
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.8Kreviews | 69% | — | $34.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Releasing this game with a "Year 1" pass, then releasing 2 DLC within the first year that do not come in the Year 1 pass is incredibly scummy. Shameful money grab by UbiSoft and dirty practice by the developers. If you want this game, wait a year or 2 for an actual "Full Version" that contains the DLC so that you don't get screwed by this piecemeal DLC nonsense.
I like the game and would recommend it normally, but the fact that ubisoft needs me to be connected all the time for a SINGLE PLAYER GAME to work is why I am rating this no. Love the game, but the fact that I have not been able to play several times in the 3 days I've had it because it couldn't connect to the Ubisoft server. Dumbest possible way to fight piracy.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 24.2K | 87% | $34.99 | |
| $34.3M | 70.2K | 65% | $29.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.2M | 27.3K | 91% | $39.99 | |
| $34.4M | 84.3K | 90% | $24.99 | |
| $34.4M | 41.6K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $527.2K | 728 | 89% | $19.99 | |
| $7.3M | 12.7K | 60% | $19.99 | |
| — | 0 | — | — | |
| $29.9M | 29.5K | 88% | $39.99 | |
| $1.9M | 1.9K | 80% | $20.99 | |
| $1.7M | 3.6K | 82% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $59.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 987 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ubisoft launcher prevented me from playing the game when I have free time with a simple error "Unable to start the game, please try again later".
I didn't mind the game, it's Anno, and I have generally enjoyed the Anno games I have played. But I feel ripped off. I paid a lot of money for the gold edition because I assumed that that meant I would have access to all the DLC. But no. Greedy, predatory, consumer hating, money grubbing Ubisoft has decided that cosmetic pack DLC are not included in a year one pass. So my negative review is a reflection of my disgust with Ubisoft and their filthy, greedy ways which, in turn, have left me not wanting to play the game nor any other Ubisoft product. If I had known the truth of the year 1 pass, I would never have bought it. It's no wonder Ubisoft is a dying company.
Unable to start game: this product cannot be activated right now, please try again later. You spend $65 on a game, are forced to create a Ubisoft account from launch, spend forever creating the account to receive the error your product you just spent $65 on cannot be activated! Next you click the support button on the popup which has no useful information or links to the error you received let alone the game you launched. It's just a standard support page. Then you think maybe you need to try again when signing in to your Ubisoft account and click Link All Steam Games so now you share your entire steam library information with Ubisoft thinking the game will work but you still get the CANNOT BE ACTIVATED RIGHT NOW error. Finally you refund the game $65 dollars and wait to be refunded because you cannot play what you purchased. Additionally you shared marketing data on your entire Steam library with your Ubisoft account thinking this would fix the problem and didn't. In total until refunded you lost $65 dollars and marketing data related to you so they could sell you a game that you cannot even launch because they cannot troubleshoot activation errors. Not only did they sell you snake oil they stole marketing data and fleeced you good. 0/10 will never buy a Ubisoft product ever game.
It's an expensive, soul-less DLC trap. From a historical perspective there's nothing interesting. From an Anno perspective it's just the same reskinned formula. From a Ubisoft perspective they're milking the franchise. I can totally see it being worth 20$ or so, but at current prices? Save your money, unless it's your first Anno game, then I can understand.
I am physically unable to play because hackers got access to my ubisoft account, they then changed the email where authentication email goes from mine to theirs. They were able to successfully take over my account and prevent me from playing any ubisoft game I "owned" from then on. Ubisoft has failed to take any action despite being able to prove it's my account by tracing game purchases all the way back to 2012, they have protected the hackers more then me. I cannot recover my account because they always respond with an automated message telling me there is nothing more they can do because they "take account safety seriously." Update: They have returned my account after a human reviewed the evidence I sent through. It seems like they are using AI to handle their support in the first instance.
Pays $90 for a game. Game is lacking everything Anno 1800 made great. The game is $90. Obvious degradation of systems and QoL animations that made the world feel alive. The game is $90. Come back less than 12 months later to see 3 "DLCs" $10.95, $10.95 and $17.95? Again the game is $130. Wait what? Obvious money grab just like the rest of games nowadays so if you enjoy throwing money at digital content like its a bloody boat then you'll love it. The game does look nice, Roman vibes is great, I''ll check back in 5 years time when the game is fully released and costs $400.
I am going to leave a positive review because I loved the Roman setting and even a "bad" Anno game is a good game but holy sh*t there are a lot of things missing right now. Basic Qol mechanics even the base Anno 1404 has is absent. If you are a long time player like me I'd suggest waiting a couple of years before buying Anno 117 as of now.
I think they are really on to something with this installment of Anno. I will also say I believe this game will in the end be a better game than Anno 1800. 1800 is fantastic of course, but this game has some fresh ideas that set it apart. People can argue that 1800 is the better game right now, but that is mostly because it has so much added content. I would say this game is better than release anno 1800. Pros (things I think are fantastic design decisions and innovations. Most of these things will be differences from Anno 1800) -Everything about the game tries very hard to stick to linear scaling especially getting money. Mostly money is made by creating more people instead of simply supplying specific luxury goods to the highest tiers of pops. I really like how this changes the objective of progress in the game to building a bigger province and expanding your little governorship over just rushing to investors in anno 1800. They have tried really hard to keep the money from scaling out of control which I appreciate since it becomes extremely easy to scale to infinity in 1800. -Significantly more planning is needed for good city layout. This is like 1000x more interesting than it is in Anno 1800. You really have to plan out space for production buildings, large buildings, aquaducts, buildings of all shapes and sizes in your cities. For one it makes the cities look awesome but it also is a much more interesting problem to solve than the dead simple anno 1800 city building where all you really need to plan for is the railroad. Also it rewards you heavily for good planning -Research, I think research is fantastic, it is very satisfying to get big upgrades that allow you to redesign your layouts. Some people might not like this. They maybe don't like building one layout and then having to rearrange, but personally i've grown to really enjoy building the city one way and then rearranging everything when i get the right tools for optimization. -Much more impactful city disasters. They have done a great job making you actually care about keeping your cities safe from disease, unrest and fire. In anno 1800 the disasters are for the most part an afterthought. I found I never even used the improved city services systems they added in DLCs in 1800 because there was literally no point, the disasters don't matter, mostly take care of themselves and end quickly. In 117 you actually have to micro and pay attention if a major incident occurs, I find it way more compelling. -A rigorous attempt to make all mechanics matter and keep the game flat, nothing at this point is insanely OP which I appreciate -I think the religion mechanics are top notch in terms of making you think and rewarding you for having a good plan Cons -Game does need more time in the oven and it is my sincere with that they add tons more stuff to it like they did with 1800. -Emperor system could do with some changes to make it more interesting and currently its a bit unbalanced particularly the pro consul stuff. I do like how much the emperor acts as a buffer to slow down the destruction of competitors. This mechanic needs again more refinement but I think it serves a great purpose -specialists are very bland and not all that powerful. I will preface by saying this is a good and bad thing. In Anno 1800 specialists are very interesting but they can be so powerful its almost laughable and completely broken balance wise. My hope is they can add more unique niches for specialists that change your play style and strategy like 1800 but keep it from going off the power creep deep end. -I would like to see more options for ships that are interesting. Again this might just need a bit more time in the oven and be a DLC addition. -We need more AI competitors In my con section I explained some of the points many I've seen online and in reviews complaining about and I think those are fair for the most part. I definitely do not under any circumstances want them to make the game easier or less complex. At first the city planning and necessary redesigns were daunting but after playing for 400 hours I really think it adds so much rich interesting complexity to the game. If by some magical chance the devs read this review, Devs please do not listen to all the whiny babies who just wanted anno 1800 Rome. Refining things is good and there is some balancing to do but this game has great ideas going in it that really set it apart from 1800. One thing, please bring back the button on a production building that will automatically filter to that good in the production screen. Also please for the love of god give us some kind of interface for viewing and managing ship pop assignment.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.