
Hats up and whips out; the wilderness' mysteries await! Explore lush biomes, use your trusty whip to extract wild flowers' mystic powers, and collect rare gems in this dynamic precision-platformer. Unearth archaeological marvels and become a legend!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 8 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Controls are clunky, and you are forced to use fixed inputs instead of choosing your own keys as inputs.
Muito bonitinho o jogo, a pixel art e animações são muito bonitas e fluidas, o jogo é curto e simples, porém divertido, com mecânicas diferentes por mundo, a ambientação e músicas também são boas, os controles do personagem respondem bem, ou seja, se morrer foi skill issue. Recomendo para quem jogou celeste e quer jogar algo para passar o tempo. Se tivesse uma versão mais estendida eu com certeza platinaria também.
É um bom jogo, desafiante na medida certa. Se você curte jogos de plataforma, como Celeste, vai gostar desse aqui.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pathetic.
Curtinho mas bem daora, a mecânica das flores é legal e o level design criativo, daora!
Really did not enjoy this one unfortunately. At its best it's unpolished Celeste and at its worst you're waiting upwards of 8 seconds for a cycle or working around the jank of the context sensitive button prompts. This would be way less of a problem if the respawns were on-cycle but many times I found myself waiting around after a respawn until the cycle finally lined up. Graphics are very pretty but very unreadable, you'll have blue mushrooms you can bounce on right next to blue mushroom background decorations and blue spikes that kill you right next to blue spiky rocks that are actually just walls. Perhaps this game could've worked for me if it went in a slightly different direction but it lacks the readability and character controller polish I'm looking for in a precision platformer.
Amazing game. The art style is beautiful and the levels are very well crafted. If you like celeste you'll love this game. It's really charming and I had a great time with it
Для фанатов селесты как что-нибудь похожее идеально, вполне короткая и прикольная
Unfortunately this game had several issues for me after getting to the third main level (which is apparently near the end). The biggest issue is that the game has a screen shake percentage in the options but some abilities still have screen shake even after you set this value to 0 which is a deal breaker if you're prone to motion sickness. The graphical style is very similar to Celeste but there is not enough differentiation between the backgrounds and what you can or cannot interact with, especially when the game is on a larger screen resolution so everything is really blown up and pixelated. It's very hard in some areas to understand what is background, what is foreground, and what can be interacted with. There are also some actual graphical glitches on the left side of the screen when this is full screen where these weird triangles show up. I thought maybe it was eluding to something but with the way it flickers and appears in multiple levels with the same color as the background I don't think that is the case. The mechanics were the most annoying part for me however. You jump with A, whip with right trigger, and then use your ability attained from the whip with B. These are the only inputs in the game yet you cannot change them on a controller, nor are they bound to multiple buttons to give you more flexibility. I don't understand this. Why would any activatable ability be on the B button that I need to use after hitting a trigger instead of one of the other triggers (or preferably the shoulder buttons for an instant response since there is no need for the physical action of a trigger) so my other fingers constantly remain on the jump button and the D-pad? It "feels" really bad to use and can be quite frustrating. The game also has some physics built in which leads to a somewhat floaty character and momentum. Since the character has a whip this means you have to deal with swinging momentum which is awful and extremely frustrating. Oh you hit a wall? Detach from the whip when trying to make enough swing momentum. There's no indicator for the length of the whip as you extend so you have to figure out the proper length and swings for each and every jump failing multiple times. The momentum for the swing itself is also weird where you can be zooming on the swing then you release and go nowhere. This mechanic feels very bad and is not fun to deal with. I wish the whip was just a constant length and you had no control over the swing and it swung full distance automatically. That would make it much less frustrating. The music isn't bad but also doesn't stand out as anything particularly riveting. Overall this game is too derivative for me, is very short (which is fine at the sale price I tried it at of $2), and has mechanics and a lack of graphical clarity that means I can't recommend this even on a sale.
Archaeogem is a fun short platformer that caught me off guard with how fun it was, hooking me fairly quickly. You have 3 levels all lasting about an hour or so long for a normal playthrough of them, taking longer if you want to explore with each level introducing new mechanics to keep things feeling fresh and never dull but never enough to feel overwhelming. It's some nice pacing with each new mechanics tutorial feel blending in with the level rather than some annoying handholding nonsense. It can be a little challenging at points due to being a precision platformer but that's part of the fun being able to overcome the challenges. Platforming itself feels great as well, when you move and jump you get a nice sense of feeling which doesn't feel cheap or wrong which let me play with confidence in what I'm doing. Visually the game is absolutely gorgeous and sets the environments perfectly and I imagine this is what would bring people to the game. Easy recommendation on sale as it's 100% worth it then as $10 feels a bit too much compared to other games. Good stuff.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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