
And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Великолепно, как когда-то давно, когда играл впервые. Искусство как оно есть! Один минус - слишком мало!
Puzzle platformer with a unique paper cutout artstyle, and one of three games (the other two being VVVVVV, and Gravity Rush) with gravity direction changing mechanics where I actually like what that mechanic adds to the game. I finish incredibly few games from bundles, I just like trying them out, and supporting indie devs, but this was one of the very few I actually played all the way through, and picked up as a gift for a few friends I thought would enjoy.
Brutto idea e poi non si capisce dove devo andare.
And Yet It Moves is a distinctive indie puzzle-platformer that stands as an early example of how a single, well-executed idea can redefine an entire gameplay experience. Developed and published by Broken Rules, the game takes familiar platforming fundamentals—running, jumping, avoiding hazards—and reframes them through a deceptively radical mechanic: the ability to rotate the entire world. Rather than merely controlling a character within a static environment, players are asked to think spatially, treating the level itself as a manipulable object whose orientation directly determines gravity, momentum, and survival. From the first moments, the game establishes its unusual identity through its visual presentation. Everything appears to be constructed from layered paper cutouts, rough sketches, and collage-like textures, giving the impression that the world has been assembled by hand rather than rendered digitally. This aesthetic choice is more than cosmetic; it reinforces the experimental, playful tone of the game and helps players accept the strange logic of a world that can be spun on its axis at any time. The fragile look of the protagonist—who literally tears apart when crushed or dropped from too great a height—further ties the visual style into the mechanics, making failure feel thematically consistent rather than merely punitive. The core mechanic of rotating the world is what truly defines And Yet It Moves. With a simple input, the entire level can be turned in 90-degree increments, instantly changing which surfaces function as floors, walls, or ceilings. Gravity always pulls downward relative to the screen, so every rotation becomes a deliberate act of problem-solving. Obstacles that seem impossible when approached traditionally often become trivial once the world is reoriented, and safe ground can instantly become a deadly drop if rotated carelessly. This constant recontextualization of space forces players to abandon conventional platforming instincts and instead think in terms of geometry, timing, and cause-and-effect. Level design is tightly built around teaching and expanding this idea without overwhelming the player. Early stages act as gentle tutorials, introducing rotation in safe environments where experimentation is encouraged. As the game progresses, new hazards such as falling rocks, crushing walls, spikes, and fire are layered in, demanding more precise rotations and quicker reactions. Mistakes are frequent, but the checkpoint system is forgiving, ensuring that failure serves as a learning tool rather than a source of frustration. The rhythm of trial, error, and discovery becomes the backbone of the experience. Although the game lacks a traditional narrative, there is a subtle sense of progression conveyed through atmosphere and structure. Environments gradually evolve from claustrophobic caves into more abstract and open spaces, giving the impression of a journey without explicitly telling a story. Music and sound design play a quiet but effective role here, supporting the surreal tone without drawing attention away from the puzzles themselves. The absence of dialogue or exposition allows players to focus entirely on interaction and interpretation, letting the mechanics speak for themselves. One of the most common criticisms of And Yet It Moves is its relatively short length. Once players fully grasp the rotation mechanic, the game does not dramatically expand or subvert it with additional systems, meaning the experience can feel brief for those seeking long-term depth or replayability. Some players may also find the physics occasionally unforgiving, especially in later sections where precise timing is required and a single misjudged rotation can result in instant failure. However, these moments rarely feel unfair, as the rules of the world remain consistent throughout. Ultimately, And Yet It Moves endures because of its confidence and restraint. It does not attempt to pad its runtime with unnecessary features or dilute its identity with unrelated mechanics. Instead, it commits fully to a single, elegant idea and explores it thoroughly within a compact framework. For fans of puzzle-platformers who enjoy games that challenge spatial reasoning and reward creative thinking, it remains a memorable and influential title. Even years after its release, its core concept still feels fresh, serving as a reminder that innovation in games often comes not from complexity, but from seeing familiar ideas from an entirely new angle. Rating: 7/10
This is lovely platformer with a hand-made aesthetic. It has a simple hook: spin the world to navigate the environment. It introduces new ideas gently. It's never punishingly hard but just challenging enough and varied enough to stay interesting. I played through And Yet it Moves years ago and am now watching my elementary-age child enjoy it. A good, smart game.
The platforming is not the tightest, but comes close and can be forgiven for the interesting mechanics. Really cool hand-drawn cut-out arty style.
amazing little game lasts like 2-3 hours if your dumb like me, but there is a lot of replayability. Could not recommend this enough
this game i want to just say that i love gibbon beyond the trees and old mans journey but this game is awful those games have exellent wordless story this game has like no story and the gameplay is infurating but i love those game but this game is awful im sorry please play those (although this is worth it if you get the bundle)
the straight up definition of a hidden gem
the type of game they would make you play in a mental asylum
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| LIMBO | $17.5M | 61.6K | 92% | $12.49 |
| The Bridge | $1.3M | 4.4K | 87% | $9.99 |
| 140 | $556K | 4.7K | 93% | $4.99 |
| Creaks | $210.8K | 6K | 95% | $2.99 |
| Type:Rider | $201.2K | 1.7K | 79% | $4.99 |
| Nihilumbra | $170.3K | 3K | 88% | $2.39 |
Related
| Bloodgrounds | $351.5K | 588 | 77% | $19.99 |
| Jerez's Arena | $351.4K | 666 | 81% | $19.99 |
| Vehicle Simulator | $351.6K | 282 | 89% | $34.99 |
| WARTILE | $351.6K | 714 | 75% | $19.99 |
| Baten Kaitos I & II HD Remaster | $351.3K | 295 | 77% | $49.99 |
| 1348 Ex Voto | $351.7K | 842 | 55% | $16.24 |