
A Meat-Like/Hedge-Like Mashup! Dr. Proventriculus is snatching up the Chickabirbs! Help Panic blast through over 50 stages of topsy-turvy, spike-laced, slime-drenched, buzzsaw-filled deathtraps to rescue them! And remember, there are no rings...
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 15 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Over 50 Stages! Construction Sites, Haunted Canyons, Snowy Peaks and more!
Infinite Lives; You'll Use 'em!
We put chainsaws in loops
Completionists Rejoice: There's EGGS to collect!
Take on Dr. Proventriculus himself in brutal boss battles!
Help Panic overcome his anxiety by subjecting him to frequent decapitations
What are you waiting for? The chickabirbs must be rescued!Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 85reviews | 92% | — | $13.3K |
| $7.99 | 23ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gotta go carefully.
Panic Porcupine is exactly what it says it is--smallish, hard levels, with Sonic-like gameplay, and it does all this very well. The Sonic-like-ness isn't exactly 1-to-1, but it's close enough (tip: rebind the roll button to your down-direction!) and if you're the sort of person who just loves those kinds of physics, this is a fun way to push them to some extremes. It's interesting how cranking the difficulty to 11 can make something that is so mechanically similar end up feeling so different. Anyway, it's a good little game, it is exactly what it looks like it is. I recommend it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
| $7.99 |
| — |
| 65%* |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quick Score: 5/5 Note: At first glance a shameless sonic clone. At second glance, a very good sonic clone. No real complaints, game is good. Decently challenging. Would have been cool if every level also had speedrun medals/goals to go for.
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] Literally "Meat""Hedgehog"-like popular action platformer game. Beat mini stages by rescuing chickabirbs, proceed and defeat the massive bosses. Relax to play. Quick respawn. 肉野郎/ハリネズミ君的な「あの感覚」で遊べるACT。50面に以上のミニステージをクリアし、ボスを倒し、ワールドを進んでいこう。卵の収集要素もあり。 Mini-video >> https://twitter.com/hhfcurator/status/1603688048860221445
[quote] A review copy was provided by the developer. [/quote] 🔶 [b] Panic Porcupine is Sonic X Super Meat Boy, a fast-paced 2d platform, and expect to die a lot … [/b] 🔶 [h2] Graphics (7 / 10) : [/h2] Pretty nice graphics 6 different world, from forest, to a circus or a construction site, many different atmospheres … https://steamcommunity.com/sharedfiles/filedetails/?id=3128022976 [h2] Gameplay (7 / 10) : [/h2] Gameplay are pretty the same as a classic sonic 2d game, with movement, jump and roll on a descent for getting speed, with a good precision in the input, but you will need of that because the game is hard, no life, no rings, one hit = you die, and many spike and saws for killing you; without any checkpoints for helping you, [b] so only recommended for die and retry lovers[/b] . Each world have 10 levels, from classic level to go to point A to point B, to exploration levels when you have to found all birds to save in a levels. Each world finish by a boss, that you need to perfect bet it each time, taking damage is not allowed ... https://steamcommunity.com/sharedfiles/filedetails/?id=3128034395 Lack of checkpoint or a easy mode for most common players … [h2] Price (6.5 / 10) : [/h2] Game cost 7 euros, and take around 3-6+ hours for main complexion (depending of your skill), a good price for all 60 levels of the game, but you will need skills (or patience) for unlocking them. [h2] Story/Music/Optimization (6.5 / 10) : [/h2] A simple story, for explaining why you have being chosen for this hardcore challenge, and give you a little extra, the “infinite lives” powerup, and yes, you will need of it … https://steamcommunity.com/sharedfiles/filedetails/?id=3128038794 The music are ok, one music for each world, but pretty repetitive songs. No problem of optimization during gameplay, the game is fluid and don't freeze (played on i5 / 2 Go VRAM / 8 Go RAM) [h2] Final Note (6.8 / 10) : [/h2] 🔶 [b] Sonic X Super Meat Boy, a nicely done 2d platform with a really hard difficulty, full recommended for die and retry lovers, but not for everyone …. [/b] 🔶 💚💚💚 : - 6 different world, each of them has his own unique atmosphere* - Great gameplay, different minor gameplay change (new obstacle, new mechanic to use) - Optional additional objectives for the 100%, for the completionist, or the masochist … ❌❌❌ : - Really hard platform, one hit = you die, and no checkpoints, first world is easy and a sort of tutorial, last worlds are really unfair, the game is not for everyone … - Lack of bonus to unlock (additional skins / artwork …) [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] for more reviews like this one. [/quote]
Level design extremamente criativo e divertido, sempre te surpreendendo ao exigir algo inesperado do jogador. Um dos melhores platformers que já joguei
Me alegra que Sega haya escuchado a los fans mas acerrimos del puercoespin para traernos esta majestuosa entrega. No mas rieles, no mas homing attack ni niveles automaticos. La dificultad esta de nuevo aqui, incentivandote a dominar todas sus mecanicas para conseguir todos los coleccionables. No puedo esperar que salga la secuela.
Game is cool, but the UI is the clunkiest I've seen in any game I have ever played. Please fix.
try hiring a level designer at some point, cause this is pure aids
"Panic Porcupine" a été réalisé par les mêmes auteurs que "[b]Clash Force[/b]", un "petit" jeu porté depuis iPhone que j'avais beaucoup aimé. Après "Clash Force", Spicy Gyro Games avait sorti "[b]Polyroll[/b]", qui reprenait les mécaniques de Sonic pour les appliquer au style d'un platformer PC des années 1990 (tendance "collectathon"). "Panic Porcupine" reprend les fondations de "Polyroll" (lui-même assez médiocre à mon avis) pour les adapter au gameplay d'un hardcore platformer à la "[b]Super Meat Boy[/b]", avec un level design sadique typé "rage quit game"... et ça marche! On se trouve donc confronté à une soixantaine de niveaux où l'on incarne Panic le porc-épic qui doit sauver les Chickabirbs kidnappés par le Dr. Proventriculus, si possible en ramassant également des œufs dispersés ici et là. Les éléments habituels de Sonic (l'élan, se rouler en boule pour gagner de la vitesse, les boucles, les tremplins, les bumpers, etc.) sont tous là mais judicieusement repensés pour coller au hardcore platformer, pour un rythme et un gameplay pourtant nettement différents de la plupart des jeux du genre, qui reposent plutôt en général sur un bouton d'accélération ou un [i]dash[/i] comme mécanique principale. Le jeu est joli, la maniabilité et la lisibilité sont bonnes (l'action est très dézoomée et c'est une bonne chose), le level design est finement réglé pour nous provoquer avec humour tout en restant motivant, on peut passer certains niveaux pour y revenir plus tard, et j'ai eu beaucoup de plaisir à battre 90% du jeu en y ramassant tous les œufs... jusqu'au monde final qui à mon avis brise l'équilibre en proposant des niveaux bien trop longs pour le gameplay proposé. Les mécaniques de "Panic Porcupine" imposent en effet de nombreux temps morts, on n'y fonce pas sans arrêt comme dans "Super Meat Boy", il n'y a pas le même acquis d'automatismes ni l'ivresse d'un rythme soutenu, et j'ai donc fini par me lasser de devoir toujours retraverser les mêmes longs segments qui exigent patience et timing, encore et encore. J'ai ceci dit passé un très bon moment sur l'essentiel du jeu, je le recommande donc. ([url=https://simbabbad.blogspot.com/p/steam.html]liste de toutes mes évaluations sur mon blog[/url])
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