
Hats up and whips out; the wilderness' mysteries await! Explore lush biomes, use your trusty whip to extract wild flowers' mystic powers, and collect rare gems in this dynamic precision-platformer. Unearth archaeological marvels and become a legend!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
While I've seen and played much worse Celeste clones, this one ultimately couldn't hold my attention. It's certainly playable, but there's better things to spend your money on.
Really did not enjoy this one unfortunately. At its best it's unpolished Celeste and at its worst you're waiting upwards of 8 seconds for a cycle or working around the jank of the context sensitive button prompts. This would be way less of a problem if the respawns were on-cycle but many times I found myself waiting around after a respawn until the cycle finally lined up. Graphics are very pretty but very unreadable, you'll have blue mushrooms you can bounce on right next to blue mushroom background decorations and blue spikes that kill you right next to blue spiky rocks that are actually just walls. Perhaps this game could've worked for me if it went in a slightly different direction but it lacks the readability and character controller polish I'm looking for in a precision platformer.
Sobre esse jogo meus amigos muito bom.Cara esse jogo tem uma arte muito linda gostei bastante da jogabilidade lembra bastante de Celest controles muito suaves e muito gostoso de jogar mesmo sendo um jogo bem simples amei nota 10
The esthetics of the game is wonderful, the gameplay is really good, but there is a few reasons why I can't recommand the game. Your character speed depends of your screen resolution and it can sometimes be extremely slow randomely. In a game where some parts are based on rythm, it completely destroys your fun. You have in some parts lots of backtracking, and it's quite tedious. Checkpoints are also a bit random, sometimes I arrived in a zone and when I die I respawn way further behind and when I go back there a second time and I die again I somehow get a checkpoint to where I die. When I grab a yellow flower, go on the right of the screen and then turn my joystick to the left, I keep my speed so I go extremely fast on the left even if all the inertia come from the right, and the green flower is quite hard especially on tiny spaces. The game feels almost "ragebaity", like lots of death doesn't come from something difficult, just spikes put to be a hassle. Having played Celeste before and the comparaison is quite obvious, this game is different from it but as a way worse level design, as in Celeste no death felt unecessary, unfair or left me a sour taste, on the contrary to this game
The game is short and, in a way simple, but the visuals and the gameplay are right on point, it is clearly inspired by Celeste, but is still very innovative
Good game, that gameplay-wise and visually reminds me a lot of Celeste. But don't expect an emotional story. It is also quite short. If you don't suck like me, it probably won't take you longer than 3 hours. And I'm still missing some optional collectables. I like the challenges for the most part. However, I didn't like the last level, where everything is timing based. Fortunately the reset points when you die are quite generous and there are multiple per room.
Muito bonitinho o jogo, a pixel art e animações são muito bonitas e fluidas, o jogo é curto e simples, porém divertido, com mecânicas diferentes por mundo, a ambientação e músicas também são boas, os controles do personagem respondem bem, ou seja, se morrer foi skill issue. Recomendo para quem jogou celeste e quer jogar algo para passar o tempo. Se tivesse uma versão mais estendida eu com certeza platinaria também.
Pathetic.
Archaeogem is a fun short platformer that caught me off guard with how fun it was, hooking me fairly quickly. You have 3 levels all lasting about an hour or so long for a normal playthrough of them, taking longer if you want to explore with each level introducing new mechanics to keep things feeling fresh and never dull but never enough to feel overwhelming. It's some nice pacing with each new mechanics tutorial feel blending in with the level rather than some annoying handholding nonsense. It can be a little challenging at points due to being a precision platformer but that's part of the fun being able to overcome the challenges. Platforming itself feels great as well, when you move and jump you get a nice sense of feeling which doesn't feel cheap or wrong which let me play with confidence in what I'm doing. Visually the game is absolutely gorgeous and sets the environments perfectly and I imagine this is what would bring people to the game. Easy recommendation on sale as it's 100% worth it then as $10 feels a bit too much compared to other games. Good stuff.
É um bom jogo, desafiante na medida certa. Se você curte jogos de plataforma, como Celeste, vai gostar desse aqui.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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