
Play solo or team up with 2 - 4 players and battle through hordes of enemies in this action roguelite! Multiple playable characters, discover secrets, unique abilities, and tons of unique items!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have requested a refund, however, I would not be opposed to purchasing the game in the future once my trust in the developers has been regained. [h1] The Short [/h1] The game is beyond unpolished, text is not bound by the text boxes, the game crashes, the game does not end when both players die (the mobs would just constantly attack my corpse), the tutorial is poorly designed in that it does not tell you how to play it just asks you to do actions without instructions, the game has no settings button on the main menu, weapons fire when selecting options in the menu, the game window is not responsive nor sizable and is probably 720p which is a tiny window on my 5120x1440 32:9 monitor, fullscreen stretches to where the game is unplayable (see hades for a correct experience in 32:9 stretch by padding with static images). This was enough for me to stop playing at 0.4 hrs and investigate the developer. [h1] The Extra [/h1] Kickstarter game ran by a real estate property developer that received $28,299 in funding. The team is 7-ish large. The game is developed on GameMaker Studio. The lead character artist worked on Primal Light, which does have great art, and so does this game. One programmer has little researchable background in game development but claims to be doing it as a hobby for a long time, the other works for the studio that made Fall Guys. [h1] The Conclusion [/h1] This game deserves better QA and development, the artists did a fantastic job. I do not have personal experience with the GameMaker Studio engine, but I hope the team has developed a maintainable and extensible product that can receive the fixes it needs to be a solid game. I would not buy this game for $10, and that is not because the game is not worth $10, it's not worth buying in general because of the frustrating experience. In the end, I am disappointed in the project lead for not doing their due diligence and ensuring the product was ready before launching.
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td][url=https://steamcommunity.com/groups/pyreview]SteamPY鉴赏家[/url][/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] [h1][b] 经过制作组两次的大更新,这个游戏终于变得能玩了——至少更新以后,我可以打到最终BOSS了!虽然最后还是死了~~~由于更新后游戏体验有了提升,这里再次对评论进行了修改。 [/b][/h1] [b]这是一款双摇杆射击类的roguelike游戏,移动以平台跳跃为主。你所扮演的角色必须不断地在当前关卡的大地图里上蹿下跳并且击杀怪物获得金钱及弹药,通过金钱开启宝箱取得随机被动技能和武器,最终进入BOSS房打败BOSS进入下一关。[/b] 在宣传视频中,这游戏真的是给人眼前一亮的感觉,虽然没中文,但它是可以在线联机的,而且这类游戏只要熟悉了道具和武器,哪怕没中文也不影响游戏体验,毕竟没什么剧情需要去理解,突突突射爆就完事了。 经过两次的补丁更新以后,还有些问题存在—— 1.先说说我最看重的联机功能,国区人少,玩家人数少到联机功能都成了摆设,可能也就好友之间有可能使用这个功能。看外国老哥们的评论,联机问题也不少。跟朋友联机过程中,遇到过两次游戏出错跳到桌面的情况,希望改善。 2.怪物的刷新频率还是过于频繁,不过制作组把人物升级时的伤害成长增加了一倍,至少清怪这方面的问题在早期得以缓解。只不过生命值自动回复这功能(开局大概为3秒回复1点生命值),当怪物数量多起来的时候,还是略显鸡肋——现在更新后,我方伤害增加了,这功能有总比没有好。 3.平衡性问题,每过一个大关,怪物的属性成长太快,中期不刻意练级,打小怪都会很吃力,这里又要说到怪物刷新的频率问题了,怪物数量多起来,容错率就低,毕竟我方伤害再怎么增加,小身板还是一样脆。 4.基地里的几个NPC除了小丑可以使用钻石解锁游戏中可获得的被动技能,其他4个NPC当前并无任何功能,希望开发者后续能够给这些NPC增加功能性,不要仅仅只是个摆设。 5.成就无法获得的问题,击败某些BOSS无法取得对应成就,希望下次更新能够修复。 6.还是希望能够增加官方中文——We need Chinese! [b]本人会购买这款游戏,其实还是看重游戏未来的开发前景。如果能在游戏难度方面做好平衡,再把联机功能做好,其实多人联机难度高一点反而并不是太大的问题。 像素类游戏首发价格也还算合理,在更新过后,难度已经降低不少的情况下,我还是把评论改为了“推荐”。 最后呢,希望开发者能够认真听取玩家们的建议,并合理采纳,再把几个关键问题处理好,这游戏的未来还是很值得期待的![/b]
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td][url=https://steamcommunity.com/groups/pyreview]SteamPY鉴赏家[/url][/td] [/tr] [tr] [td][h1]上SteamPY淘海量超低价游戏[/h1][/td] [/tr] [/table] [h1]好玩但是难度不合理的游戏[/h1] 在经历了数次跳票之后,本作总于推出了,但是游戏的整体bug数量较多以及游戏的难度曲线的设定却颇为不合理,但同时作为一款肉鸽类游戏,游戏在战斗中加入的帅气的技能和多样的装备和宠物都大大增加了游戏的丰富度,游戏的在线联机质量较差,期待制作组在后面的更新中继续优化游戏的难度曲线的不合理的问题,总的来说还是值得一试的。 不得不说游戏的制作组诚意还是十分充足的,连续的几次更新让游戏的体验变好了许多,虽然没有完全解决一些过于bug的敌人,但总体不再是疯狂的无尽刷怪机和从游戏的战斗中就能感觉到制作组十分不友好的难度设计的一款游戏了,配合上游戏较低的定价还是能看出制作组的诚意的,值得玩家一试。游戏可能是服务器的问题在国内的联机质量并不是很好,玩着玩着很容易掉线,区域网的话这种情况就大大改善(但除了我也没人回区域网联机吧,阿巴巴),但真正让游戏体验糟糕的还是无发更改的屏幕分辨率设定和游戏频繁闪退的bug,以及游戏需要很长时间的闪避和敌人会随机出生在你周围并造成伤害的设定,同时游戏的道具好像爆率也有着很大的问题,大部分时间都是看见那几个 哪怕解锁了其他还是那几个出现频率最高。强烈建议大幅度缩短游戏的闪避时间,我从未想过一个肉鸽弹幕游戏却对闪避有着这么严格的要求。 同时游戏相交于其他游戏不同的地方就是游戏的主动技能设定,其中很多技能让我找到了当年打街机的感觉,同时游戏的很多枪械带了的完全不同的效果更是让游戏的战斗变得更加多样化。 有瑕疵但也有潜力的一款作品。 评分6/10
What happened? The demo was crazy fun with crazy builds and crazy enemies. Now its a slow paced game with enemies that spawn right next to you. If dodge wasn't on a cool down that wouldn't be a problem. Tried exploring a corner and got swarmed with an army of respawning enemies. Please devs, gives us a refined version of the demo with all the crazy fun!
terrible balance issues and enemies spawn on top of you, kind of cringe. EDIT Finished the game once and I feel like I've seen everything there is to see. Each stage is reused twice to try to stretch the length of the game out.
I did play the demo for this game and wishlisted it. Release feels same as demo :/ We just dont have anything unlocked etc. Enemies spawn too frequently and your pea shooter cant deal enough damage to them. Entering boss fight is only way to escape them. I feel safe in boss room. It doesnt matter if you kill them or just run away, they spawn constantly and idk if its my bad luck or design choice but i couldnt find any better weapon. In demo i got like 5 weapons per stage but in full game its only 1. If you can, get the demo from steamdb. Imagine release is nerfed version of the demo.
Ignored the negative reviews despite them all justifiably claiming the same issues. To my suprise... WOW IM RUNNING INTO THE SAME THINGS. Was genuinely excited for the release of the game but right off the bad in the small amount of time I played it was just unfun.
I know what you're thinking: mixed reviews, a scant Steam page, over a year since the last posted update. This game is abandoned, right? I'm happy to say that's not so. While the Steam page indeed shows no updates, a visit to Kingdom Gun's Discord server will reveal over a year of steady, consistent updates to the game build. And these updates are not merely just bugfixes - they also include sweeping balance changes to both items and weapons, and even new content, all thanks to the dedicated work of a single committed developer. There's even an additional player character in the works! The result is that, despite what the negative reviews belie, Kingdom Gun is currently a stable, fun game with more polish than you might expect. The core gameplay is fantastic: Kingdom Gun's basic formula draws on Risk of Rain, tasking you with finding a teleporter as you race against time and gather loot across each stage. But its innovation to the RoR formula lies in its veritable armory of wacky, Enter the Gungeon-esque weapons to spice up the action. The game is generous with both gun chests and ammo, and fantastic visual design means that a quick glance at each weapon more or less tells you what you can expect from its projectiles. The result is smooth, chaotic (in a good way) run-and-gun action. Now, I will not assert that the game is entirely devoid of rough edges, but these are thankfully relegated mostly to UI: items sometimes appear as locked even when they're not, some bosses appear to be missing logs, and there's currently no way to see unlock conditions for items in-game (though the dev has said this information will be added to the compendium in the future). Additionally, while the game has great aesthetic design and tons of personality, some humor, like "ligma" and "sugma" jokes, feel a bit juvenile. Still, those are small gripes in a game that looks as fantastic as Kingdom Gun. All in all, KG is not a perfect game, but it's much better than the reviews suggest thanks to a stream of unpublicized updates. The core gameplay is extremely fun, and, if you're a fan of the genre, this game is definitely worth checking out!
I backed this game on Kickstarter months ago, I didn't even remember that I had backed it, so it was basically like receiving a free game when it showed up in my inbox. Even still, I feel ripped off. Enemies spawn out of nowhere. UI is borderline unfinished. There are so, SO many bugs, and I don't believe the developer has any intent on fixing them. The writing is also terrible. This is a game with "Ligma's beach" as a location, and "Chad Worm" as a boss. When you die in co-op, you can't move, yet enemies still spawn on top of you and will continue to attack you. This means it's an all-out assault on your ears as the enemies all play their attack sounds over one another, while you yell at your co-op partner to hurry up and find the teleporter before you go deaf. I would seriously ask for a refund if I could. Stay away.
The game tries to do what Risk of Rain did in its first iteration, 2D world, infinite respawing monster, random boss at the end. But fails spectacularly. Risk of rain gives you a lot of space and tools to deal with infinte waves of enemies, this game does not. The cooldowns are too high, getting good guns is a coin flip and the ammo system will ensure you'll have to choose between killing mobs (and getting gold and exp) or just rushing to the boss and getting there underleveled and undergeared. It doesn't help that co-op is a mess too. Also, the memes. It's a game filled with memes and 0 original lore.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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