
Anno 1800™ – Lead the Industrial Revolution! Welcome to the dawn of the Industrial Age. The path you choose will define your world. Are you an innovator or an exploiter? A conqueror or a liberator? How the world remembers your name is up to you.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 633 reviews with recorded playtime.
Reviews
Themes across 630 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun game, but forcing me to install some ♥♥♥♥♥♥♥ thrid-party launcher is an instant bad review
从12点01分玩到12点,不赖
This game is unbelievably beautiful. This game will suck you in, and there's never a good stopping point because you always have so many glorious, amazing things to do. It's beautiful, the music is beautiful, the game is so full that I still haven't even fully explored all of the DLC (I got everything during a sale), and I'm just having a grand time man. For those that don't know, Anno is a city builder sim. You start with an island and a startup, and you have to build up from nothing. You are always aiming for the next big expansion for your island; the next status upgrade so you can unlock more things to produce so you can make your people happy. You start with farmers, but to make them happy, soon you'll need workers- but to make the workers happy, you need to build more buildings that make more things, until you suddenly need Artisans, and it just keeps going in this incredibly satisfying way. Then suddenly you realize you need something that your island doesn't produce, so you go out and take one of the nearby islands so you can produce it, and then you're quietly trading back and forth with people around you and even yourself; the prosperous island is making a plethora of goods that you're willing to share with... you know, yourself. So much planning. So much thinking. UGH it's so GOOD
Test
Gäbe es den Daumen zur Seite, hätte ich ihn gegeben... Nachschub abschneiden und den Gegner ausbluten lassen ist leider keine Option mehr, so wie in Anno 1701. 1800 sieht gut aus und macht Spaß, aber wenn die KI nicht nach den Regeln des Spiels spielt, geht ein großer Teil des Strategie Aspektes verloren.
Can you explain to me why is this game 100GB??? Otherwise pretty solid city builder.
Ubisoft Launcher macht nur Probleme
不错的游戏,就是DLC太贵
一折买的,我库里买的最值得的一款游戏
Before I get into my review, know that my history with Anno games is very, very little to literally nothing: I have only played Pax Romana, which is the latest title in the series. I have had that and 1800 on my eye for a good while so I got the former earlier this year and I really liked the mechanics and how the gameplay feels, and since I love the aesthetics of the 19th Century/Victorian Age I thought 1800 would be a no brainer for me. Unfortunately, that isn't the case, at least not entirely. First off, I really love the aesthetics and atmosphere of the 19th Century/Victorian Age in video games, whether it be a game like Anno 1800 or a game from another game like Victoria 3 (Made by Paradox). And 1800 definitely delivers on that promise, from the overall look of the world to the design of the structures and how the logistics work (Like horses) to even the soundtrack. And for the gameplay and mechanics, I can only go off my very little experience with the Anno series but 1800 plays and feels very similar to Pax Romana, which I assume is similar to the other titles. This isn't a bad thing, the formula definitely works so why fix what isn't broken? And the formula definitely is a homerun for me, my only real issue is the controls. Why in 1800 do I need to use the "," and "." keys, for example? I think Pax Romana has it similar too but I could do so alternatively with the MMB (Middle mouse button), something not offered in 1800. Also doesn't help that 1800 doesn't have an active pause feature like Pax Romana does. Now I'm trying not to be [i]too[/i] critical 1800, it did come out BEFORE Pax Romana by several years, after all. It is just that since I went with Pax Romana first kind of spoiled me on how the game works and 1800 didn't live up to it. And that unfortunately leads me to having to thumb down this game and get a refund which is real sad, I really did like everything else besides the controls. This game has gone on steeper sales previously to literally $4 instead of the $15 it is now during the summer sale, maybe I will get it again then.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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