
Richard and Alice are prisoners. Both their cells have a leather sofa and a state-of-the-art computer. But only Richard’s has a TV. Outside, the snow falls. It has done for some time. Elsewhere, they say, parts of the world have been rendered an inhospitable desert, the earth parched and cracked. People live in the zones now.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]Краткая история снегопада.[/h2] Совершенно не помню, откуда эта штука у меня в библиотеке, скорее всего, с какой-то раздачи, но зато неплохо помню, как начинал её проходить в первый раз. Тогда и сеттинг впечатлил, и сюжет интриговал, но, увы, местное меланхоличное повествование ещё тогда оттолкнуло, и потому игру я благополучно забросил на девять с лишним лет. Что же сейчас... Увы, но единственное чувство, к которому данная игра подводит наиболее близко, — разочарование. Richard & Alice — весьма простенький квест на базе AGS. Про такие игры обычно говорят: «Да, она звезд с неба не хватает, но...», — и вот после этого «но» должна последовать какая-то деталь, фишка, сюжетный поворот или что-то ещё, что резко перевернет мнение об игре на резко положительное. Но в этот раз обойдёмся без этого. Это весьма простенький квест на базе AGS, в котором нет ничего уникального или любопытного. Необходимые любому хорошему квесту головоломки здесь либо максимально просты и требуют лишь терпения (об этом ниже), либо не требуют ничего, ибо пространство для размышлений попросту отсутствует. Половина загадок игры — это пустые комнаты с парой интерактивных предметов. Думать просто не над чем. А главное препятствие к прохождению — это местный темп. Большая часть происходящего тянется анекдотично медленно. Персонажи двигаются медленно (может, конечно, это особенность движка, но я уже не помню, когда вообще последний раз играл на нем), после каждой фразы возникают нелепые паузы, после каждого диалога или действия — нелепые затишья. Это не меланхоличный темп, а попросту намеренное затягивание ВСЕГО. И лишь с хорошим терпением удастся дойти до финала. А ведь игра должна проходиться всего за пару часов! Но увы, даже сюжет не представляет из себя ничего любопытного. Да, сеттинг сам по себе интересен — апокалипсис через бесконечный снегопад. Вот только проблема в том, что плевать все хотели на сеттинг. Он здесь фон для событий, не более. С тем же успехом это могла быть обыкновенная пандемия, война или любой другой способ очистить улицы от большинства людей. Да и черт с ним с сеттингом, на самом деле, отбросить его, и игра всё равно не сможет ничего предложить. Тема того, как люди ведут себя в различных чрезвычайных ситуациях, не раскрыта абсолютно никак. Бла-бла-бла, катаклизмы — это о том, как тяжело жить. Бла-бла-бла, люди превращаются в животных. Бла-бла-бла, выживаем как можем. Совершенно ничего нового для жанра. Ни сейчас. Ни в 2014. Но с другой стороны, ведь здесь главный вопрос не столько во влиянии апокалипсиса, сколько о том, как тяжело терять любимых... И это тоже раскрыто совершенно никак. Вот и выходит, что Richard & Alice не хочется называть полноценной игрой, не хочется называть художественным произведением и не хочется никому рекомендовать. Как квест, она не может предложить интересные загадки для размышлений. Как сюжетный проект, собственно, не может предложить интересную продуманную историю. А больше тут ничего и нет. Ну, кроме щепотки багов с застреваниями, отсутствия полноэкранного режима и поддержки оверлея Steam. Обобщая и преувеличивая, это 149 рублей за НИ-ЧЕ-ГО... Интересно лишь, откуда тут столько положительных отзывов.
Ugh. Depressing pointless thing. Teaches Nihilism and Relativism. Its goy slop, stay away from this psyop.
[h3]Broken[/h3] Sadly, and I cannot believe that these games get onto the store, but the game is just a bit broken. Saves do not always save, and there is no way to bypass the intro screens later on. Developer has not responded to issues for years, not worth the trouble. A pity, because the game does work, story is interesting ,but it's abandoned and janky.
[h1]Introduction[/h1] [b]Richard & Alice[/b] is a story-focused point and click adventure set in the post-apocalyptic world. [h1]Pros & Cons[/h1] [b]Pros:[/b] + Emotional story + Puzzles are simple and logical + Original post-apocalyptic setting [b]Cons:[/b] - Slow walking speed - In-game notes are too hard to read - Technical issues [h1]Story[/h1] The plot takes place in a world destroyed by the sudden coming of a new Ice Age. As the world became colder, people have become colder towards each other as well and the society has spiraled down into chaos. The game follows two characters, [b]Richard[/b], an ex-military guy serving a sentence in an underground prison. And [b]Alice[/b] a new prisoner and a loving mother, who was sent in for murder. Who’s murder, you ask? This is one of the mysteries that the game tries to create for you. During the game, you will alternate between controlling [b]Richard[/b] in the present and [b]Alice[/b] in her flashbacks and eventually learn how story pieces relate to each other. Despite some predictable twists, it’s a solid story that could make your eyes wet at times. There are multiple endings that depend on very minor choices. Some of them feel more fitting than others, so your experience may vary depending on the ending you get. [h1]Gameplay[/h1] It’s the usual point and click gameplay. You collect items and apply them to solve simple puzzles. They seem logical for the most part, and it doesn’t feel like you can get stuck on any of them. Your inventory is pretty small and there aren’t that many interactive spots. So even if you do get stuck, it’s easy to try out every possible combination. There’s one controversial thing about the gameplay though. The story has multiple endings that depend on some of the minor decisions you make while solving puzzles or talking to characters. It only changes the last bit of the story, but you have to replay almost the entire game to see it. It wouldn’t have been a big problem if the game had allowed you to skip cutscenes and make the character walk faster when double clicking on the ground, like many other games do. Yet, there’s nothing like that, so unlocking multiple endings is a chore. [h1]Graphics & Audio[/h1] Visually, the game’s pretty bleak and looks like something made in an RPG maker. Though at times it works well to enhance the atmosphere of a cold dying world covered in snow. Sound effects and ambient music also add up nicely to that feeling. Sadly, there’s no voice acting. [h1]Performance[/h1] Specs: AMD Ryzen 9 5900HX, NVIDIA GeForce RTX 3080 Laptop GPU 8GB, 32GB RAM. Couldn’t get Steam to measure the FPS, but it seems to be around 30 judging by the laggy mouse movement. There aren’t much graphical settings apart from the resolution. You need to edit game files to get the fullscreen mode working. As for the technical problems, I got stuck two times after a dialogue, when the character just stopped reacting to clicks. Reloading the autosave fixed the problem. [h1]Conclusion[/h1] [b]Richard & Alice[/b] is a short story-focused game that will certainly have an emotional impact on you. However, if you do try to unlock multiple endings and collect all achievements, you will definitely get bored with it.
This is a straight garbage fire. Steam should feel bad for allowing this to be on it's platform.
This is at best a book or visual novel but not an adventure game. There is no gameplay to speak of. The graphics are bad and the story as far as I played depressing.
Mazoşistseniz tavsiye ederim. Richard & Alice şimdiye kadar oynadığım en karanlık ve rahatsız edici oyunlardan biriydi. Hikayesi öyle depresif ki oynarken sürekli bir sıkışmışlık hissiyle baş başa kaldım. Karla kaplı bir kıyamet sonrası dünyada geçen bu diyalog temelli macera karanlık temaları ve duygusal yüküyle herkese göre değil. Her oyuncuya önerebileceğim bir yapım değil,ama eğer böyle yoğun ve çarpıcı hikayeleri kaldırabileceğinizi düşünüyorsanız denemeye değer.
An adventure game with a strong premise that unfortunately is unable to deliver on its promise. The game's early world-building teases interesting locations that we never get to see or learn anything about. The dialogue writing really lets the game down, constantly drawing attention to itself with unnatural and unbelievable delivery. The narrative feels like it thinks it's more profound than it actually is. The point-and-click gameplay is fine, but offers so few surprises that there's very little added to the experience by actually playing it versus watching a "let's play" on YouTube. Perhaps playing the game in 2024 instead of 10 years ago when it was released has done the game a disservice. But put up against other Adventure Game Studio powered titles like the ones from Wadjet Eye, this one just doesn't measure up.
Its more of a book with slow gameplay, and while 3/4th of the game are worth it, the ending cames fast and answers zero questions. its like LOST the series..where you get more and more questions while the game doesnt reveal any of it. And then you realise you wasted lots of time on a story not worth your time.
Dear me, no
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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