
A hack & slash roguelite rooted in Korean shamanism. Descend to the dark shadows of Aksun, chain hundreds of elemental artifacts and abilities into devastating reactions, and break the cursed cycle.
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About

Aksun is a Hack & Slash roguelite with deep buildcraft and brutal, deliberate combat, all steeped in Korean shamanic folklore and the Six Realms of Life, known as Samsara. You are trapped within the Casket — a cursed device forged to imprison the will of chaos and those who follow the monstrous prophet, King Mokdu. Every run drives you deeper into a cycle of memory, suffering, and rebirth, handing you new weapons and corrupted artifacts to engrave and master.

At the heart of Aksun lies the engraving of Legendary Artifacts. Each build takes shape across several interconnected systems:
Weapons — bound to Wardens of Ordeal, they define your combat identity and unlock powerful Awakening and Final Awakening skills.
Legendary Artifacts (30) — corrupted relics whose abilities you unlock by spending Echoes to Engrave them, working toward a full Revelation: the central pursuit of every run.
Common Artifacts (60+) — stack and duplicate to reinforce and mutate your stats.
Spells, Dash, and weapon skills — chain together with your engraved artifacts to complete the core of each build.
Not every foe falls the same way. Most stagger under your blows, so you press forward and carve through them — but Fiends never flinch. To break one you must read its rhythm and answer with a Counter Spell, a clean parry that turns its assault into your opening. Fast and ferocious, yet always asking you to think between the blows.
Each chapter is a branching node map of meaningful choices — from weapon upgrades to artifact Engravings and Revelations — all set in a world rich with the spiritual beliefs and mythology of Korea.

Three fully playable chapters, each with its own boss fight
Five elemental artifact systems — Fire, Ice, Wind, Earth, and Lightning
90 Artifacts in total (30 Legendary, 60 Common) and three unique Weapon types
Echo-fueled Engrave and Revelation,
Awakening and Counter Spell systems for in-depth buildcraft
Distorted realms filled with lore rooted in Korean spiritual beliefs
This is the first step in a growing ritual — and your feedback will help shape the game's future.

Wayway Inc. is a Korea-based studio of six dedicated developers. Aksun began as a solo experiment that grew into a collaborative vision after an internal competition of four individual projects. Our core members have worked together for over seven years, building a creative rhythm now enhanced by new talent — chemistry we're channeling into self-publishing our shamanic roguelite on PC and consoles.

Content creators are fully welcome here. You may create, broadcast, and monetize videos and livestreams of Aksun on any platform, with no permission needed. Whether you're a longtime streamer or just starting out, Aksun is yours to share — we can't wait to watch.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]六道轮回,你能否打碎木头枷锁——《Aksun》[/h1] 作为一款肉鸽类砍杀游戏,《Aksun》给我带来的是些许不同体验。 游戏巧妙的将韩国传统巫术民俗融入游戏之中,无论是角色配音或是呈现效果,都有着浓浓的韩国思密达风。 而游戏中,不错的玩法及有趣的设定,不失为一款不错的游戏。 故事从一段木头鬼王开始,玩家所扮演的角色为挣脱诅咒而开始一段战斗之路。 游戏中,无论是普通攻击,或是能打断敌方部分效果的符咒,都是游戏的核心。 而多分枝的关卡选择,无论是鬼物、血石、灵气亦或是武器共鸣。都能为玩家带来不错的加成。 就武器共鸣而言,如果你零受伤通关,可获得更强的武器共鸣。 有特殊攻击和普通攻击两大类,就特殊攻击而言,像是类似于残风刺影,一方面就是可以造生成 20% 伤害的残风,或者是 50% 特殊攻击的残影。 而普通攻击方面,气势猛攻或者是猛攻,一方面可以是普通攻击命中时,其他技能减少冷却 0.2 秒,或是普通攻击,最后连段攻击伤害提高 50%。 而部分关卡所出现的铁石可以来强化武器共鸣。 而在鬼物选择方面,有类似于肩甲、灵牌、投射物等等,这些都可以对玩家带来不错的加成。 而传说鬼物,更是加深了游戏的可玩性,通过收集到的大气,大地灵气等材料,可以对鬼物进行印刻,获得提升。 当集齐 5 种元素的灵体气使鬼物改变形态,并获得更强大的能力。 在游玩了多局后,游戏中制约玩家,或是难点在于缺乏回血道具,除了每关的3个灵药,以及在整个大关只能购买一次的商店系统。 并没有很好的回血手段,甚至在游戏中,有的关卡需要损失20点关卡来进行通关。 往往随着游戏难度的提升,在面对第三个boss时,就因缺乏回血手段而gg。 但是,游戏中的局外加成,可以说是保持游戏耐玩度的重要方面。 无论是全新武器的解锁,武器的升级,以及角色额外加成,都让游戏多了几分可玩性。 整体体验下来,《Aksun》作为一款角色扮演类肉鸽游戏,不错的游戏设定,多元的加成系统。 甚至包括游戏的画面及打击体验,都让人印象深刻。推荐等级:一般推荐! [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
《Aksun》(《恶仙》)是一款包含闯关肉鸽要素的动作游戏,游戏的背景、剧情和美术都有许多巫术要素,玩家将操控主角不断踏入深渊挑战木头鬼王。游戏目前还处于EA阶段,整体体量不是很大,更多内容还需要等制作组的后续更新。 游戏的战斗部分采用了2D俯视角模式,清理完房间里的所有敌人就能顺利通关。角色可以使用普通攻击、战术攻击、特殊攻击和符咒攻击,前三种攻击模式是不同的招式,符咒攻击则主要用来弹反敌人。蓄力中的敌人会有特殊标记,这时候凑过去使用符咒攻击就能震晕敌人。符咒攻击跟冲刺共用耐力槽,如果冲刺冲太猛,在关键时刻就可能用不出符咒攻击,比较考验玩家的走位和耐力管理能力。角色可以积攒神力进入接神模式,接神期间角色属性会大幅上升,需要注意的是进入接神的一瞬间似乎没有无敌帧。 战斗之外的部分与常见的闯关肉鸽游戏类似,地图终点是BOSS战,地图上散布着随机/属性/传说/双倍鬼物(全局buff)奖励、血石(金币)奖励、武器共鸣(武器buff)奖励等各种奖励,玩家可以自行规划一条通向BOSS战的路线。虽然看起来路线上全部是奖励,但玩家需要先战胜关卡里的敌人才能获得奖励,因此实际上路线里全是普通/精英战斗。游戏的商店是常开的,玩家可以在战斗外的任何时间访问商店,可以不用担心错过商店的优质道具。 游戏鼓励玩家无伤通关,如果玩家无伤通过一个关卡,就能获得额外的奖励,例如更多的鬼物/血石,或者在选取武器共鸣时拥有更多的选项。游戏开局玩家只能使用萨满之刃,使用这种近战武器无伤闯关比较有难度,推荐使用第2把武器角弓,用弓箭远程风筝敌人可以比较轻松地无伤通关。 总的来说,《Aksun》是一款质量良好、价格小贵、战斗手感不错的动作游戏,推荐喜欢肉鸽闯关游戏、动作游戏的玩家入手。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Giving the devs strengh, solid base, can't wait for it to go 1.0 !
快点更新新章节把 期待期待
1、美术虽然挺好的,英文配音有点出戏 2、弓箭的自动标准比较差劲 3、有点太EEEEA了,希望更新快点
说实话,怎么感觉有点刮痧伤害,能不能就是提升一下伤害吗
还是很不错的,就是内容有点少,期待以后
아직 개발 진행중인 게임이라 부족한 부분이 많을 줄 알았는데 개발 중이라 컨텐츠 부족인 것 빼면 나머지는 다 좋음
[h1][b]以韩式巫术民俗改编的肉鸽游戏[/b][/h1] 《Aksun》是一款动作肉鸽游戏,以韩国传统巫术文化打造了一个暗黑深沉的鬼怪世界,玩家操控的主角将在不断轮回中进入被诅咒的罐子,挑战传说中的木头鬼王。 本作以俯视角展现,整体色调是类似于地狱的暗红,这是一个巨大的罐中世界,其中分布着各式鬼怪和陷阱。 整体玩法类似于《哈迪斯》,需要不断战斗来推进流程,其中选关部分采用了《杀戮尖塔》般的分支地图,玩家可规划后续路线,方便构筑。 角色初始武器是一对萨满之刃,以连绵不绝的近战压制为主,普通攻击以三次为一组,最后一次出手伤害更高。 武器还附带3个技能,前两个冷却较短,适合在战斗中不断使用,分别是突击和以自身为范围的AOE旋转,配合自带的冲刺动作可以做到多次出入战场的效果,对上一堆敌人也有应付的余地。 这里需要注意的是冲刺是充能机制的,如果连续释放会进入空窗期,此时遇到大范围攻击就不好躲避了。 而最后一个技能则补足了这一点,释放后角色进入全盛状态,伤害、暴击、攻速等属性提升的同时,冲刺次数也会全部补充满,由于这个技能冷却时间较长,清怪时使用有点浪费,适合对付Boss级别的怪物。 游戏在这套玩法上加入了武器刻印、鬼物等构筑内容,前者能够以各种形式增强普攻以及几个技能,比如为普攻最后一段附加剑气、释放技能时附带额外效果等,此外对局之外也有各类解锁和提升内容,算是部标准的动作肉鸽。 整体表现还可以,动作挺流畅,打击感也不错,不过画面老是给人模糊不清的感觉,白白浪费了出色的美术,这方面可以再优化下。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
정출 때 가격 오른다 하니 지금 매수 ㄱㄱ
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