
The Magister is a murder-mystery card-battler RPG. Build and customise your deck to fight in battles, or use ‘Tactical Diplomacy’ to pacify those who stand in your way. Gather clues and discover motives as you investigate the death of your predecessor and unmask the guilty culprit.
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The Magister is a really neat mix of detective work and RPG mechanics that kept me hooked longer than I expected. The randomized cases make each run feel fresh, and I liked piecing together clues while balancing skills and time. Combat is simple but does the job, and the story choices add some replay value. Definitely worth checking out if you enjoy mystery-solving with a bit of strategy.
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Good game about crime solving. First time, solved crime with 100 % proof, Second time, solved with 70 % proof, accused wrong person. Do not be sloppy!
You play as a medieval fantasy Judge Dredd. One of your colleagues has been murdered while investigating in a remote provincial town, and you have been assigned to track down his killer. Interrogate suspects. Fight monsters and bandits. Do favors and quests for the suspects until they trust you enough to open up. The murder mystery is randomly generated, so there is some element of replayability here.
Неплохая детективная игрушка за свои деньги. Центральную роль занимает геймплей, обёрнутый в простенький, но занимательный сюжет. Тут и расследование преступления, и боёвки, и ролевая система и немного таймменеджмента. Наш персонаж имеет слабые и сильные черты и может свои нужды обеспечивать разными способами, в том числе силой, дипломатией или хитростью. Большая часть событий решается в карточном формате, в начале игры формируется колода в зависимости от стартовых характеристик. В мире много рандомных событий и разных уникальных и не очень жителей. Со всеми нужно будет разговаривать, улучшать отношения и вскрывать их тёмные тайны. В целом, задачки не сложные и требуют лишь немного логики и внимательности. Рисовка на любителя, есть карточки и достижения. Главный минус игры - не очень высокая реиграбельность. Разные механики взаимодействия немного продлевают удовольствие от процесса, но само расследование каждый раз будет довольно однообразным и отличаться лишь деталями и связями между персонажами. Уже после третьего прохождения запускать новый сюжет не хочется, хотя игра и имеет несколько уровней сложности.
every time when i want play further my savegames are gone. So i must start over and over again. Not with me. Junk and crap game. Not even worth on sale.
Tentative yes, but only for the right, tactically minded patient reader. I apparently accused the wrong person and went on a(nother) murderous rampage until they captured me and put me to death. To be fair, she did try to murder me with cultists and evil elementals. I think that counts. Not a quick and exciting game, but kind of slow fun, like a procedural murder-mystery short story, with tactical deck-building mini battles. More cards and starting loadout unlocked as you go, with harder completion achievements. You will need to play thru at least 3 times to get achievements. Maybe more, as some might be hard to stack.
This game is... well, it's pretty terrible. I really wish I had played it sooner so I could have refunded it. The graphics are mediocre and I don't really like the art style they went with, not a fan of how clunky movement and combat feel either. You aren't able to choose which routes you take on the map, you have to go between pre-determined points so you can't just go exploring. Gameplay is tedious at best, painful and dull at worst. There are way too many low quality effects in combat, so many you can't see what's really going on. Combat just isn't much fun and you end up sitting and waiting for NPCs to finish their turns, just watching things play out on screen. See, in the early game you will get into fights where there are multiple factions involved, eight or more other people taking actions, but you're alone so you take your actions then sit and wait. And wait. And... wait some more. Not what I would call fun. Also not much fun getting into that first "tutorial" fight and having the guards do 90% of the work. There are a lot of pointless game mechanics like "investigating" people you meet to see information about them that is useless, and also mostly information that isn't exactly hard to figure out. After an "investigation" you can learn that the absolutely huge and heavily muscled guy over there looks strong? Really? You don't say... You also "investigate" things at different locations such as the initial crime scene you go look at but pretty much everything you need to look at is indicated with an icon so all you do is click on each thing to learn about them. You don't actually have to look around or figure out what to click on, just click the door, then click the icons, then click the other door to leave. You aren't actually doing anything. The writing isn't great either. This feels like a first attempt at a strategy RPG with an investigative twist and it just falls flat in almost every way. A good try, but not a game I want to keep playing.
we need Chinese
Really, really liked that game. Its a rouge like deck builder where you fight classic monsters but also do diplomacy battles to avoid fights or get informations to progess. + You get a detective story with clues to use right but the game takes your hand and is quite nice to help you with theses clues if you at least read a bit^^. Realy well made done concept/genra mix. The graphics while simple are well made done same counts for the music and the setting. So Game and Story simple put: You are in a fantasy setting where you are a Magister a kind of Inspector who is called to solve a murder. You have a timewindow of 14 days. In thes 14 days you ask questions, collect evidence, grade your self up, fight and talk. Partly via cards and dialogs. The game runs on nearly any pc even from the early 2000s. The game is very fair at least for your 1rst playthrough. I get the point of critique for a rougelite "problem". Every new game doesnt give you any of your old skills so its simply a harder version then the first that you likely will do in your 1st paythrough. The rougelite aspect only fits the fact, that you always have new murderer and different aspects of cards you can collect and use. Full price is a bit heavy but even 50% is worth the price as long as you like rouge card-rpg fantasy-detective games.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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