
Cook up different solutions to elemental puzzles as you make deliveries on a strange planet. Combine and use the elemental seasonings in this unique system to create your path forward.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Biggest problem with this one is that it's tedious. Even with speed up on, there's still lots of slow-moving elevators, slowly opening doors/pathways, and lots of back-and-forth movement to accomplish simple tasks. It's the kind of puzzle game that confuses complexity with tedium and as a result nothing is ever harder than the amount of time it takes to complete, but oh god do these relatively short 13 levels drag as a result. The aesthetic is cute but that's about all it has going for it. As for the bundle as a whole... it really feels like a game jam that they're making you pay to play. Half the games are either tech demos or just feel... unpolished, and they're all a bit too far on the short side to be particularly engaging. And there's no real cohesion between the graphical design or the controls meaning the whole "console" gimmick doesn't really hold up. The whole set is definitely a bit overpriced and even at the 50% off price point I can't say it felt worth the time I spent with them all. If you do have to get any games in this pack, Triga is probably worth full price, Linelith and IFO are pretty cool albeit a bit underdeveloped and probably worth it on sale, and maaaaybe Tendy and Frequency Dissonance are worth it on sale but those are hard to recommend otherwise, and the other four are either too tedious or too underdeveloped to be even worth your time, so I'd give the bundle as a whole a pass.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 27 reviews with recorded playtime.
CosmOS 9,一个包含9款解谜游戏的游戏包,所有游戏均以“太空”和“外星”为主题。在“剧情”中,这9款游戏的卡带在太空被发现,属于外星硬件,有人在将其适配我们人类的硬件之后发布,这样我们就可以玩到这些“外星游戏”了。这9款游戏分别由数名解谜游戏设计师设计,据称每款游戏长度都在30到90分钟以内,与一些动辄数十小时的解谜大作“正餐”相比,这些游戏更像是“甜品”,既能让人体会到解谜的“甜”,又不会因为长而让玩家感到“腻”。它们展现了多名设计师对太空和外星主题的不同阐释,是一个很有意思的合作企划。 本作《Aqorel》是CosmOS 9中的一款游戏。 [b]前排提醒[/b]:以下的剧透条里都是机制剧透,没有具体谜题的解法,但我认为发现这些机制也是一个有趣的过程,所以使用黑条盖住。 在本作中,你需要操纵主角,给某种果子染上各种各样的“调味料”,并用染上了特定调味料的果子来触发机关,或完成关卡目标。给果子染上两种不同的调味料,还会合成出一种新的“口味”。说白了就是三原色和颜色合成,目前看来没什么太大不了的。 但本作还是有真正让我觉得有意思的,没见过的设计。比如,把所有三种调味料合成在一起,产生的结果并不是一种类似三种颜色合成为黑色的效果,而是[spoiler]直接相互抵消,回到没有任何染上过任何调味料的状态[/spoiler]。这一点就[spoiler]让染色的过程“可逆”[/spoiler],让谜题设计灵活了不少。之后的谜题中还需要用到一种比较有意思的技巧,类似《传送门》中的[spoiler]故意将箱子毁掉,使其重新生成[/spoiler],即[spoiler]利用果子重新生成的机制解谜[/spoiler]。结合这些,本作还是设计出了一些比较巧妙的谜题的。 本作使用谜题设计来隐式引导玩家发现这些有趣的机制,绝大多数时候都是很有效的,但也有个别时候让我感觉,“隐藏”的部分有点不对头。本作在关卡内连键位提示都没有,玩家只能通过打开菜单才能查看有什么键位,对应什么操作。本作的一个比较关键的动作分配到了Shift键,这并不是一个很符合直觉的设置,把这种操作提示都给隐藏起来,我感觉没什么意义。 另外,本作还有一个比较明显的问题,那就是动作比较缓慢。不管是主角的移动速度,还是其它机关的运行速度,都比较慢,慢到我能察觉到的地步。因此在解谜时,实际在想解法的时间不多,有相当一部分时间都花费在执行解法,其中更是大部分的时间都在等待主角或机关缓慢地移动到指定位置。而且并没有“加速键”之类的设计,这在我看来就是一个问题了。 而且,虽然本作的谜题设计不错,但还是有两个谜题让我觉得只是执行起来比较麻烦,在思路上并没有太多的创新。结合上面说的移动速度的问题,游戏体验就不是特别好。 总的来说,虽然我不觉得单买这款游戏会比较值,但在随包购买的情况下,本作还是值得一玩的。 结论:[b]推荐[/b],建议随包购买。
Plenty of other reviews go into plenty of detail about the game's pacing issues and such, so instead I'll sum up my experience in one sentence. Selecting the level "errand run" unironically takes you instead to the level "spaghetti code" even if it's not unlocked.
I'm split on this one, because it's functionally fine, but it's just so slow. Far too slow movement, with very elaborate (but most of the time not very complex) puzzles that take forever even after you've realized the solution. To add insult to injury, later levels add moving platforms you have to wait for in addition to the slow movement speed. Might be a good game for patient people that want a slow ramp into puzzle games, but even then some of the later levels make use of a rather non-intuitive mechanic ([spoiler] falling down to warp to your spawn point, essentially doing a death warp [/spoiler]), which might be tricky to figure out.
It is slow, tedious and overall not very challenging. Every level is a linear set of actions without too much actual puzzling going on, while your sentient water bottle (yes) slowly trudges across the screen. There is not too much to see, even with the somewhat interesting artstyle.Notably, the game also has (at least one) bug: choosing the "Errand Run" level in the menu brings you to the level "Spaghetti Code" instead, which I had not yet unlocked and is further down the list.
they made me trap my best friends in the whole world. let me free them, you monsters. a little slow in pace, but not bad for the price! some fun unintuitive mechanics that I wish more games used.
the mechanics are "fine", but overall not a very fun game. It suffers from a very clunky pace
kindergarten game
It's nice for the first 5 minutes, and then you realizes -- that's all the game has to offer. You get the first level that introduces almost everything and then it's the exact same thing for all the levels. It gets boring, fast. The throw mechanic is a bit clunky, I dropped the game near the end of the level with obligatory throws because I dropped my fruit 10 times (!!) in a row. It's slow paced, way too slow, it requires little to no thoughts, only patience. I feel like my time is better spent elsewhere.
The game has interesting puzzle mechanics like [spoiler]throwing to the tiny helpers, mixing and subtracting colors to get the color needed, and having the helpers "operate" the moving switch mechanic[/spoiler] that challenge the player to think outside the box to find the solution.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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