
And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An unusual indie platformer built around one strong core mechanic: rotating the entire world around your character. You can change the direction of gravity, which makes familiar platforming situations work in unexpected ways. A wall can become the floor, the ceiling can turn into the path forward, and a simple jump can become a small puzzle about momentum, timing, and fall distance. The gameplay is mostly about careful movement, spatial puzzle-solving, and knowing when to rotate the world at the right moment. At times the game demands precision and can be a bit frustrating, especially when a bad rotation or fall forces you to replay a section. Still, the main idea is implemented well, and the levels gradually find different ways to use the mechanic instead of relying on the same trick over and over. The visual style is also worth mentioning. The game looks like an animated paper collage, with torn edges, cut-out textures, and slightly surreal backgrounds. It is not just a decorative choice, but an important part of the atmosphere. The world feels strange, fragile, and a little abstract, which fits very well with the constant disruption of normal gravity. Overall, "And Yet It Moves" is a very distinctive and memorable platformer. A good choice for players who enjoy experimental indie games, unusual puzzles, and visual styles that stand apart from the usual look.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Spanish - Spain
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
НУ 20 ЛЕТ ПРОШЛО СУКАБЛЯТЬ ЧИСТИЛ МАСЛЁНКА РУБАНУЛ ПО ПАЛЬЦУБЛЯТЬ НУ ПРИКЛЕИЛ СУПЕРКЛЕЕМ А ИГРА ТАКИМ ЖЕ ГOВНОМ ОСТАЛАСЬ
Started as a computer science project of the Vienna University of Technology in 2007, And Yet It Moves is an innovative platform/puzzle game made by an independent developer. There is no real story in the game; as a nameless character, the goal is to traverse levels from a start to an endpoint. Jumping is the only move the protagonist has, but that is not all that can be done. At any time, the level the protagonist is in can be spun by 90° or 180°, causing time to freeze for a brief moment, and gravity to resume after the rotation has been completed. Spinning the screen has physical consequences, since gravity always points downwards, and rotating the level does not impact neither the momentum of the protagonist nor that of any other objects in the level. Falling from too high, though, kills the protagonist, so endlessly spinning a level to reach the end is not an option. Other obstacles like fires or black holes can also kill the protagonist. There are no lives, though, and a series of well-placed checkpoints make the challenges manageable; each checkpoint also clearly indicates in which direction the next one is, making navigation easy. And Yet It Moves has really stylish and unique visuals; the levels resemble a paper collage and even the main character is just a cutout pencil line-drawing on white paper. The soundtrack is mostly composed of ambient noises and amazingly performed beat-boxing. There are only 17 levels, making the game short, yet excellently paced. All things considered, And Yet It Moves is a very solid indie platform/puzzle game, worth the time it takes to finish it.
Personally, I enjoyed the game. None of the mechanics overstayed their welcome, though none of the puzzles were particularly difficult. It was a bit difficult to get the world turning right, and the fall damage due to momentum can feel a bit wonky, at times. Getting the turns themselves right can also be difficult, as the player turns from the core, and not the feet. Additionally, scaling in the OS settings itself has to be reduced to 100% for the game to display properly. Haven't tried the epilogue levels yet, and I've heard some negativity around those, so I may update my review once I finish those. EDIT: First two epilogue levels are easy, second one's a nice balance of challenge, but the last one is hell.
Brutto idea e poi non si capisce dove devo andare.
I'd argue the definitive version of this game is the Wii release purely because it feels like it was designed to make use of the rotation controls, whereas its a little more clunky and difficult to play on PC because of the lack of them. Really cool underlooked artsy platformer that I wish more people would play. I hope it gets a remaster of sorts for modern platforms some day with upscaled art assets and generally less jank when it comes to running it on PC in the modern day
The game has a distinct look and a unique idea - you rotate the whole world to get through each level. Definitely creative, and definitely worth trying out. Problem is that for me personally, it simply wasn’t fun to play. Maybe it was clunky controls, slow pace, or maybe something else entirely. Closer to completion, it felt more like a chore, than a rewarding challenge. In any case, it [i]is[/i] a good game overall, so I'd recommend buying it on sale and giving it a short. p.s. No issues on modern system with Windows 10
a very unique game perfect for steam deck super mind bending and the artstyle is great if you have'nt played check it out 8/10
amazing little game lasts like 2-3 hours if your dumb like me, but there is a lot of replayability. Could not recommend this enough
this game is an exercise in frustration
Players by region
Where this game's players are, estimated from review languages.
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