
In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 620 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Китайцы удивляют в жанрах соуслайка! Посмотрев стримы я как то нейтрально относился к этой игре и думал что дешевая поделка, но поиграв я понял что тут игра очень даже достойная и есть боссы с которыми не соскучишься. Игра уникальна тем, что тут нету привычной нами стамины\выносливости! Другими словами спамь атаку на противниках скок влезет или бегай сколько влезет на длинные дистанции. Тут есть крутые геймплейные фичи на выбор вашего комфортного прохождения: -Первый навык это парирования, которое даст вам приличное окошко чтобы отразить некоторые атаки врага и даст время чтобы нанести максимальный урон пока враг оглушен! -Второй навык это щит, привычная нами защита ничего необычного, гасит урон не полностью! -Третий навык это кровожадные когти, вы наносите себе небольшой урон и на время становится атака кровожадной, что дает бонус к атаки при полностью выполненном комбо! -Четверный навык самый драйвовый, это молнееносный уворот, он способен довольно быстро увернуться от любых атак и сократить дистанцию\отдалить между врагом и вами! Также понравилось множество разных поднастроек героя такие как: -обычная прокачка пунктов как в дарк соулс -ядра, вы можете вставить разные ядра чтобы улучшить вашу синхронизацию и энергию! -печати, есть основная печать которая дает статы и разные атрибуты для тактики и закрепляет от 4-5 маленьких символов(которых очень много в игре), для вашего предпочтения по геймлпею! -Оружие, шлем и одежка, также дают статы разные и визуальный стиль! Вообще игра очень даже достойная и интересная, за это она получает хорошую оценку в 8\10 баллов
The base game is a fairly good soulslike which eschews a stamina bar for a "Synch Meter". The sync meter acts as a seesaw which you have to balance between hitting enemies, not getting hit, and casting spells/using abilities. Balancing it to the top-end rewards extra damage, letting it tip to 0% results in you getting stunned/posture broke. It works pretty well. The story is fine, the English voice acting is sub-par, the environments are fairly good, the enemy variety is bad, the build variety is good, the action is solid. My biggest criticism is that a lot of the bosses are too susceptible to the parry, which feels overtuned in this game, but AI Limit is a solid 7.5/10 "hyper" souls like game. The free DLC was a pleasant surprise and a great celebration of the game. The ability to retry many of the bosses with scalable difficulty, a boss rush/gauntlets mode, and a surprisingly well-fleshed out roguelike mode that is I think maybe more fun than the base game. It is a fantastic addition to the game and would raise my overall opinion of AI Limit to an 8.5/10. Well worth the purchase and the playing. I look forward to what the team makes next.
Every year I try to complete at least one souls-like game. For this year I was browsing the category on steam and stumbled on AI Limit, and let me tell you this, what a gem this was. This game is amazing, the combat is nothing but top notch. They got the parry so right, and the dodge is also a great option. There is also the sync bar, which is their twist on the souls formula. This bar will replace your mana and posture bar, and also act as a buff/debuff system. It is super intuitive to understand, and gives a uniqueness to the game. It was a fun system to manage. Ursula and Loskid are absolute cinema fights. They got on my hall of favorite fights in all souls games. Story is instigating, you will be curious to learn what happened to the world, and wtf is this church, necros, pilgrims and everything else. I just loved this game. Do yourself a favor and at least give it a chance. I'm looking forward for a sequel or anything else this studio might release following the same formula.
I liked the environments at first, but they get really repetitive. Story is basically nothing. Music is nothing, just a few ambient tracks and the decent boss tracks. Gameplay is fun, but when the rest of the experience drags, I can't recommend this game fully. If there was a mixed option on Steam, I would put that, as there is clearly a lot of love put into this game. Unfortunately, AI Limit is on the lower end of quality Souls-Likes that I've played.
傻逼游戏,你要是个m那我没话说。傻逼作者,逆天机制,瞎填数值,傻逼明净骑士
剧情清晰明了,虽然简单但也完整,各种要素也都挺齐全的,玩之前期待不高,但这个质量让我挺惊喜,还不错!
好玩归好玩,二周目半虚化真是数数又值值啊,搞得被迫全程用那几把延迟弹反,再搭配近身超绝神经刀真是太有设计感了😋后期跑图全程雷电跟踪加霸体小怪,怪跑的比你还快,太好赤了😋
贫穷的制作掩盖不住制作组的巧思
I probably am not as big on this game as most other people for a few reasons. IMO the story is pretty whatever, and parts of the combat needed work. Despite that it was still pretty fun to play and beating Loskid was very rewarding. [b] 7/10 [/b]
唯一让我打差评的魂游。 两周目体验下来就给我的感觉很平淡,甚至恶心,就一很普通的类魂,非常普通,看评分这么高我还以为多好玩呢,真是期望越大失望越大。 首先是弹反,有人说机兵的弹反判定宽松,但挨不住几乎所有怪自带反直觉的快慢刀以及神经刀,简单的不用目押,难打的想目押都难。 死灵跟来了无双似的,各种快刀,攻击节奏混乱;机器人更是人均神经刀起手,这让我怎么弹,一个个背板吗,连起手都看不清血量就库库往下降。 地图,有一说一地图做的确实不错,但地图辨识度低,多数地形为镂空地形,没有护栏一不小心就摔死,加上死亡直接扣魂,让我探图欲望极大降低。 boss设计,全是一坨,也就圣子稍微好点,那厄休拉我也是弹反过的,但这种根本没法目押,各种快慢刀组合招➕神经刀,只能背板,我是真没看出这boss设计有啥好的,我敢说今天弹熟练后,一星期后再打照样不会。 部分地图堆怪严重,常常是一只精英怪➕几只小怪,或是加几个远程,或是几个精英怪。 误入包围圈小怪各种秀操作,你方唱罢我登场,偏偏主角韧性一坨。往往被乱拳打死。 在说说那雷步,这玩意确实轮椅,闪a都能锤死boss,但这种强行提升机动性的技能跟开了无双似的,偏偏boss也人均机动性拉满,这样造成的结果往往就是boss和主角各打各的。 可玩性很低,总体上就三种玩法,雷步,防反,法术。武器流派看似有区别实则也就是攻击速度和距离的差异,重击是很少用的,因为怪的攻击欲望很低,根本支撑不到一次满蓄,战技大多数是用来打压制的,导致多数武器战技可有可无。 最被过誉的类魂,不配九分,顶天7.5,抛开画质,不如堕落之主和卧龙好玩。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, French, Russian, Italian, Polish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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