
And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Started as a computer science project of the Vienna University of Technology in 2007, And Yet It Moves is an innovative platform/puzzle game made by an independent developer. There is no real story in the game; as a nameless character, the goal is to traverse levels from a start to an endpoint. Jumping is the only move the protagonist has, but that is not all that can be done. At any time, the level the protagonist is in can be spun by 90° or 180°, causing time to freeze for a brief moment, and gravity to resume after the rotation has been completed. Spinning the screen has physical consequences, since gravity always points downwards, and rotating the level does not impact neither the momentum of the protagonist nor that of any other objects in the level. Falling from too high, though, kills the protagonist, so endlessly spinning a level to reach the end is not an option. Other obstacles like fires or black holes can also kill the protagonist. There are no lives, though, and a series of well-placed checkpoints make the challenges manageable; each checkpoint also clearly indicates in which direction the next one is, making navigation easy. And Yet It Moves has really stylish and unique visuals; the levels resemble a paper collage and even the main character is just a cutout pencil line-drawing on white paper. The soundtrack is mostly composed of ambient noises and amazingly performed beat-boxing. There are only 17 levels, making the game short, yet excellently paced. All things considered, And Yet It Moves is a very solid indie platform/puzzle game, worth the time it takes to finish it.
An unusual indie platformer built around one strong core mechanic: rotating the entire world around your character. You can change the direction of gravity, which makes familiar platforming situations work in unexpected ways. A wall can become the floor, the ceiling can turn into the path forward, and a simple jump can become a small puzzle about momentum, timing, and fall distance. The gameplay is mostly about careful movement, spatial puzzle-solving, and knowing when to rotate the world at the right moment. At times the game demands precision and can be a bit frustrating, especially when a bad rotation or fall forces you to replay a section. Still, the main idea is implemented well, and the levels gradually find different ways to use the mechanic instead of relying on the same trick over and over. The visual style is also worth mentioning. The game looks like an animated paper collage, with torn edges, cut-out textures, and slightly surreal backgrounds. It is not just a decorative choice, but an important part of the atmosphere. The world feels strange, fragile, and a little abstract, which fits very well with the constant disruption of normal gravity. Overall, "And Yet It Moves" is a very distinctive and memorable platformer. A good choice for players who enjoy experimental indie games, unusual puzzles, and visual styles that stand apart from the usual look.
This one is kinda interesting. It's my first time playing a WiiWare, and knowing that this is an almost 20 years old indie platform for a motion-controlled console, I played it with more of a historian mindset rather then just try to get genuine enjoyment from it. Well I was surprised! Ok, the physics-based falling is sometimes frustrating since it may cause accidental deaths, but the level design was well studied for what the movement possibilities can offer (not a masterpiece, but it does his job). The gimmick itself can be kinda tiring or annoying further on, but it didn't bored me. Also I think it should have been a perfect fit for the WiiMote capabilities. Overall, I liked this game. It's not exactly "fun" in the ortodox way, but if you wanna try something different, I feel to recommend it.
Full review: https://thegamehoard.com/2026/05/01/picking-up-steam-and-yet-it-moves/ And Yet It Moves gradually finds its footing with the rotation mechanic in the same way the player does. Right as the novelty of walking on walls and ceilings wears out, new objects and entities start to interact with your world spinning antics, giving you more puzzles to figure out and trickier platforming to pull off. At times though, the game’s rough nature gets in the way of your enjoyment, your standard jumping already a bit weak but some gimmicks can be a bit unruly to wrangle if you don’t do them perfectly on your first attempt. The game gets more creative the deeper you get into it, but it’s certainly held back by how often your failures arise from little issues in how the game handles the way you and other objects move.
I'd argue the definitive version of this game is the Wii release purely because it feels like it was designed to make use of the rotation controls, whereas its a little more clunky and difficult to play on PC because of the lack of them. Really cool underlooked artsy platformer that I wish more people would play. I hope it gets a remaster of sorts for modern platforms some day with upscaled art assets and generally less jank when it comes to running it on PC in the modern day
J'ai connu [b] And Yet It Moves [/b] grâce à sa démo sur le WiiWare qui était sortie à l'époque. Ça faisait au moins 10 ans que j'y avais pas joué, et je me suis dit sur le coup de la nostalgie que j'allais l'acheter. Quelle erreur ! Autant certains niveaux je m'en souviens et ils sont funs, autant d'autres c'est juste du die and retry en boucle, des mécaniques chiantes, et beaucoup de bugs à en croire que le jeu n'a pas été testé après sa sortie en 2009. Passé les niveaux sur le thème de la jungle, bien que la plupart étaient déjà chiants et certaines mécaniques incompréhensibles si tu regardes pas de vidéo walkthrough, le reste c'est juste difficile et heureusement que y avait ces niveaux sur la démo car sinon j'aurai pété un câble à l'époque je pense. D'ailleurs la version WiiWare est beaucoup plus maniable concernant l'inclinaison dans les niveaux, le jeu se met en pause et tu peux vraiment choisir l'inclinaison comme tu le veux, puis relâcher quand t'es prêt. On dirait que le jeu a pas été conçu pour être joué sur PC, l'inclinaison est instantanée et très limitée (seulement 4 angles possibles), rendant certains niveaux plus difficiles que sur Wii. Et concernant les sauvegardes, je trouve idiot que les checkpoints dans les niveaux ne sauvegardent pas la partie. Y a une fois j'étais à la fin d'un niveau et le labyrinthe était trop casse-tête, donc je suis parti me coucher, le lendemain en reprenant la partie j'étais au tout début du niveau, m'obligeant à recommencer les 20 minutes que j'ai perdues la veille. Ou alors quand un niveau est littéralement injouable à cause de bugs qui n'ont jamais été patchés, relancer le jeu oblige donc à tout se retaper et on a même pas la certitude que cette fois ça va fonctionner quand on sera arrivé à la partie qui était buguée. Bref, je pense que j'aurais dû me contenter de la démo, je soupçonne même que les niveaux chiants du jeu n'ont pas été inclus dans la démo pour justement garder les seuls niveaux funs et intéressants du jeu. Dégueulasse comme marketing, et très déçu de mon achat. Comme quoi la nostalgie peut souvent être trompeuse.
+1 有成就 没中文 重力世界 《重力世界》是一款解谜平台跳跃游戏,背景设定在一个由撕碎的纸张构成的独特世界。在这个纸片拼贴世界里,你可以跳跃、奔跑,而最重要的能力是:旋转整个世界。学习运用旋转带来的物理效果,来破解途中遇到的各种棘手机关与难题。 你也可以在不同关卡中与时间赛跑,挑战自己的最快纪录。你的闯关过程会被记录为 “幽灵回放”,你可以将它与成绩一同上传至全球在线排行榜。你还能下载其他玩家的幽灵回放,与朋友和来自世界各地的陌生人比拼,看看谁能找到最快的通关路线。 在备受好评的原型版发布后,我们为你带来《重力世界》完整版本,包含三大风格唯美的场景与大量全新挑战。 进阶平台跳跃:除了跳跃与奔跑,你还能以 90 度为单位旋转整个世界。 17 个风格独特的关卡:在超凡的纸片拼贴世界中展开烧脑解谜,拥有三大不同场景,搭配手工制作的音效与音乐,让世界生动鲜活。 速通模式:你可以在每个关卡与时间或已记录的幽灵回放竞速,也可以在整个场景中进行马拉松式连续闯关。 在线排行榜与可分享的幽灵回放:挑战好友与全球玩家,冲击高分榜,精进你的旋转操控技巧。
this game is an exercise in frustration
The game has a distinct look and a unique idea - you rotate the whole world to get through each level. Definitely creative, and definitely worth trying out. Problem is that for me personally, it simply wasn’t fun to play. Maybe it was clunky controls, slow pace, or maybe something else entirely. Closer to completion, it felt more like a chore, than a rewarding challenge. In any case, it [i]is[/i] a good game overall, so I'd recommend buying it on sale and giving it a short. p.s. No issues on modern system with Windows 10
НУ 20 ЛЕТ ПРОШЛО СУКАБЛЯТЬ ЧИСТИЛ МАСЛЁНКА РУБАНУЛ ПО ПАЛЬЦУБЛЯТЬ НУ ПРИКЛЕИЛ СУПЕРКЛЕЕМ А ИГРА ТАКИМ ЖЕ ГOВНОМ ОСТАЛАСЬ
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