
Hats up and whips out; the wilderness' mysteries await! Explore lush biomes, use your trusty whip to extract wild flowers' mystic powers, and collect rare gems in this dynamic precision-platformer. Unearth archaeological marvels and become a legend!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 8 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pertty also very short!
I wish I could rate this positively and 2/3 levels in (no, I'm not counting prologue and epilogue which both last 5 minutes combined), I was going to even though I didn't consider it a masterpiece or anything, then the last level came and all the issues with the game became very clear. First and foremost, you can't avoid comparing a game like this to Celeste which is probably the absolute best game in the genre. While it innovates in some ways and distances itself from Celeste in a good way, not all that's different in this is a positive, starting from the very stiff controls and the game's physics often working in ways that are counterintuitive (especially the yellow flowers). The same could be said about some spots where the physics do work according to what reality teaches you but not the way you would expect in a game of this kind (the water mostly, which also was the most unnecessary thing to include: "This game needs a water level" said no one ever). Then we've got the art style which is extremely derivative and so incredibly confusing in all ways possible. More often than not you find yourself confusing background and foreground, platforms to stand on and spikes. It is so excessively confusing and for no reason. Lastly the difficulty is an issue in and of itself, not because it's too high or anything but because the checkpoint system is made in such a way that most time you really have to only complete a single jump before getting a new spawnpoint so, even though the areas look difficult, it's mostly just a question of repeating single jumps over and over again instead of actually mastering the rooms. This system also has the consequence that actual major checkpoints do not exist so you end up having to start the whole level over if you miss even just one of the gems (which are also not hinted to in any way, which I can appreciate if it's not such a struggle to collect them, but since you do have to go through everything again, they could have at least helped you out with them). Also there's no story or anything really? It's just underwhelming. A real pity cause the potential is there but the fundamentals are lacking to say the least. It just doesn't feel good to play and that can't be the takeaway from a precision platformer
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Маленький симпатичный Celeste-like платформер. Проходится на все ачивки за 3-4 часа.
The esthetics of the game is wonderful, the gameplay is really good, but there is a few reasons why I can't recommand the game. Your character speed depends of your screen resolution and it can sometimes be extremely slow randomely. In a game where some parts are based on rythm, it completely destroys your fun. You have in some parts lots of backtracking, and it's quite tedious. Checkpoints are also a bit random, sometimes I arrived in a zone and when I die I respawn way further behind and when I go back there a second time and I die again I somehow get a checkpoint to where I die. When I grab a yellow flower, go on the right of the screen and then turn my joystick to the left, I keep my speed so I go extremely fast on the left even if all the inertia come from the right, and the green flower is quite hard especially on tiny spaces. The game feels almost "ragebaity", like lots of death doesn't come from something difficult, just spikes put to be a hassle. Having played Celeste before and the comparaison is quite obvious, this game is different from it but as a way worse level design, as in Celeste no death felt unecessary, unfair or left me a sour taste, on the contrary to this game
Muy divertido, buen plataformeo, un pixel art muy lindo, en ciertas partes me recuerda a Celeste sin tanta dificultad
what a wonderful game. great job dev
Only downside is the game's lenght, but the price greatly compensates that. The gameplay is pretty challenging (and clearly inspired by Celeste). Overall I had a really great time and it's worth every penny
A fun, little precision platformer. There's nothing wrong with this game, it's just very short.
Guter kurzer Plattformer. Richtig tolle Pixelgrafik. Häufige Checkpoints. Angenehmes Movement.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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