
Unpacking is a zen puzzle game about the familiar experience of pulling possessions out of boxes and fitting them into a new home. Part block-fitting puzzle, part home decoration, you are invited to create a satisfying living space while learning clues about the life you’re unpacking.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing, loved every second but i am sad its very short and you're forced to quit after its done. i want more content or more stories
在百忙之中抽出几个小时通关的作品,感谢男神[url=https://steamcommunity.com/profiles/76561198426747673] 小玉[/url]的馈赠❤ 说实话玩到一半的时候,我承认我对这个游戏产生了一丝疲惫和烦躁,作为p属性大爆发的人来说,真正会让我认真坐下来专心搞规划的只有学习和工作,对其余事情一概都是“随性就好,一成不变难道不是太无聊了吗”,所以每个亮星阶段的强制修正环节一度让我非常痛苦,以至于到后面有过“赶紧结束吧,赶紧结束吧”的想法,尤其到2018年好像整理了八个屋子感觉天都要塌了XD星星亮起的时候甚至有种长舒了一口气的感觉。 但我并不觉得这不是一个好游戏。 刨去游戏本身高度正反馈的整理音效(全场让我感到最解压的点)、温馨可爱的像素元素,在退出游戏的那一刻我不禁开始反思我自己,到底是从什么时候开始彻底变成了神色匆匆的无聊大人?明明在整理现实生活中的房间时经常会因乱序归位而喜悦,但不知从何时开始,身体的疲累渐次腐蚀心灵,越来越多的小事变成“负担”,感知色彩的能力似乎在逐渐离我远去,游戏明明只是“游戏”,却让我轻易变得暴躁,我似乎很久没有彻彻底底沉下心来,问问自己,这真的是我理想中的样子吗? 有些扯远了。但能通过一款小游戏让我获得一些思考,我实打实感到欣喜与感恩。 说回剧情本身,其实最最打动我的一个细节,或许也有很多人注意到了 [spoiler] 2010年的女主作为一个完全的客体,“搬进”了男友的房子,她的一切只能隐藏,引以为傲的奖状无处安放只能放在床底,她是拘束的、被迫加入的,而不能亲手创造些什么。所以到了2015年我看到她的家里住进了新的女孩,有那么一瞬间我是紧张的,我担心那个或许突然或许预谋已久闯入的女孩,我害怕她会变成第二个女主。 还好,在2018年的时候,她们共同拥有了新的家。她们可以在夕阳下奏响吉他,不必计较谁是谁的附庸,这是最最让我长舒一口气的地方。[/spoiler] 还好,一切都是这样的happy ending。
"Unpacking" is not what I expected. I thought it was going to be a 'cozy' puzzle game where you move into a room, arranging your belongs to suit your tastes. And, well, I guess it is that, mostly. What I didn't expect was that it would also tell a subtle tale through its mechanics. Because in "Unpacking", you aren't unpacking YOUR belongings. You're doing the moving for a faceless and nameless protagonist and, in doing so, learning about her likes and life. You pick up quickly that she enjoyed art as a child and she played tabletop role-playing games in college. You can tell her first serious relationship isn't going to end well when her partner gives her practically no room for her belongings. You realize she's made it as an illustrator of a children's book when you unpack a half-dozen copies of the same volume. The game doesn't tell you any of this directly; it only hints at it through what belongings she keeps and discards through her various moves. It's actually rather touching (if a bit voyeuristic). It's not much of an actual game, though. There's a slight bit of puzzling to it; there's only limited space where you can put all the items, and certain items are only allowed in certain rooms (roach poison, for instance, has to be put in the kitchen). You're still given a lot of leeway, however, and it's never really difficult (the only part that caused me any hardship was figuring out where to put the protagonist's diploma in her 'first relationship' move; there was no available wallspace to hang the thing. The answer was to hide it under the bed. Like I said, that relationship wasn't going to last). It's also not a very long game; I finished it in around two or three hours. You can add some longevity to the gameplay by finding the item combinations that unlock the various achievements, but even then I can't imagine it'd give you more than a couple hours extra. Personally, I would have preferred --and was expecting-- something a bit more sandboxed and puzzley; an opportunity to make these rooms more 'mine'. Still, even if it wasn't quite the game I wanted, neither can I say I was disappointed with the experience. It was clever, it was sweet and it didn't overstay its welcome. It was an unexpected surprise and while I can't imagine I'll ever play it again, neither am I sorry I spent the few hours I did with the game. It was a nice change of pace from my usual.
I am really glad I got this on sale because I would've been pretty disappointed having only played 2.5 hours if I'd spent $19.99 on this game. It's amusing and satisfying enough but way too short. Instead of trying to cram a storyline in, more variety in the objects and places would've been better, especially with how short the game is. Maybe I'm missing something here.
3/10, I did not like this game at all and couldn't bring myself to finish it for multiple reasons. I walked in thinking that it would be a calming organization sim in which you would be able to choose where you want to put things. Instead, it acts like a puzzle game, in which you are given a ton of items and very limited space to put them, a trait only exacerbated by the fact that there are perfectly reasonable places for items that are just completely invalid for some reason. I know that there is an option to enable "put things wherever," but for some reason it's under accessibility, which seems like a not-so-subtle nudge by the devs to make you feel incompetent for not following their rules. The original, unaltered version of the game feels less like a game of choice and aesthetic freedom and more like a "guess where the game wants you to put this doll" simulator. I also feel like the choice to make the items sort of "reveal" the personality of the character that, I guess, you are playing as(?), was a somewhat bad decision. Part of the draw of the concept of a game built around organization is that in organization you can express yourself, a bit like art. In forcing the items to be very specific to the character you are organizing for it takes away some of the creative potential of the game in my opinion. Overall a good premise with subpar execution and a lot of iffy design choices. I wouldn't buy unless you like somewhat unintuitive puzzles and would relate a lot to the character you are organizing for.
Joguei esse jogo anos atrás, na época eu estava me descobrindo LGBT e vivia com a parte homofobica da minha família, esse jogo foi muito bom pro meu mental ver um casal LGBT feliz. Amo muito esse jogo e sempre guardarei na memoria, um dia terei uma arte desse jogo tatuado em mim. Obrigado por terem feito esse jogo.
Я ожидала, что буду часик-другой распаковывать вещи в спокойной игре, а в итоге схватила экзистенциальный ужас в начале, прошла путь к возрождению, и в конце рыдала как тварь от эмоций и пришла к выводу, что это самое трогательное во что я играла за последние пару лет
Si tienes así un día medio tonto...que quieres perder el tiempo, lo recomiendo. Yo he tardado 5hrs en sacarme el 100% porque soy demasiado perfeccionista, pero en realidad, si coges y lo haces rápido, en menos de 3-4hrs lo tienes, no está mal si no tienes nada mejor que hacer con tu vida. Le doy un 7,5 a este juego.
A cute and relaxing pixel organizing game. It's one of those games where you can just turn your brain off after a long day! Although I highly recommend picking this game up at a discount due to the amount of content this game offers. Other than that, this was an enjoyable experience for me. The aesthetics of this game is very pleasing and pretty to look at, while the soundtracks are effective at setting out a serene mood. I originally picked up this game because it looked cozy, but what made me love this game even more while playing was the passive storytelling through the environment! Most interactable objects in the game tell a story itself, whether it's not through the setting or the quick little P.S. after a level completion. And the ending is SOO WHOLESOME!!! A great game to organize and relax! P.S. There is a setting where you can place items anywhere for those who want to know!
Самое странное в этой игре — то, что к ней вроде бы и не придерешься. Я ведь прекрасно знал, что покупаю симулятор распаковки коробок. Никаких иллюзий насчет жанра не было. Но когда пошли финальные титры, в голове остался только один вопрос: «И ради этого я потратил три часа жизни?». Нас обманывает не маркетинг, нас обманывает сама концепция. Игра пытается выехать на дешёвом уюте — этот пиксельный чайничек, этот милый щелчок, когда ставишь книжку на полку. Нас усердно пытаются погрузить в чужую жизнь, заставить сопереживать взрослению пиксельного человечка через его кружки и плакаты. Но за этим нет ничего. Это стерильная, искусственная драма, сделанная по всем канонам безопасного инди-дизайна. Инструменты здесь работают как строгий надзиратель. Игра притворяется медитативной, но стоит тебе проявить хоть каплю индивидуальности и положить вещь туда, где она кажется логичной тебе, интерфейс начинает истошно мигать красным. Нас заставляют разгадывать чужую, порой весьма сомнительную логику расстановки обуви и сковородок. Зазор между объектами раздражает, хитбоксы кривые. В итоге вместо расслабления ты получаешь три часа рутинной работы чужим грузчиком. Если это и есть то самое «высокое инди-искусство», о котором все кричат, то индустрия окончательно свернула куда-то не туда. Хотя и тут странно. Зато захотелось спать. Из плюсом. Всем пис. можно идти спать. получается наврал - медитативная. сюжет лол конечно.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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