
Fight, die, and fight again in this dark fantasy trollz-like roguelite. As a Yotun troll warrior, descend into the ever-changing, creepy dungeons of Durnar. Use a variety of Symbiotic Weapons and Bio-Mutations to slay enemies and heal The Father Tree.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You'd better fix last boss health points, it is not okay to hit and dodge a simple patterns for 15-30 mins, i'm scared to think how much time it will take on NG+, looks like you guys didnt really test ur product from common player view and just went through segments. Personally i like the game a lot but im not a psycho to sit a half of hour and do the same 3 moves its not cool, hope you can fix it and announce it in patch then ill recommend ur game for sure.
The studio behind the game is dead. The link to their website (on the store page) takes you to some scam betting site. And the bugs from initial release are still present in the game (mouse clicks don't register 25% of the time) Concept is fun, but execution is poor, and the studio is dead. If you can get past the clunky animations and UI, and the fact that attacks don't register every time, it seems alright.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game looks cool and has some ideas, but it's not fun. For 3 hours, I was fighting the same 4 enemies over and over, sometimes of a different color. Then I had a boring mini-boss, and the enemies finally looked different. However, the enemies didn't act different. You fought them so similarly to the first round that it wasn't notable. The correct tactic is to run away from everything, wait for an attack, and counterattack very patiently because nothing in the early game causes stagger. A slow hammer won't even stun a wasp. Most attacks are worthless, so you're repeating the same combos over and over (charge on hammer, followed by downward slam, back out... over and over). It's also a bit of a nightmare for new players. The game also does that Monster Hunter thing where it throws a bunch of text tutorials at you well before you need it. For example, it talked about how I can upgrade stuff at the home base, but I literally never upgraded anything because upgrading requires you to die, and I didn't die the entire 3 hours of playing. The tutorial teaches you how to move, attack, and use your "spell", but it doesn't teach you how healing works at all. The story is uninteresting. They throw a lot of names at you that you will never remember, and it's simultaneously trying to create an odd, eerie world, but also be funny. In English, at least, it was not funny. Your fairy companion is super annoying--so annoying, in fact, that you can turn her dialogue off in the system menu... So I guess they knew. She warns you of mostly unimpressive traps (shout out to the axe, that is the only cool one) and has a limited inventory space that's super annoying to manage. Speaking of minor annoyances, it's so hard to tell where you're teleporting. Collecting resources is a chore, and sometimes requires a ranged attack because they devs didn't test the hitbox of their character on certain hills. You have to hold down buttons to skip cutscenes that you've seen 10s of times, which wastes a second for no apparent reason. You also need to hold down a button to decide whether you want to look at the stats of the item on the ground. You can't pick it up and decide later--it permanently replaces your current item. In what universe would I not want to see the stats of the thing I am considering replacing my current equipment with? The art is great, the world is cool, and some of the animation are pretty sick. If the devs had asked themselves what makes a game fun and accessible, they had something here. But unfortunately, after 3 hours of giving it a good try, I will not continue.
TLDR; extremely repetitive.. and extremely slow to progress.. and when it crashes you lose all progress! and DO NOT press the button.. mean spirited devs... the thing that annoyed me straight away, was when you first start - healing isnt explained! and considering that is pretty much essential, they could have spent a few seconds on it rather than just about anything else they did explain! but the general game play loop is mindnumbingly boring and repetitive. as a result its not a game I can spend too much time on.. because once you die, you start with nothing but a basic weapon and some basic armour.. again... and it has VERY slow progression (you hardly ever find plans to try and complete a blueprint, mostly get these stupid 'story' pieces!).. and the combat.. is highly annoying.. the 'hit box' on some of the creatures is tiny.. you seem to be hitting it with these HUGE slashes you make .. but they somehow dont make contact! and you're constantly swinging the wrong way (one weapon is highly annoying.. he 'taps' his foot a few times before swinging!!).. even though you're facing the enemy.. some weapons are far more 'enjoyable' than others.. but the ranged 'spells' are useless (at least the ones I've come across.. and a grenade is like a dart instead of throwing.. it just 'fires' straight!).. you cant aim them! not the worst of combat mechanics I've come across.. but still very very bad. then they give you the option to 'skip' content...via the battery/transporter mechanism.. but then you'd be missing out on the VERY necessary upgrades you get at each safe house.. IF and that is a BIG IF the mod works.. I've put in multiple mods that I've collected (replaced the 'free' one.. and they DO NOT work as per the description!) ... plus you'd be going to a lower level with a basic weapon/armour and get smacked about (obviously intended when you're 'geared up'.. but they dont tell you that!!)! the game is only for time rich people that can spend hours in this constant loop of play for a few hours, then die to some unknown mob mechanic, rebirth, improve troll, die, repeat... but then it crashes on you, or becomes unresponsive (keys wont activate or respond correctly) or the boss disappears and wont reappear, so you 'abandon the event'.. and it wont let you restart it!! so you have to repeat the whole level all again.. cannot recommend for anyone let alone the time poor
I bought and tried out Arboria because it was on sale and I found the art style and general presentation of the game to be pretty interesting. Sadly, the execution is a bit lackluster. The game is very, very repetitive, the runs last a very long time (from what I can tell) with barely any variation in enemies. After over an hour of playing, I was still in the same biome fighting the same enemies in the same run with only one small mini boss, which doesn't give me much motivation to keep playing if I can never return to the hub to upgrade things unless I die on purpose or hours into a run. It lacks that nice feeling of progression many other roguelikes have as a result. There are a lot of minor annoyances - you have to send your currency back to the hub between each floor, but you can only hold a small amount (which I assume you can upgrade later), which stifles exploration early on as you fill up on it very quickly. There are a lot of different weapons and skills with blueprints to find, but it also feels a bit lackluster because they all feel floaty and it's difficult to really react to enemies when they sound and hit like a wet paper bag. Some weapons are also oddly annoying to use, like the sword which has a mechanic where you can button mash during the windup to increase strength, but it feels very off and causes you to get hit more often than not. Teleporting within a floor is needlessly annoying. Everything needs to be done by holding down a button for a second or longer, such as comparing equipment, or activating a chest...it gets annoying very quickly. From what I can gather from other reviews, this repetition doesn't really change that much and seeing how some people say that the game has a lot of bugs and gets very frustrating in the later floors, I am happy to not keep playing. It sucks because the style of the game is impeccably weird and it's visually impressive in its shoddiness, but it lacks a lot of QOL and additional polish from an (apparently) now-defunct developer. There's much better roguelikes.
giga słaby soulslike rougelite
[h3]SNAPSHOT[/h3] A strange but fun action game with a massive amount of progression + content [h3]OVERALL - 6.5 / 10[/h3] [h3]PROS[/h3] + way more content than it has any right to have + combat is pretty fun overall + lots of weapons / spells to unlock [h3]CONS[/h3] - maybe a little too much content - combat doesn't have a ton of depth - every texture is way too muddy - a lot of annoying bugs [h3]FULL REVIEW[/h3] This game is a lot but seems to clearly have been a labor of love. There's definitely a lot of annoying bugs and the humor is very strange / absurd but overall it's still a game worth playing. There's a massive amount of upgrades to buy + things to collect that will provide a ton of playtime for anyone wishing to beat the game multiple times over. Although the cutscenes in the game are a massive annoyance and there is no way to disable them completely, they are at least skippable so you will undoubtedly be doing a LOT of that. There is an insane amount of art / content in the game which makes up for a lot of these flaws and while I didn't end up playing completely through NG+ (or NG++) it is definitely a game that someone can easily spend 100+ hours on it if they so desired. I wish there was a bit more depth / strategy to the game and a bit less randomness to it. The mods / perks one can "install" each level are easily the most important things to get, but acquiring them requires a lot of RNG. While players can thankfully reroll mods to try and get the one they want, there is no way to guarantee them for the desired stat you want. This can leave players struggling to get any useful mods if their luck is bad - which seems to happen more often than not. Overall this game is worth playing for fans of the genre (even with the amount of annoying bugs that still exist), and definitely worth it if it goes on sale for something like 80% off like it is now.
too anal. the game boasts that we get to pick up where the last yotun die. no we dont. we start over with twigs. what just to be 3 swings and a dead enemy now turns into 15 swings but on the last high level area we died in.
Soulslike w stylu roguelite. A gra jest jeszcze dziwniejsza niż jej kwalifikacja, ale po kolei. Na początek rzucę tylko to, co mnie najbardziej gryzło - ta gra jest autentycznie BRZYDKA. I nie mówię tutaj o nieumiejętnie wykonanych modelach czy niskiej jakości teksturach. O gustach w sztuce się niby nie dyskutuje, ale przedstawione w tej grze postaci są najbrzydziej zaprojektowanymi jakie potrafię sobie przypomnieć. Do tego wszystko jest przekolorowane i pstrokate. Chyba nawet te dziwne potworki w Juice Galaxy się nie umywają, tam przynajmniej wiadomo było, że to żart, a tutaj to wydaje się na poważnie. Kolejne lokacje pokonujemy w typowym dla gatunku rogue- stylu: wchodzimy do pomieszczenia, oczyszczamy je z przeciwników, zbieramy przedmioty, walutę i korzystamy z ewentualnych 'wydarzeń', po czym lecimy dalej. Znajdujemy zejście na następne piętro, gdzie cykl się powtarza. Wydarzenia zazwyczaj sprowadzają się do "chroń tego miejsca przed X falami przeciwników". Gra też jest mocno nastawiona na grind i powtarzanie, co mało mi się podobało. Fabuła jakaś jest, dość dziwna, i poza intrem nieszczególnie dalej poruszana. Lata za nami jakaś wróżka niczym Navi z Zeldy i co jakiś czas komentuje wydarzenia - uważaj pułapka, potrzebujesz leczenia i tego typu duperele. Częstotliwość tych komentarzy można wyłączyć w menu co jest spoko, ale projekt tej postaci w połączeniu z jej zerową użytecznością w trakcie rozgrywki sprawiają, że wolałbym gdyby w ogóle jej nie było. Kilkukrotnie pomyliłem to fruwające dziadostwo z kolejnym przeciwnikiem (szczególnie jeśli w danej lokacji oni też byli zieloni). Poza wyglądem, gra najbardziej kuleje przy balansie, co jest częstą bolączką nienajlepiej zaplanowanych roguelike'ów. Tak i tutaj, sukces danej rozgrywki zdawał się w dużej mierze zależeć od tego czy udało mi się trafić na kilka OP przedmiotów, wszystko inne nadaje się do śmieci. Sygnalizowanie ataków jest niepełne i dziurawe. Niektóre mechaniki nie są prawidłowo wyjaśniane. Meta-progress jest miałki, zagmatwany, mało satysfakcjonujący i znowu zmuszający do grindu. Walka jest w stylu souls, ale bez staminy czy jakiegokolwiek znacznika zmęczenia, co zdawało się dziwnym rozwiązaniem. Bardzo rzadko trafiamy też na tarczę, więc i blok/parry to nie jest coś, z czego można często korzystać. Niestety zebrane do kupy powyższe cechy sprawiają, że gra sprawdza się źle dokładnie tam, gdzie powinna sprawdzać się dobrze - w dłuższym rozrachunku. W typowym souls, po śmierci możemy powtórzyć sekcję albo nawet wrócić pofarmić jak coś jest za trudne. Tutaj śmierć jest jednorazowa, przeciwnicy się nie odradzają, a nagrody są zazwyczaj niewarte zabawy. Klasycznych ognisk też tu nie ma, trzeba dojść do końca piętra. Do tego miliard przydługawych i kompletnie niepotrzebnych animacji (nawet jeśli większość da się pominąć). A, no i pomimo obsługi całej gry padem, w menu pauzy musimy sterować kursorem. DLACZEGO Nie miałem ochoty grać do końca, tyle czasu wystarczy.
这游戏动作设计有问题 手感太怪了
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