is lack of end game content. The developers have stopped updating the game a long time ago and have no intention of adding the final location to explore. If you just want a game to waste some time and build this would be a good pick.
-Open game -Lag abit -Click new game -Watch cutscenes -Cutscenes finished -game crashed -steam crashed -windows froze -windows back to normal -relaunch everything -skip cutscenes -crashes everything again -find solution -no work, everythiing crashes again -refund
开挂都玩不爽的垃圾游戏。一股国内开发的游戏才会有的各种弊端机制,刷刷刷,捡垃圾,捡垃圾,捡你妈呢。
纯大便优化+跑路团队=重装前哨,玩吧一玩一个不吱声
i love this game, it is pure dopamine if you like tower defense and FPS games. the unfortunate reality is that they have stopped updating the game before all the promised features came out. other people complain about pc crashes but i have not experienced that, what i have experienced is it turning my pc into a personal heater. when it renders large battles it makes my pc churn out hot air to a level ive never experienced with other games. 8/10 will sweat through my shorts again
可惜,游戏是个好游戏,但是等二代
我买来是想体验类似逆战塔防的爽感的,不是在来捡垃圾的!!
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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