
Enjoy action-packed flashy combat with incredibly satisfying combos and responsive controls! Numerous characters, each with completely unique playstyles and loads of unlockable moves & upgrades! This action roguelike sets the bar for fluid fast-paced action.
Modeled estimate, not a reported figure. How we estimate →
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About
Charismatic character designs with unique aesthetic styles and dramatic animations create an awesome combat experience.
Smooth controls, infinite possibilities of combos and ultra-responsive combat feedback create one of the best action experiences out there!
16 playable characters, each with distinctly unique combat styles and personalities to explore.
There are hundreds of moves for you to build around, plus countless elemental effects and legacy skills passed between characters. The possibilities are infinite. Time to make the best fighter of your own!
Dive into free crossover content featuring two indie legends: ICEY and Dead Cells!
Reunite ICEY with the Narrator and embark on a journey guided by his voice... or, you know, just ignore him completely. :)
Alternatively, embody The Prisoner and slash your way through a specially crafted Metroidvania-style zone, uncovering a brand-new original story.
Please Note:
All plotlines included in the collaboration content are completely unrelated to the original IP of the collaboration.
Please be aware that this game contains visual elements such as flashing screens that may trigger photosensitive epilepsy.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese*, Traditional Chinese*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
喜欢我建御雷神和伊邪那美的信息差秒杀投技吗,这种超高伤害代码杀投技除了恶心初见的玩家之外没有任何作用。好不容易胡了一把然后中一个投技直接变区。昨天和朋友玩的时候朋友一共八层死里逃生中了伊邪那美投技直接倒地就睡。 以及那个紫色感叹号,没有无敌技或者无敌技少的角色天然比其他角色缺一条腿。为了应对紫色感叹号导致新角色机制膨胀太快,霸体,闪避,格挡,无敌轮番招呼,导致BOSS机制也得跟着膨胀:雷姬模型小+光污染,打起来连人都看不清楚;巨神兵看似木桩但有很多无法受击脱离,中了一下后续直接掉大血量的招式;伊邪那美更是集DPS检测,双大招,代码杀超长时间判定投技于一体。 先给个差评吧,等等后续的新补丁,这游戏底子真的很不错,对于我这种爱玩动作游戏的算是不可多得的肉鸽,希望后续能在BOSS设计、角色平衡以及局内策略的选取优先级上再下下功夫。
神人91,天天瞎更新,角色一更一堆bug,联机网络不优化,pc跟pe合并联机也不整,天天人手不足,彩蛋,设计如此挂嘴边,单机也没做明白,联机也搞的一坨,我都不知道91的工作人员天天都在忙什么。
角色性能强,就是蘸豆爽。不过这游戏像可乐,不喝的时候总想喝,但喝了一罐爽完过了瘾就进贤者模式关了
好玩,巧就巧在我还玩死亡细胞和艾希,谢谢苍翼的联动让这两个我喜欢的角色又活了一次
满分动作,零分剧情。这剧情,真的还不如没有,纯浪费时间
主机端过来的,pc玩家还真是低人一等呢,角色全要买,剧情也没有,就多了个中文配音
Very fun roguelite, with gameplay extremely different from a fighting game (obviously / referencing the originals "Blazblue"). You'll never find something complex in the button inputs, it's more like x > x > y for combos instead of directions plus inputs and long strings, at most you can find things in the complexity level of ↓x > ↓x > ↓x > ↑y > ↑y or configurations of the like. Some characters can be more complex but even with those you can get by with basic combos. The characters and the powers you obtain in the rogue mode have enough variety to never being boring, and you can add different modifiers each run to personalize the difficulty in harder modes, a little bit easier, a little bit harder, a lot easier, extremely hard or things like that. Very recommended, glad this is not a gacha or something like that, and I would love to see more characters or scenarios in the future.
你出个雷姬,建御雷神,奥利朵这三个任意一个dlc都行啊,孩子馋boss好久了什么时候能上手玩一下()34h对肉鸽bd还不太熟悉,没怎么在意策略的事,全在玩潜能连招去了,动作方面很顶,但是肉鸽说实话确实很遭罪,要基本上中后期才能玩到角色的完全体,实在打不过也有轮椅玩,但是这游戏还是自己玩连招帅就完事了
Прикольный слешер-рогалик с хорошим количеством персонажей, даже не учитывая длс, и у каждого хорошее разнообразие навыков и комбинаций, правда нужно быть китайцем дабы держать в голове все возможные комбинации для минмакса дпс и красивой картинки. Плюсом есть какой никакой сюжет с небольшим саспенсом. Для любителей рогалик/платформеров подойдёт. ВСЁ ЧТО Я ПИСАЛ ВЫШЕ МОЖНО СМЕЛО ВЫЧЕРКИВАТЬ ♥♥♥♥♥ КАКОМУ УСКОГЛАЗОМУ ПИДОРАСУ ПОКАЗАЛАСЬ ХОРОШАЯ ИДЕЯ ДОБАВИТЬ АВТО-ЛУЗ АТАКУ БОССУ ФИНАЛЬНОМУ. ТЫ БУКВАЛЬНО ♥♥♥♥♥ НЕ ЗНАЕШЬ ОБ ЭТОМ НА ПЕРВЫЙ ЗАБЕГ, СИДИШЬ ЧАС ЖЕСТКО ПОТЕЕШЬ НА МАКСИМАЛЬНОМ УРОВНЕ ЭНТРОПИИ В ЭКСТРИМЕ И С 3 ДОП ЖИЗНЯМИ И 4 ХИЛКАМИ ОТПРАВЛЯЕШЬСЯ В ЛОББИ ПОТОМУ ЧТО У БОССА ОДНА ИЗ АТАК ВНЕЗАНО ФИНИШЕР КОТОРЫЙ НАДО ЗАДОДЖИТЬ В ТАЙМИНГ ♥♥♥♥ УСКОГЛАЗЫЙ ПИДОРАС КОТОРЫЙ ЭТО ПРИДУМАЛ Я НАЙДУ ТЕБЯ И ЗАСТАВЛЮ ЗАДОДЖИТЬ ВЫСТРЕЛ В ГОЛОВУ УЕБОК ИНАЧЕ БУДЕТ АВТО-ЛУЗ ТЕБЕ. Но в остальном игра столько же добротная всем советую.
Fun game solo or coop. My friend and i play games like this often so the challenge is ok we most of the time play Extreme 60-100 depending on the mood till this point all was fine after this point a buggfest starts after around 50% of a run when the builds get to roll at this point most of the time when u get 2 9k hit series the dps gets to mutch for the game to process and d-syncs skipping the level ok happens but the real fun killer sarts at bosses the ones with a 2nd phase not one time we go 4 the izanami kill and burst her so hard that the game just dosnt know what do do and spawnes us or the boss solo in the next arena making it impossible to reset the level or and the run so just alt f4 and newstart losing the progress in total nothing awardet not even like u died in that run just gon. I realy want to press recomend and i guess at the casual play level ur gona have a blast but at this point thil this gets fixed its so hard of a buzzkill moodkiller buggfest that i wont do that and hope the next updates do something to make it playable again.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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