
One Gun Guy is a straight forward no nonsense action platformer, one giant level littered with player upgrades, hazards to tackle, enemies to destroy, a boss to kill, and multiple difficulty settings.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Took me 20-ish minutes to complete the game. Not too hard, quite repititive, for free it is not too bad
Short, clunky, generic platformer without any substance. When playing on normal, the game is below average, just a simple game with generic level design and easy platforming. There's nothing that stands out, you are guy, you have gun, you shoot robots, robots die quickly. There's little to no danger, most of the time you are invincible (Insert Invincible title card) from gathering power ups. Final boss is really lackluster, you kill him before he even has any time to show off his attacks. Playing on hard mode and going for deathless run achievement uncovers a lot of jank that were hidden by being overpowered character in normal mode. There's no coyote jump timer, that's the biggest sin. While on normal mode it doesn't matter, since you have access to double jump and gliding. On hard mode jumping becomes a thing that will kill you the most. Going for really tight jumps felt really random, sometimes I would get it sometimes I would not, having lag spikes did not help me with that. There's also issue regarding when we can jump, I feel like there's a split second when we can't jump immediately after landing, or land check is performed frame after we land. Trying to do multiple jumps in quick succession is not consistent, which well, that's something that should work perfectly in platformers. I felt like a lot of my jump inputs were just eaten, probably due to lack of aforementioned problems, resulting in death, resulting in run reset. There's also minor issue with obstacles getting out of sync. They activate when we see them, sometimes creating very messy patterns. I haven't died to this, but it often requires waiting or just leaving and returning to hopefully sync them a bit better. Fps is locked at 45, that amount is feels really weird, why not 60? The amount every player is accustomed to. That amount feels really weird especially considering this is a platformer game. The fast speed of character movement, lack of coyote timer and low fps really mess with you. Also why do I have fps drops in this game? My PC is more than enough! Back to that deathless hard mode achievement, it's not challenging, it's just annoying, you either get it or die to some jank. While some of my deaths were my own skill issue - not paying attention or just doing some silly stuff, most of them were due to the previously mentioned issues. Overall. Game is not the worst, but lack of polish and testing made it really bad experience for me.
başaarım için alınır zamanının güzel atari oyunlarından amma birazz zor
Достаточно простенькая игра, единственная сложность(для меня непривычное управление). Играбильно
It's ok, is someone experimenting with game dev which is nice. But it feels like a newgrounds or itch.io game, where what you're seeing is neat but nothing crazy. Normal mode is very forgiving and Hard mode is just the same game without power ups and no double jump. Hard Mode is kinda boring, since you don't have power ups to get past certain sections quickly so you're just waiting and in general you have to play Hard mode really slowly if you wan't the last achievement. The game has passion it's just I don't think it's worth 5$ when you can beat the game on your 1st run in less than 30min. I would say to only get the game only if becomes free again.
this is so ass
zaebalsa igrat uzhe
Не Huxyя. :D 4/10
bacaninha
Achei maneiro, em meia hora da pra finalizar e o modo hard tbm compensa.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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