
You got a problem? Yo, she’ll splode it. At the Big Science after-party celebrating the capture of Splosion Man, a spill of champagne shorts out the safety protocols on the splosionatrix and from it emerges Ms. Splosion Man. The latest creation from Twisted Pixel Games, the creators of Splosion Man, The Maw, and Comic Jumper, Ms.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Korean, Spanish - Spain, Traditional Chinese, Japanese, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I had such a huge crush on her growing up and I STILL DO
This game was the ♥♥♥♥ a decade ago when I played it on my old Xbox 360 while sitting in my living room as a dumb little kid and it's the ♥♥♥♥ now. I love you forever Ms. Splosion Man you are the goat
This game does not work on newer hardware because it need Games With Windows Live and you have to browse the internet to find the correct version and log in for it to play. You can find it from the Microsoft forums by typing in Games for Windows Live download and a volunteer Moderator Firedog has the download link.
The only game in the world of video games where the character you play is video games hottest dancing exploding slinsgshoting cannoning sliding jumping bamboozling female but the title says something else. Can't wait for the sequel Ms. Splosion Woman
sloded
I have no nostalgia for this game; I only learned about it because Scott the Woz used it for background footage in a video I re-watched recently. He didn't even name drop it, and now I kinda see why. The first four levels certainly were enough to leave an impression. It would be serviceable, even pretty fun at times, if it worked: maybe 1/20 jump button presses just don't register. Add to that the fact that the game and I often disagreed on whether I landed between jumps, and the moments of fun momentum just don't make up for the drag of playing the other 90% of the game. Also, while I'm here, this game is [i]aggressively[/i] misogynistic. The character's entire personality is quoting pop songs, doing cheesy dances for idle animations, doing cartoonish "girly" running animations, and occasionally getting in a wisecrack about boys. [b]I'm aware it's all a joke,[/b] but it's not funny; not because it's offensive, but because it's not clever in the slightest. I believe this game was made by people who [i]thought[/i] they had a similar sense of humor to the Portal games. Despite everything, I am a bit sad to be giving this a negative review, since it's in line with some of the 4/10, lightly scummy platformers [url=store.steampowered.com/app/266330] [1] [/url] [url=store.steampowered.com/app/314540] [2] [/url] I'd buy as a kid who didn't know you could upload mediocre games to Steam. And it's a real shame, because the concept of a fast 2D platformer where you try not to touch the ground definitely appeals to me. But the game is just broken.
what a underrated platform game, it's very simple and it gets difficult later on like any game, if you played Super meat boy, this game gets the vibes. Ms. Splosion have charm and the animations are pretty well made but the gameplay is not that groundbreaking for the time. i never played the original "Splosion man" (because they don't sell the game anymore) but the "Ms. Splosion" gets a thumbs up and i would recommend for the platform enjoyers.
Ms. Splosion Man, developed by Twisted Pixel Games and published by Xbox Game Studios, is an exuberant and unapologetically wild platformer that manages to fuse tight mechanics with irreverent humor and style. Acting as both a sequel and a reimagining of the cult favorite Splosion Man, the game embraces everything that made the first entry so kinetic and chaotic while infusing it with new ideas, a sharper sense of personality, and a colorful sense of identity. The story begins right after the original’s conclusion, when scientists celebrate the capture of the original Splosion Man. In their carelessness, however, they create his counterpart: Ms. Splosion Man, an equally combustible yet more flamboyant creature of pure energy. What follows is a delirious, fast-paced journey through traps, labs, and industrial arenas as the new heroine embarks on her own explosive path of destruction and liberation. At its heart, Ms. Splosion Man is about momentum and timing. The game’s core mechanic revolves around the titular character’s ability to “splode,” an explosive burst of energy that propels her upward, outward, and through enemies and obstacles. Each explosion counts as both a jump and an attack, and the player can chain up to three in succession before Ms. Splosion Man must touch the ground or a recharge pad to reset her energy. This deceptively simple mechanic forms the basis for all movement and puzzle-solving throughout the game. Levels are meticulously constructed to test precision and rhythm, forcing players to chain explosions across walls, enemies, and environmental hazards in perfect succession. The game’s challenge is built around reading patterns and reacting with lightning reflexes, with every stage introducing new twists to the formula—moving platforms, timed switches, rotating hazards, and mechanical contraptions that require flawless execution. Twisted Pixel’s level design shines in how it constantly evolves the gameplay while maintaining a sense of playful unpredictability. The fifty single-player stages are diverse, each one escalating in complexity without ever feeling repetitive. One moment you’re bouncing off exploding barrels across industrial corridors; the next, you’re ricocheting between laser grids or racing against giant mechanical contraptions. Despite its fast pace, the game rewards patience and observation—each obstacle is a test of understanding how Ms. Splosion Man’s physics and timing interact with the environment. The balance between skill and experimentation keeps the experience consistently rewarding. For those craving even greater variety, the developers also included fifty distinct cooperative levels designed specifically for multiplayer, not just repurposed single-player maps. The co-op campaign, full of inventive puzzles requiring synchronized splosions, highlights Twisted Pixel’s commitment to depth and replayability. What sets Ms. Splosion Man apart from its peers is its irreverent tone and personality. Twisted Pixel leans into self-aware humor and over-the-top style, creating a game that feels both ridiculous and endearing. Ms. Splosion Man herself is a hyperactive force of charm and chaos—her dialogue is filled with pop culture references, spontaneous singing, and quips that range from absurd to oddly poignant. The writing never takes itself seriously, but the humor is so consistent and self-confident that it becomes part of the experience. It’s a world where scientific absurdity meets Saturday morning cartoon energy, wrapped in neon colors and comic exaggeration. The game’s aesthetic, full of vivid backdrops and fluid animation, mirrors its kinetic spirit. Everything from exploding enemies to collapsing structures has a satisfying visual impact, while the sound design amplifies the chaos with gleeful energy. Each explosion is crisp and punchy, and the soundtrack—alternating between electronic beats and vocal snippets—keeps the tempo high and the adrenaline flowing. The pacing of the game can be both exhilarating and punishing. Ms. Splosion Man demands precision, and as the difficulty ramps up, small mistakes can send players back to distant checkpoints. While the inclusion of an overworld map allows players to choose levels and skip particularly frustrating ones, the experience still demands resilience and focus. The “2 Girls, 1 Controller” mode, which lets a single player control both Ms. Splosion Man and her predecessor simultaneously, adds another layer of challenge and humor, showcasing the developer’s commitment to experimentation. The game occasionally dips into moments of trial and error, where success feels more dependent on memorization than reflex, but its checkpoint system and playful presentation soften the frustration. For players who thrive on repetition and mastery, the satisfaction of finally conquering a tough sequence makes every failure worthwhile. The sheer amount of content ensures long-lasting engagement. With one hundred levels across both solo and cooperative play, along with leaderboards, secret collectibles, and bonus challenges, Ms. Splosion Man offers far more than a typical indie platformer of its era. The inclusion of timed runs and ghost challenges encourages players to refine their skills and compete for faster completions, extending the game’s life well beyond its initial campaign. Twisted Pixel’s design philosophy rewards both casual play and obsessive mastery, allowing players to enjoy the chaos at their own pace or push themselves toward perfection. Where Ms. Splosion Man truly excels is in how it balances chaos with clarity. Beneath the explosions, humor, and color, there’s a highly tuned sense of mechanical precision. Every jump, every bounce, every explosive burst operates under a predictable rhythm that players can learn and exploit. It’s this rhythm that transforms the game from a slapstick spectacle into something almost musical—each level a composition of timing and motion. The difficulty spikes can be demanding, and some players may find themselves overwhelmed by the rapid-fire platforming sequences, but for those willing to persist, the game delivers one of the most satisfying learning curves in the genre. Ultimately, Ms. Splosion Man stands as a confident, charismatic sequel that captures everything great about its predecessor while refining nearly every aspect of it. It’s a celebration of energy, motion, and absurdity, unafraid to be loud, difficult, and unapologetically strange. Twisted Pixel’s craftsmanship shines through its inventive level design, expressive art direction, and impeccable sense of humor. While not without its frustrations, it remains one of the most memorable platformers of its generation—an explosive burst of creativity that refuses to sit still. For players seeking challenge, personality, and sheer kinetic joy, Ms. Splosion Man is both a test of skill and a reminder that even chaos can have rhythm when handled by a masterful hand. Rating: 8/10
ME LIKE ME LOVE THIS IS BEST GAME YES PLEASE PLAY I USED TO HAVE IT ON MY XBOX360
[h1]作者の気持ちを考えるゲーム。 [/h1] このゲームはプラットフォーマーの皮を被ったパズルゲームで、 基本的に作者の想定した動きをしないと死ぬ、もしくは先に進めない。 死にゲーの様相も呈しているのか、大概の場面に猶予がなく、 例えば遠くから勢いよく飛ばされた先にトランポリンがあったとして、 着地から直に右のトランポリンに飛び移るのが正解、一度でも垂直跳びをした瞬間死が確定する。 また、作者だけではなくゲームの気持ちも考える必要がある。 主人公は爆発を利用してジャンプをする。これがリチャージするまでに3回爆発ができるので、3段ジャンプできる。 [h2]とはならないんだなこれが。 [/h2] 3回爆発できるだけで3段ジャンプではない…というのも、このリチャージは結構色んな行動で行われ、 何かにぶら下がったり、壁を滑り降りたり、爆発物や暖かい壁などを利用したり、 [h3]着地 [/h3]で行われる。 着地で行われるなら3段ジャンプじゃないかと思いきや、リチャージには若干のタイムラグがある。着地から0.2~3秒はリチャージが行われないのだ。 この仕様がプレイヤーを最後まで苦しめる要因となる。 例えば2段ジャンプを2セットする時は、当然中間でリチャージをすることになるが、 これを失敗でもしようものなら2セット目の2段目が不発して、大概は死に至る。 この女は力がなければジャンプすらもできない。 実は残りの爆発回数は主人公の光度でわかったりするのだが、 とっさに判断できるほどの違いはなく、よく画面が引きになったり見辛い状態になったりするのでとてもわかったものではない。 画面について言及したのでその辺も書き連ねて行きたいのだが、 見辛さの原因にまず主人公の爆発が派手すぎるというのがある。 また、画面外はオブジェクトだらけでゴテゴテしており、 爆発、画面の引きなどが合わさると結構な頻度でどこに飛んでいるか分からなくなる。 こうなったら大概は取り返しがつかなくなっているだろう。 余談だが、爆発のエフェクトはかなり大きいが、その実の爆発範囲は案外狭い。憤死の原因の片翼を担っている。 爆発という点についてももう一つ。 移動方法が歩くか爆発かの二通りしかない以上、 爆発で吹っ飛んでオブジェクトを乗り継いでいくというギミックが多数出現する。 爆発物には大きく三種類あり、固定地点に向けて飛んでいく緑樽、裏の画面に飛んでいく紫樽はまだいいとして、 最も頻出する、爆破地点から一定の距離を移動させる青樽があまりにも質が悪い。 と言うのも、このゲームの調整されていない部分と言ってもいい点なのだが、 この吹っ飛びを連鎖するギミックの際に余地を排除しすぎている点だ。 例えば青樽があり、仮に公式は樽の右寄りで爆発して飛ぶことが正解としていたとする。 (おそらく中央しか調整していないのだと思うが極端な例で) この時、左寄りで爆発して飛んだ時に飛んだ先に足場がない、 または更に向かいから飛んできた次の爆発物と範囲が交わらず、行き違って落下死するということが発生する。 後のステージになっていくにつれ高速に、多段に飛び交うことが多発するので、 相当な頻度でこの問題と直面することになる。 ステージについても軽く触れるが、トレイラーにもある通り全50ステージ。 かなりの物量にも関わらずそれぞれのボリュームも凄く、大体ノンストップでも3~5分くらいはかかる。 一応チェックポイントの数はかなり良心的で、区切りごとに大体置いてあるため、 通常モードの最中に極端に戻されたと感じる場面は少ない。 問題のハードコアモードだが、これはもうやらないという選択をとる他ない。 ハードコアには先述のチェックポイントは一切ない。 繰り返しになるが5分レベルの長さで、初見殺し、わからん殺し、作者の気持ち、ゲームの気持ち、なんでもありだ。 残念ながら私はハードコアプレイ中に何度か血管が切れ憤死をしてしまったので、復活の儀のためこの長文を書いている。 この文字数は涙の結晶なのだ。 そんな中、何故か好評にチェックをつけているのだが、 通常モードクリア時、ハードコアクリア時には当然エンディングを見ることになる。 これがまた気の抜けるというか、怒った気持ちをどこかにやってしまうような出来で、うっかり好評にしてしまった。 あまりにもバカバカしいので手を出してしまったなら見るべき。 最後に、通常モードまでならそこそこにおすすめできると言える。 スムーズな動きで一通り通せた時の動きはなかなかに気持ちがいい。音楽もいい。 立ち止まってるとコミカルな動きを始め、飽きさせない努力が涙ぐましいが、 この動きしっかりと座標が動いており、足場の端で立ち止まってるとこれで落下することがある。 褒めようと思ったが褒められなかった。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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