
Witchcrafty is a metroidvania platformer with magical action gameplay, exploration of a weird world, and adorable pixel art graphics. Help the little witch solve the mystery of strange events in the Kingdom, and defeat enemies with fire, lightning, and ice magic.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
[h1] Когда простота перетекает в примитивность [/h1] [b]Witchacrafty[/b] - одна из тех игр, по которой сразу видно, что делали ее художники, а не программисты. У таких игр всегда выразительный визуальный стиль, много приятных мелких деталей, но за этим скрывается куцость в техническом плане и целый ворох геймплейных недостатков. https://steamcommunity.com/sharedfiles/filedetails/?id=2898120565 [b]В чем же тут замес?[/b] Девочка-волшебница идет спасать лес от злого зла, побеждая по дороге вражеских врагов и общаясь с добрыми добряками. Сдобрено ненавязчивым легким юморком, опять же визуал, опять же приятная расслабляющая музыка. Однако с момента, когда начинается геймплей, становится понятно, что эти элементы просто не вывозят примитивный забагованный платформинг, кривые переходы между экранами (что очень важно для такого рода игр) и похожих друг на друга врагов. Само по себе это бы не было проблемой, если бы у главной героини не было 4 сердечка здоровья (которые начинают убывать сразу по два за удар уже ко второй локации), что делает потенциальные ошибки крайне нежелательными. Точки сохранений расставлены не слишком щедро - права на промах у вас нет примерно никогда, а слабая техническая составляющая то и дело приводит к случайным смертям, откатывающим вас на минуты 2-5 назад. Можно простить когда это происходит раз, можно простить, когда происходит два, но на третий раз закрадывается сомнение - оно вообще того стоит? [b]Я ответа уже не узнаю.[/b] От игры я прошел примерно половину и могу сказать так: для первой игры студии подобное техническое исполнение и общий уровень примитивности всех элементов можно было бы простить, но до Witchcrafty эти разработчики выпустили по меньшей мере три других платформера, то есть возможность набить руку у них была. А потому обидно, что возможностью этой они не воспользовались. Не рекомендую. [table] [tr] [th] [b]Если вам понравился обзор, то вы можете поддержать меня лайком, подпиской на моего [url=https://store.steampowered.com/curator/34412766/] куратора [/url] или добавлением меня в друзья. Так вы поможете продвинуть мои обзоры выше, чтобы их могло увидеть больше людей. Эта поддержка крайне важна, но при этом совершенно бесплатна. [/b] [/th] [/tr] [/table]
After playing this for quite sometime these are the issues i faced: - lacks a lot of control and coordination - the character lags a lot - the health restoration plant is weirdly and randomly placed throughout the game - disappear of the character? (had to close and reopen the game multiple times esp after dying) - non-responsive start panel or settings panel The game is overpriced compared to these issues.
[b]Witchcrafty[/b] is a very barebones platformer with light Metroidvania elements that is rough around the edges but has some charm. [b]Pros:[/b] +Art direction is generally fantastic. +Character animations are a surprising highlight. +Music is solid. +Character movement is pretty nice, when it works... [b]Cons:[/b] -I've been playing a number of PigeonDev games due to a bundle of their titles being on sale. Something that is present here and in most of their games is bad input detection. This game would eat inputs, freeze my character in place even while mashing buttons. It's actually not as big of an issue in this game because it's not a precision platformer like the Awesome Pea games, but I've died to it a lot. -The maps are uninspired. Once you've gotten the few collectibles there isn't much reason to really explore the rest of the map deeply, just becomes a series of enemies to roll through. -The map is broken up into single screen rooms. While a limitation on design, many games use this style to good effect. The issue here is you aren't sure where you will pop-up in the next room. If you exit a room through the floor on the left side of the room, you may come out of the ceiling on the right side of the next room. It can be disorienting trying to find your character when they show up at a place you did not expect. -Save point locations can be unfair. Some are just a few rooms away from eachother, some are long trips through large parts of the map. It wouldn't be too bad except when you die in this game, you lose all progress since your last save, including item pickups and exploration, so it's a lot of repetitive back-tracking. [b]Meh:[/b] =Game is very short for the asking price. I finished it 100% in 3 hours. =The translation is not very good so parts of the story take some imagination to fill in. =It would be nice if save points restored your health. =The map gets confused. There are warp points in some maps are marked with a ? icon, sometimes with the save icon instead, sometimes the icon is just gone. Some consistency would be nice. =The splash art for the main menu is horrifying and does not fit the aesthetic of the rest of the game. [b]Overall, Witchcrafty[/b] is a fine game if you get it on a substantial discount. Don't expect it to scratch a strong Metroidvania itch, but there's charm and a challenge here if you can overlook the rough spots.
Я, конечно, ожидал что игра имеет кое-какие проблемы, но не ожидал что она настолько поломана С радостью бы описал минусы геймплея игры, но я по сути даже не смог дойти до первого босса Во-первых, что с управлением на геймпаде? Тут вообще есть поддержка геймпадов? Я хз, но у меня прыжок был на X, а удар на A... А меню... вообще не открывалось... Ну ладно, пересел на клаву... А потом понял что тут прыжок на пробел, деш на шифт, а удар на Z... И где перебиндить это безобразие я не нашел... Хотя о чем я, тут в управлении написано бегать на WASD... и бить на Z + всякая фигня на XCV... А как я должен по мнению разработчика игры играть в эту игру? Во-вторых, в первой же комнате я чуть не сдох от шипов потому что они очень плохо выделяются на фоне игры... Я даже не понял сначала что меня дамажит... Очень интересное геймдизайнерское решение, ставить шипы просто на пол... Но это я ещё как-то могу простить Ну и в-третьих, когда я подбирал магию огня, я случайно прожал шифт перед этим и мой перс укатился и получил магию не у камня... Ну, вроде не проблема, подумал я, пока не понял, что ни одна кнопка не реагирует на нажатия... И это в первые 10 минут игры... Игра то красиво выглядит, и я даже готов был простить её топорность в левелдизайне и геймдизайне, но я не могу простить то, что не могу увидеть из-за кривейшего управления и невозможности играть на геймпаде в ♥♥♥♥♥♥ 2д платформер [hr][/hr] После просмотра записи этой игры (чисто поржать над её поломанностью) я обнаружил, что в главном меню игры в настройках есть все таки поддержка геймпадов... Вот только какая))))) Во-первых, поддержку нужно включить, причем только в главном меню Во-вторых, у меня на данный момент дуалшок, поэтому буду "критиковать" раскладку на нём Какой ♥♥♥♥♥ прыжок на квадрат, ало? Удар на крестик? Уклонение на треугольник???? Вы че курили когда такое сочиняли??? Это может какой-то троллинг? Я, конечно, попробую дать игре ещё один шанс, учитывая что кое-как могу в неё играть Но я настоятельно не советую даже приближаться к сие творению... Если у платформера проблема с чертовой раскладкой, то и со всем остальным с 99% шансом будут проблемы
its not just difficult, the running back to a save is not fun when you are worried you will lose all your progress. I've played Hollow night and it wasn't this unfair.
save sistemi kötü, sanki souls oynuyoruz aq bölüm bölüm kaydetmektense taa bilmem nerdeki checkpointten başlatıyor. temizlediğimiz bir mekana hemen gir çık yaparsan ordaki düşmanlar geri doğuyor savaşma sisteminide pek sevmedim. resimlerden hoş gelebilir ama hiç öyle bir şeyi yok uzak durulmalık oyun :v
[b]Oyun 2D bir platfrom oyunu, mekaniklere alışmak zor ve kötü bir save sistemi var.Bu türü sevenlere gider fakat sevmeyene boss fightı, tuş kombinasyonu ve özellikle save alamama durumu kriz geçirtebilir. [/b]
Witchcrafty is a very good platform game with some hard levels, nice graphics and a very good soundtrack. This game is cute!!! I recommend it.
Witchcrafty is the perfect example of a game that has so much potential, but falls flat in nearly every aspect. Let's start with the positives. The music is absolutely awesome. Every stage has an awesome musical accompaniment that reminds me of GBA games. This game also uses my favourite GBA aesthetic with its graphics. It's truly gorgeous to look at and evokes feelings of nostalgia. That's about where the positives end, though. Nearly every aspect of this game was extremely difficult to push through. First and foremost, while I love the graphics, this game definitely feels like it should be a low-stakes cozy game. I was really surprised and disappointed to find out that this game is actually quite difficult, especially compared to the games I usually play. There's also no difficulty setting in this game, so if it's too hard, you're out of luck. Because this game is a Metroidvania, whenever you die, you go back to the last save point. You don't get to retain any of the gems you collect; it's like you literally go back to your previous save. It's frustrating because you can spend all this time collecting every gem and killing every enemy, only to die on the way back to the save point, and you have to do it all over again. It's even worse when the game doesn't register your movement and you die because of it (this happened more than once). I wouldn't mind this feature if the save rooms were spread more sporadically throughout the levels. There are very few save points in the game, which makes every screen more intimidating to get through. Furthermore, enemies come back after you return to the screen. So you can't just kill all the enemies and hope for a safer run. Also, some of these enemies have really cheap moves, like the fire and ice mages. I ended up learning their patterns, but taking damage was almost inescapable. There are boss fights in this game that look cool, but they just feel really cheap. I essentially had to cheese the Twin Mage boss fight, which I still don't even know was the intended way to beat them. I get that final bosses should be difficult, but this one was almost unfairly difficult. I really wanted to love this game a lot. But I just encountered way too many bugs to say that this was a polished experience. And some of those bugs cost me precious time since they killed me, and I had to restart my progress. If there's one thing I hate in video games, it's losing a bunch of your progress. It's the reason why I love low-stakes games. Witchcrafty is not one of those games. I know this game goes on sale, but I would say skip it. I do believe we need to support more indie developers, but not when they're released in such a buggy state and never optimized.
I want to be constructive and kind in reviews, even for bad games. I've disliked games and still recommended them because they'll be good for [i] someone [/i] out there. But honestly this is just a terrible game. Genuinely, do not buy this. It goes on sale for like a dollar. Still a dollar too expensive. It could be free and it's still not worth the 2 hours you'll never get back and the braincells it will kill. This is truly the worst thing I have ever played. Every review complains about the illegible translation and font, and the terrible controls. All that is true. You can't remap the controls, and they're really atypical for a metroidvania so it's annoying for the whole game. The game doesn't read half your input, and a lot of your input lags awfully. Saving is also terrible, you need to walk back all the time to get gems if you die, and you can't heal since healing items either spawn randomly or appear in really inconvenient rooms. And none of this is even close to the biggest issues this game suffers from. That is the absolutely nonsensical, mind meltingly infuriating combat system and enemy design. Half the enemies don't deal contact damage. The other half do. Some of them oneshot you on contact because ♥♥♥♥ you. Attacks in early game are telegraphed, but after the second level it starts getting really weird and confusing, and then for the final boss the dev apparently decided it's overkill to animate any indication that you're about to be thrown into lava. But by far the worst offense was making the bosses invulnerable to any damage until they're done doing their thing, which, combined with the lack of attack telegraphing, makes for the least fun, most infuriating boss fights I have ever tried. I never had any idea when to hit a boss, because 9/10 it just wasn't taking damage. Abyssmal game design, and least fun I've ever had in a game. So, onto the pros... Well, somehow despite all that the dev had a solid grasp of the genre. Don't get me wrong, the execution is terrible, truly irredeemably so. But this is, indeed, a metroidvania. It checks all the boxes. Exploration felt... Lackluster but non offensive compared to the rest of the game, and without the awfully tedious saving system I imagine it'd have felt a little better. There were upgrades and the game does, technically, require going back to early areas to unlock... Something. Idk what it was, I refuse to play a second more of this than I have to to finish the main questline or whatever the game story wanted me to do. And yes, the art was pretty. Most reviews say, if you value art and charm above all else, this is for you. I fully disagree. Respect your time and sanity. There's so many beautiful games out there. This one is not it. There is genuinely no good enough reason to buy this game, at any price.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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