
A hack & slash roguelite rooted in Korean shamanism. Descend to the dark shadows of Aksun, chain hundreds of elemental artifacts and abilities into devastating reactions, and break the cursed cycle.
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About

Aksun is a Hack & Slash roguelite with deep buildcraft and brutal, deliberate combat, all steeped in Korean shamanic folklore and the Six Realms of Life, known as Samsara. You are trapped within the Casket — a cursed device forged to imprison the will of chaos and those who follow the monstrous prophet, King Mokdu. Every run drives you deeper into a cycle of memory, suffering, and rebirth, handing you new weapons and corrupted artifacts to engrave and master.

At the heart of Aksun lies the engraving of Legendary Artifacts. Each build takes shape across several interconnected systems:
Weapons — bound to Wardens of Ordeal, they define your combat identity and unlock powerful Awakening and Final Awakening skills.
Legendary Artifacts (30) — corrupted relics whose abilities you unlock by spending Echoes to Engrave them, working toward a full Revelation: the central pursuit of every run.
Common Artifacts (60+) — stack and duplicate to reinforce and mutate your stats.
Spells, Dash, and weapon skills — chain together with your engraved artifacts to complete the core of each build.
Not every foe falls the same way. Most stagger under your blows, so you press forward and carve through them — but Fiends never flinch. To break one you must read its rhythm and answer with a Counter Spell, a clean parry that turns its assault into your opening. Fast and ferocious, yet always asking you to think between the blows.
Each chapter is a branching node map of meaningful choices — from weapon upgrades to artifact Engravings and Revelations — all set in a world rich with the spiritual beliefs and mythology of Korea.

Three fully playable chapters, each with its own boss fight
Five elemental artifact systems — Fire, Ice, Wind, Earth, and Lightning
90 Artifacts in total (30 Legendary, 60 Common) and three unique Weapon types
Echo-fueled Engrave and Revelation,
Awakening and Counter Spell systems for in-depth buildcraft
Distorted realms filled with lore rooted in Korean spiritual beliefs
This is the first step in a growing ritual — and your feedback will help shape the game's future.

Wayway Inc. is a Korea-based studio of six dedicated developers. Aksun began as a solo experiment that grew into a collaborative vision after an internal competition of four individual projects. Our core members have worked together for over seven years, building a creative rhythm now enhanced by new talent — chemistry we're channeling into self-publishing our shamanic roguelite on PC and consoles.

Content creators are fully welcome here. You may create, broadcast, and monetize videos and livestreams of Aksun on any platform, with no permission needed. Whether you're a longtime streamer or just starting out, Aksun is yours to share — we can't wait to watch.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ещё с демки понятно было что это интересный самобытный клон гадеса, ещё и с очень болтливым главным гадом, прекрасно!
还不错,但是目前内容太少(只有3个关卡),导致有一种 只能构筑到一半的感觉。
[h1] 萨满、巫术、鬼物 [/h1] [h2] 前言:[/h2] Aksun是韩语【악선】(恶仙)的转写,从名字就能看出这是一款背景根植于朝鲜半岛传统萨满信仰和巫术民俗的游戏。 玩法上类似于哈迪斯,在可以选择的分支路线上选择房间前进,清空房间后就可以获得奖励。 [h2] 玩法:[/h2] 游戏里的流派构筑依托于一个【鬼物刻印】设定(类似于哈迪斯的祝福或者爬塔的遗物) 几十种不同属性不同稀有度的鬼物可以通过清关或者事件获取,特别是传说级鬼物的效果会比较强力。五种元素属性,火风土雷霜,不同的技能会有自己的属性的特殊效果,叠加后还会产生1+1大于2的连锁。 进入房间战斗后,可以释放普通攻击、重击和技能攻击,还可以念咒释放法阵,法阵可以给范围内的敌人上一个破绽debuff,如果对方正在攻击状态还可以进行接下来的弹反,打断加眩晕(不过对有刚体的boss、一部分精英基本没效果) 当神力槽蓄满之后就可以开神启形态,基本就是开个短暂的无双,各种攻击技能冷却大幅降低,还可以和一些鬼物效果联动。 [h2] 游玩感想: [/h2] 游戏的玩法和设定都很有意思,手感玩起来也还可以,但是目前内容过少,只有前半部分,后续还要等放出。 要慎用普通形态下的冲刺,由于会有冷却,建议是留到关键时候躲技能使用。 鬼物选择上先看这一把可以拿到什么传说鬼物,然后试着围绕这个进行构筑会比较好。 分支选择的时候还是要多看看,不然容易错过路线上有传说鬼物的选项。 [h2] 总结: [/h2] 以韩国传统巫术民俗为背景的一款肉鸽动作清版游戏,玩家被封入木人,在轮回深渊中一次次面对鬼怪战斗直到死亡,一路打上去直到打碎这个囚禁的枷锁。在游戏中角色需要进入分支路线选择,然后在房间中使用攻击和技能清剿所有怪物敌人,神力蓄满后可以开神启形态。在关卡中可以获取【鬼物】,类似于哈迪斯的祝福可以给角色提供技能额外效果。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《Aksun/惡仙》先行體驗版評論 作為一款砍殺型 Roguelite,《惡仙》在目前的先行體驗階段,已展現出足夠鮮明的美術風格、戰鬥特色,以及頗具吸引力的故事題材。 遊戲目前提供 30 種傳說鬼物、30 種普通鬼物、3 種武器流派,以及能夠自由搭配的靈氣石刻印。玩家可以透過不同鬼物能力、武器特性與刻印效果相互組合,構築出各具特色的戰鬥流派。雖然整體架構仍建立在 Roguelite 常見的隨機養成與反覆挑戰之上,但實際搭配空間已相當豐富,也讓每一輪冒險都具備一定的變化性。 在防禦與反擊機制方面,本作並未採用同類遊戲常見、且較為講究精準時機的「彈反」,而是導入相對直觀且更為友善的「術法」系統。當敵人亮起提示時,玩家可以施展術法加以反制,使敵人陷入硬直,進而創造更安全、穩定的輸出機會。 這套設計不僅降低了操作上的挫折感,也在保留一定戰鬥難度的同時,給予玩家更多主動掌握節奏的手段。相較於必須精準判斷攻擊瞬間的彈反機制,術法反制顯得更加寬容,卻又不至於讓戰鬥完全失去壓力,整體平衡拿捏得相當不錯。 故事背景則取材自韓國特有的民間傳說與鬼怪文化。由於我本身對相關民俗並沒有深入研究,目前也難以判斷遊戲究竟還原或重新詮釋了多少文化細節;不過就現階段的遊戲體驗來看,故事描寫的是一名為了復仇而踏入險境、逐漸深陷其中的角色。 受限於先行體驗版的內容規模,目前劇情仍未完整展開,許多人物動機、世界觀設定與事件真相,恐怕都要等到後續更新,甚至正式版推出後,才能獲得更深入的理解。 儘管內容尚未完整,《惡仙》現階段在戰鬥機制、操作手感與攻擊回饋方面,都已展現出相當成熟的完成度。不同能力之間的組合具有發展潛力,術法系統也成功做出了有別於傳統彈反機制的戰鬥節奏。 整體而言,《惡仙》是一款已經立起鮮明骨架,並讓人願意期待後續血肉逐步填滿的作品。只要開發團隊能夠持續擴充流派深度、敵人種類與劇情內容,並妥善調整長期遊玩時的重複感,本作相當有機會在正式推出後,成為一款兼具文化特色與爽快戰鬥體驗的優秀 Roguelite。 十分制評分:8.8 分。
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