
OVIVO is a minimalistic platformer with unusual mechanics where everything is as simple as black and white. The journey in this metaphoric world is filled with illusions and hidden messages.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 12 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 467reviews | 90% | — | $98.5K |
| $1.74−75% | 115ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра представляет собой квинтэссенцию современного тренда: стильно, модно, молодежно. Но за этим безупречным фасадом рождается вопрос: какую мысль стремился донести до нас разработчик? Или же перед нами лишь умело слепленный платформер, чья судьба быть пройденным, чтобы в мимолетном наслаждении кануть в Лету?
Это красивое векторное гoвнo на юнити зaxуяpилo мне сетевик на ноуте! Пишу обзор с мобилы, придётся заказывать новый сетевой адаптер. Разраб научись оптимизировать игры.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Greek, Danish, Traditional Chinese +17 more
| $6.99 |
| 32ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a bit too repetitive, I got bored and tired of meh physics after first level. It's supposed to be chill but isn't very fun.
在上升与下沉中来回切换,穿行在各种隐喻的图形之间。 黑与白的极致交响,好美丽一游戏。 关于全成就: [spoiler] 没把收集物藏在那种犄角旮旯的地方是dev对手残党最后的仁慈。 [/spoiler] [spoiler] 善用存档点切换(向前F1/向后F2)。答应我,不要傻不拉几地一遍一遍从头打了好吗? [/spoiler] 关于徽章: [spoiler] 竟然没有沿用icon的设计风格(痛心疾首 [/spoiler] 彩蛋: [spoiler] 每关上方的那行dots是摩尔斯电码。 [/spoiler]
玩法易理解,在白色空间重力向下,黑色空间重力向上。玩家操控小球在黑白世界来回穿梭,有时需要利用来回穿梭产生的弹跳力,有时需要停下来不要过头。全收集可以在通关后看到自己缺什么,到对应关卡去补。每一关都是穿梭在一幅大型水墨画作中间。
любопытный плотформер-головоломка
wow this was pretty fun. I love the concept and the art design. The music is rad as hell. This game ♥♥♥♥♥ imo 8.5/10
I wonder how a simple game with simple mechanics be this good music also reminds me of minecraft
💋
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 62.1K | 92% | $12.49 | |
| $23.6K | 117 | 56% | $8.99 | |
| $51.4K | 643 | 64% | $4.99 | |
| $90.6K | 509 | 65% | $9.99 | |
| — | 0 | — | — | |
| $39.6K | 133 | 77% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.5K | 283 | 71% | $10.99 | |
| $98.5K | 231 | 68% | $17.99 | |
| $98.5K | 270 | 94% | $19.99 | |
| $98.6K | 547 | 76% | $3.99 | |
| $98.6K | 126 | 98% | $19.99 | |
| $98.6K | 308 | 76% | $12.99 |