
Command distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.
Modeled estimate, not a reported figure. How we estimate →
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About
Classic RTS action meets modern production and performance in Tempest Rising. Inspired by RTS greats of the 90s and 2000s, Tempest Rising is a classic, base-building real time strategy game set in a modern day alternative history war scenario. It features 3 unique factions, each with its own approach to combat and economy and offering a variety of strategies for players of all stripes, deep and rewarding gameplay that keeps a focus on strategy while rewarding skill, and built-in customization options that allow players to approach the game their way in both single player and multiplayer game modes.
Take on the role of Commander in the highly mobile and advanced peacekeeping corps of the Global Defense Forces or the hard-hitting and desperate Tempest Dynasty in 2 11-mission campaigns that allow the player to customize their army for each mission, as both armies seek to understand and control the mysterious but beneficial Tempest vines that grow unchecked across the war-torn planet Earth. Other dangers wait in the shadows, as the origin of the Tempest is revealed...
Relive classic RTS base building with fast, fluid, and hard-hitting combat
Command 2 unique rosters of units as either the GDF (Global Defense Force) or the Tempest Dynasty (with the third playable faction, the Veti, coming in the future.)
Experience 2 epic single player campaigns with voiced mission briefings
Wage war alone or with friends in 3 game modes: versus AI opponents in Custom Game lobbies, in 1v1 and 2v2 Multiplayer Matchmaking, or solo in skirmish mode with up to 500 units per team and two unique superweapons to compliment each faction’s playstyle.
Dominate the competition and climb the leaderboards in Ranked matchmaking, utilizing the Glicko-2 rating system
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Russian, Simplified Chinese, Korean, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 96 reviews with recorded playtime.
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
At release, the Veti were pulled from the game because they were "not ready". Now, after over a year of waiting, they are announced as paid for DLC. Excerpt from the "Development Update: Battle Command Uplink Initializing…" posted on the 12th April, 2024 [...] In December, we initiated a comprehensive overhaul of our working processes to ensure we are as efficient as possible with our production schedule and developer time. This was not a trivial effort, but we are happy with the results across our teams. This included a detailed overview of what we will be able to deliver at a high quality by our launch. While, for the most part, this will result in higher quality content, we had to make the hard choice not to have our 3rd faction playable at launch. Mechanically, we are very far along with their implementation and plan to showcase them in the coming months. Still, we want to be sure that what we deliver to our community is the highest quality possible. While this was a difficult decision to make, we determined it will be for the best in terms of launch quality for the game as a whole. We plan to add them in a future update to ensure the best results in balance and polish both for the GDF and Dynasty at launch and for the 3rd faction once added to the game. [...] Much needed Map Editor also gets added over a year after release --> Mandatory Epic Launcher for that though, because of Unreal Engine. No. Just no.
promises 3 factions during launch. delivers two to justify quality. Then charges for the third. Will be refunding this game under breach of contract under the australia consumer act.
TLDR: The next-best-thing since Command and Conquer Generals Zero Hour for the RTS genre, Tempest Rising provides a fresh-yet-familiar scratch-for-an-itch. While the new factions leave more to be desired, the fan service for CnC fans is blatant. A joy to play. Pros: - Fantastic soundtrack sounds like a classic CnC game. Metal guitars and fast rhythms will get you excited. - Modern visuals and effects are combined with an impactful sound design. You'll really feel when buildings explode. - Balanced factions are all fun to play. - All game modes that you'd expect are present (two campaigns, skirmish, mulitplayer). Maybe one day, they'll add subfactions and a Challenge mode like Generals. Cons: - Lackluster story is marred by the fact it feels to derivative of the Tiberium CnC games. I wish they'd stuck with real-world countries/armies instead of making their own fictional universe. The accents are all over the place. - The cutscenes and characters are sincerely boring. You won't care. They're filler :/ - The game needs more depth... ie subfactions, campaign missions, a challenge mode etc. Overall: 8/10 given the developers are actively working on the game and adding single player content to it!
i really like this game! coming from CnC, this is in the same league of greatness. CnC fans buy this, you wont be disapPointed.
I purchased the game in early access when the game was announced having three factions. Then the company released the game with two factions. Now the third faction is being released as a paid DLC. This is a deliberately misleading monetization tactic. It turns what was originally advertised as core content into a paywalled feature.
You had the Veti in the base game, you said you weren't happy with it so you spent months trying to fix it. Now you're asking people to pay for your mistakes? You're out of your minds!
We were explicitly promised 3 playable factions in the base game. Instead, we only got 2, and now they’re locking the promised third faction's content behind the paid 'The Veti's Wrath' Expansion.
C&C Generals, 3 Multiplayer Factions, 3 Campains C&C 3 Tiberium Wars, 3 Multiplayer Factions, 3 Campains C&C Red Alert 3, 3 Multiplayer Factions, 3 Campains Its obvious they take lots of inspiration from them. But the monetisation comes from current EA... Greedy Devs, not only wait more than a year for the Full game while its not in early access but then make us pay money for the campain...
Tempest Rising is the true spiritual successor to the Tiberian-era Command & Conquer games, and it absolutely lives up to that title. The gameplay is excellent, the atmosphere is fantastic, and the nostalgia hits hard. For longtime C&C fans, it's a genuinely enjoyable experience. The moment the game was announced, I was incredibly excited because it looked very promising. I played the demo, loved it, and bought the game on release without hesitation. After finishing both campaigns, the introduction of the Veti left me wanting more. Their mysterious nature made me eager to continue the story and uncover their origins. The developers explained that the Veti had been removed as a playable faction because they "weren't ready yet," but also stated that we would be able to play them in the future. Later, they released a multiplayer beta featuring the Veti, which I also played. They were fun, unique, and only made me more excited for their eventual campaign. Then came yesterday's announcement: everyone will be able to play the Veti in multiplayer for free, but their story campaign—the conclusion of the narrative that the base game set up—will only be available through a paid DLC. That was a huge disappointment. I understand that we live in a capitalist world and that developers need to make money to support their games. I have no problem paying for meaningful expansions or additional content. However, charging extra to complete the story of a faction that was presented as part of the game's core experience feels wrong. To me, it's like selling someone an ice cream and then charging extra for the cone. The experience feels intentionally incomplete, only to be finished behind another paywall. This announcement completely changed how I feel about the game. I still believe Tempest Rising is a great RTS, and I respect the work that went into creating it. But I no longer have the same trust in the developers. While they'll probably never read this review, I will definitely think twice before recommending this game to my friends. Regardless of a company's size, this kind of business practice is a big no-no. Respect your customers if you expect to earn their respect. I will be more than happy to change my review if the company reconsiders this decision and rethinks how it treats its customers.
CNC精神续作,初见那段时间确实是被熟悉的语音和类似的机制带起来了怀念的情绪,但是玩着玩着就感觉越来越差点意思。 ai不太聪明,基地范围居然还有设定斜着的建筑格,菱形地图靠北面的围墙只能斜着造有点绷不住;不少核心机制还做得不够详尽基本都是点到为止...不过制作组挺勤快的,一直在一点点更新。 战役方面的话,玩起来GDF比王朝顺手很多,王朝阵营建设起来总感觉很不顺畅,防御设施兵种用起来感觉也不如GDF舒服,而且王朝最后几关开始有点敷衍了,时长很短。虽说两个阵营的战役任务玩到后面基本都是同质化的,但是王朝有几个任务也太短了。其实玩了战役最感兴趣的还是维提族,看起来就很有意思但是目前只能作为两个阵营战役的敌人出场,不过更新计划里已经有了,可以在年底期待一下维提族阵营DLC。
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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