
Morphite is a casual atmospheric FPS, inspired by the classics. Research plants and animals, battle hostile entities, and unravel a mystery surrounding a rare material called Morphite.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Late in the game, I was locked out of obtaining the final item by accidentally sequence breaking (no out of bounds, simply revisting a previous area earlier than intended), ending the mission prematurely and softlocking my entire save.
I don't often write reviews but I have no idea how this game has a mostly positive rating, this game is a bare bones FPS clearly ported from mobile with a modicum of effort to make it work on PC. There is barely any content and the content that is included is dull, the voice actors are serviceable but seem to have no passion for the script (which I'm not surprised considering the game would be better off without one). The game is full of bugs to a point that I don't understand how they felt it acceptable to release. I'm not gonna say that alot of the reviews are paid for but even release day NMS was a magnitude better than this game can ever dream to be.
Pros -Full voice acting -Nice graphics -Many planets to explore -Allow you to continue to play after finishing the main storyline Neutral -Some achievements require encounters and they are totally random -Some cutscenes are unskippable -Press 'R' to remap control does not work for me Cons -Low FOV with no option to change -No manual save -Gets repetitive after 3-4 hours of gameplay
this game is so terrible, so full of bugs, and been there since forever, looking at the hub and the reviews. if developers dont care about this game, neither should you. EDIT: story , sigh its nonexistent basically, doesnt make sense, and contradict itself every inch. gameplay is trash and playing this game is just you admitting you hate yourself
As much as I want to like this game, I just can't give a positive recommendation. In short, the game is full of glaring, tedious, and harmful bugs, the basic gameplay just doesn't offer very much to entertain the player and requires mostly walking and scanning identical polygons hundreds of times. There are elements of a good game here, but they're overshadowed by an extreme lack of polish or thought put into the design. [u]In its current state, this game is flat-out not worth playing.[/u] You'll notice while playing the story missions that they can break very easily. The developers had some extreme tunnel vision and thought the players would take certain routes on the terrain, and did not account at all for how the game would function if you, say, dropped down from a cliff a few steps earlier than they arbitrarily thought you would. You will miss the trigger for the next part of the mission for no reason, and if you do something else in the meantime, run the risk of soft-locking your save for good. In order to gain any upgrades that'll make you faster, be able to scan from further away, do more damage, generally make the game less slow and repetitive, you need to gather a LOT of resources from visiting a LOT of planets, then hope you get lucky and find a space station that has the upgrade station you're looking for. I went almost my entire playthrough visiting every space station I found before I saw my first tool upgrade merchant. I didn't even realize you COULD upgrade your weapons and scanner until then. Walking across the planets to gather resources and scans takes quite a while, and the landscapes look mostly the same. Sure, there's a charm to the low-poly and low shading style, but it doesn't work well here when not accompanied by environmental elements that help distinguish different areas. It's laughably easy to get turned around and lost on the non-story planets, and the map only helps a little. Many important upgrades are locked behind rare scans, something you're only going to find if you're willing to scan the exact same thing you've already scanned, several dozen times. Traversing mostly barren land just to point and click at this same thing again and hope it's a rare scan this time, and hope your rare scan was the one you needed. Now, I don't think this game is irredeemable, there's a lot of work put into it that's just waiting for a chance to shine. Here are some things that I think would go a long way toward improving Morphite. 1) Mark space stations from the system and star maps with what upgrade stations they have and the names of quests in those systems after you've visited them. Just having to randomly guess where your missions were and which stations had your upgrades is incredibly annoying. 2) [b]Add a sprint key.[/b] I'm serious, just that little addition would do so much. Disallow tool/weapon usage while sprinting if you need, but let the player cross terrain faster, it's so incredibly tedious. More traversal options in general would be good, but sprinting is a good start. 3) The base scan distance needs to be longer, and you should be able to tell if there's a rare scan nearby without needing to run around and click every individual object. It's a waste of the player's time and offers no value to the game the way it currently is. 4) Add more random objects to non-story planets, allowing the player to navigate easier and remember where they've been. Better yet, add the ability to put waypoints on the map and lock the map orientation. 5) Fix the sound effects on Myrah's voice. The helmet comms effect is present on her voice lines even when she's not wearing the helmet. Small gripe, but it's very visible and I'm surprised this wasn't caught. 6) Re-do the scripting for story missions and the relevant triggers on the map. Seriously, it should not be this easy to accidentally break the game and have to restart from the beginning. 7) [b]ADD MISSION MARKERS.[/b] Currently, when you receive a side-quest, you get no indication of where you need to go unless it's a little task on the space station you received it on, or in the rare cases the mission description tells you where it is. Saying "in the current system" isn't good enough when there are multiple other planets in the system that will take ages to explore and you aren't likely to get anything useful from your time there. You get bored and fly somewhere else. Then, that mission description is EXTRA useless because you don't even know where you got it from.
Oyunu ilk defa Android platform da Google Play Store'da keşfettim. Oyun First Person bir bakış açısı ile oynananıp binlerce gezegenden ve uzay istasyonundan oluşan bir açık dünyası mevcuttur. Her gezegende farklı yapılar, farklı medeniyetler, farklı bitkiler ve hayvan türleri mevcuttur. Bunun haricinde oyun muhteşem bir hikayeye ve görev sistemine sahip. Böyle bir küçük yapımdan çok da beklenmeyecek kadar zengin çeşitlilik sahibi olması gerçekten şaşırtıcı. Türkçe çevirisi olmadığı için çoğu kişi belki çoğu şeyi anlamakta zorluk çekebilir fakat 2 kelime de çeviri yeteneğiniz olsa çok da ayıp olmazdı bence. Oyun belki diğer açık dünya uzay oyunları ile karşılaştırılamaz ama yarışacak kadar potansiyeli olan bir yandan da geliştirilmemesi üzücü olan bir yapım. DLC'ler yada yeni yamalar ile çok fazla şey eklenebilecek bir geleceği olduğunu bilmek heyecan verici fakat şirketin ölü mod da olması yapımı ziyan ediyor bence. Alın uzun süreler oynayın 0 pişmanlık ve bol eğlence ile kütüphanenizde uykuya bırakın.
juego muy entretenido muy similar a No mans sky pero mucho mas basico, aun asi es bastante interesante
this game was what no mans sky tried to be also this game runs on crap computers like mine
Beautiful. Absolutely beautiful. Everything is so well aesthetically done down to the music and even just looking around. This game is so relaxing to play on free roam. I've bought this game multiple times now on other platforms because of this.
Pastelowa monotonia. Dla mnie gra na 5/10, czyli przeciętnie. Jednak przechylam się na nie ze względu na małe urozmaicenie planet jakie odwiedzamy, na którym nie ma co robić. Przeskanujemy do max 10 elementów fauny i flory na danej planecie i w sumie tyle. Ogólnie w grze odwiedzamy planety, skanujemy na nich faunę i florę, niekiedy strzelamy do wrogich zwierząt i tubylców, zbieramy minerały, czasem pohandlujemy i w sumie tyle. Skany możemy zamieniać na kasę, za którą można ulepszyć nasz kombinezon, wyposażenia a także statek (ale tylko w określonych miejscach). Gra posiada główny wątek. Nijaki i dla mnie z błędami, które w tej grze jednak występują i trzeba było posiłkować się resetem. Oprawa wizualna - very low poly, audio - poniżej przeciętnej, gameplay - monotonny. Grę wyhaczyłem w jakimś bundlu - za pełną a nawet za pół kwoty tej gry bym nie kupił.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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