
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world.
Aeons after his defeat by the hands of man, the demon God Adyr’s resurrection draws nigh. As a fabled Dark Crusader, journey through the realms of the living and the dead in this expansive RPG experience to overthrow Adyr once and for all. Featuring colossal boss battles, fast challenging combat, and deep, immersive storytelling.

Journey across two expansive, parallel worlds - the world of the living and the dead - with each harbouring its own pathways, secrets, treasures… and foes.

Choose from 100s of unique weapons, from heavy-hitting flails to rapid-fire crossbows, or forgo metal for magic with devastating attacks of the arcane.

Personalise your character’s appearance before selecting one of nine varied character classes. Whichever starting path you take, develop your own playstyle by upgrading stats and weapons.

Experience the campaign alone, or unite with other players in online co-op. You’re free to journey together for as long as you desire, with the option of both casual and full shared progression sessions - where both players save all progress. Alternatively, use your Free Friends Pass to invite anyone to join your game regardless of whether they own a copy themselves.

Includes over 70 updates, including the widely acclaimed version 2.0, vastly improving the overall experience with a fully revamped combat system, significant performance enhancements, rigorous difficulty balancing multiple new questlines and modes, and an array of new Quality-of-Life features.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 631 reviews with recorded playtime.
Reviews
Themes across 630 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is far from perfect. But you have to give credit to the devs. Instead of abandoning the game after its disastrous launch, they showed real passion for their project through a major relaunch with many improvements and ongoing support. That’s something very rare in the gaming industry these days, and I think that deserves some appreciation. I would definitely recommend the game, because despite its minor flaws here and there, it’s a good game overall that I personally really enjoyed.
Lords of the fallen is a great reboot/remake of the original 2014 Lords of the fallen by a different studio. This game offers it all, lets talk about it. Pros: Graphics - Top tier visuals and graphics with amazing detail in the enviornments and gear / weapons. Bosses look intimidating and some even look grotesque in a good way. The animations are smooth and quick and the effects are beautiful. The umbral world looks dark and gritty with some creepy areas. Visually the game is stunning. Bosses - The boss battles are epic. Theres so many in this game with plenty of optional bosses too. It is truly an epic souls like in that regard. gear/items - The game has ALOT of items, with an insane amount of builds possible. With a large amount of starting classes fitting multiple playstyles, you will find something here you enjoy guaranteed. I tend to go for dual dagger builds, but radiance strength builds are fun too. Level design - The game has the typical level design of a souls game, with alot of short cuts, hidden areas and interconnected areas creating one large nearly seamless world. Music - The music is pretty good in the game, with the boss battle music really standing out the most. Otherwise, the ambience of the levels will keep you company throughout. Co-op - you can play this entire game aside from the tutorial in co-op with shared progression. It doesnt get better than that. Cons: Bugs - I ran into a few bugs in this game. NPC's randomly glitching and you cant talk to them. Levels glitching with textures freaking out and walls/floors disappearing resulting in me falling to my death. Its minimal but it is there and its crazy because this game has been out for so long and has gone through so many changes I would have hoped they ironed this out by now, but even though it barely happens it still did happen and its annoying when it does. Story - The story is okay in this game but ultimately it was fairly forgettable for me. I play this game mainly for the gameplay and you will definitely find it here but the story itself is really average at best with some stand out random cool moments. I found the world setting itself to be more interesting than the characters in it if that makes sense. Overall i really enjoyed Lords of the fallen. I played it completely on console prior to playing it on steam and currently am going through a few characters on this platform. Highly recommend whenever its on sale to pick it up, the cheaper the better. Thanks for reading.
I had a really good time with Lords of the Fallen. It's not a perfect game, but it delivers a unique dark fantasy experience that kept me hooked from beginning to end. The atmosphere is probably its strongest aspect. The world is gorgeous in its own grim way, the locations are memorable, and some of the mechanics feel like a breath of fresh air. Exploring the Umbral realm and switching between worlds adds something different to the usual souls-like formula and makes the game stand out. That said, it definitely has its flaws. Some areas feel almost empty, while others throw an absurd number of enemies at you. Even worse, enemies can behave unpredictably, wandering around or attacking in ways that don't always make sense. Another thing that annoyed me was the weapon collision system. Swinging a massive two-handed sword only to hit a single enemy, even when several are standing right in front of you, never feels satisfying. The game never waits for you to catch your breath. It keeps pushing forward, trying to kill you at every opportunity, and because of that I eventually switched my playlist to death metal with bands like Frozen Soul and Enforced. It just matched the brutal atmosphere and relentless pace of the game. The bosses are enjoyable, the world design is excellent, and some of the mechanics are genuinely creative. Overall, Lords of the Fallen isn't flawless, but it's a solid and memorable souls-like with an incredible atmosphere that I genuinely enjoyed. Score: 8.5/10
Lords of the Fallen (v2.5) https://steamcommunity.com/sharedfiles/filedetails/?id=3763388115 [b]POSITIVES[/b] + große, zusammenhängende, schaurig schöne und epische Spielwelt voller alter Gemäuer, verfallenen Tempelanlagen, nebliger Sümpfe, vereisten Gebirgen und einer brennenden Stadt + alles ohne Ladezeiten + Unreal-Engine-5-Grafik + bruzzlige Feuer- und stimmige Lichteffekte + Zwischensequenzen + düstere Atmosphäre + epochales Leveldesign + panoramahafte Weitsichten + stimmige Soundtracks + 9+1 Startklassen die sich stark unterscheiden; den Dunklen Kreuzritter schaltet man aber erst am Ende des Spiels frei oder schon vorher per DLC + 6 Attribute: Stärke, Agilität, Beständigkeit, Vitalität, Strahlen und Inferno + unverbrauchtes Umbral-Konzept mit einer zweiten Realität und dem Wechsel zwischen den Welten (siehe aber auch unter Negatives) + viel mehr unterschiedliche Gegner als in den Dark-Souls-Spielen + groteskes Gegnerdesign + Parade mit jeder Waffe möglich (im Gegensatz zu anderen Souls-Spielen) und mit Schilden ist das Zeitfenster noch deutlich größer + Gegner können über Abgründe getreten werden + diverse Quality of Life Verbesserungen: Sprinten wird sofort abgebremst wenn die Laufent-Taste losgelassen wird, so dass man nicht mehr ungewollt in die Tiefe stürzt, präzisere Dashes, besseres Anvisieren und wuchtigeres Trefferfeedback (alles seit v2.0) + problemlose Performance ohne jegliche Ruckler (seit v2.0) + stellenweise deplatzierte und chaotische Gegnerdichte wurde zurückgefahren (seit v2.0) + kostenloser Freundespass um das komplette Spiel im Koop zu spielen; man muss aber etwa gleich weit in der Geschichte sein (maximal ein Boss Unterschied) (seit v2.0) https://steamcommunity.com/sharedfiles/filedetails/?id=3763393473 [b]NEGATIVES[/b] - Datenschutzerklärung UND Endnutzer-Vereinbarung muss erzwungenermaßen angenommen werden (so einen Quatsch will ich auf Steam nicht sehen) - Easy Anti-Cheat auf Kernel-Ebene - Wasserdarstellung und Wasserspiegelungen sind weniger hübsch - Bewegung im Wasser ist nicht nur ein wenig langsamer, sondern lächerlich langsam - Haar- und Felldarstellung nicht zeitgemäß - Kampfanimationen wirken manchmal ungelenk und unrealistisch (also nicht so flüssig wie andere Soulslike) - seltsame, nervöse und hektische Laufanimation - keine deutsche Vertonung - unintuitive Tastatureinstellungen und fummelige Steuerung bei Fernkampfwaffen, Anvisieren und Umbral-Lampe - Umbral ist optisch zu eintönig, bringt zusätzlich noch einen nervigen Zeitdruck mit sich und ist nicht selten Stress pur - Gegner-Auswahl und deren Kombinationen vor Ort wirken öfter unpassend und wild zusammengewürfelt - ausartendes Bossrecycling - Bosse übertreiben es mit ihren hektischen, sichtraubenden Geschossen und unübersichtlichem Magiegespamme (hier bevorzuge ich weniger Sylvester und mehr Entschleunigung und dezentere Magie) - Sitzungspasswort wird nicht(!) gespeichert und muss vom Host jede verdammte Sitzung neu eingegeben werden - wenn man kein neues Sitzungspasswort vergibt (s.o.) treten plötzlich ungefragt fremde Spieler dem Spiel bei sobald man hostet - sich überlappende Menüs, so dass unklar ist was man gerade wirklich anklickt (passiert auch im Tutorial) - und dies hat in meinem Fall vermutlich dazu geführt, dass ich selbst plötzlich Koop ungefragt im Spiel eines Fremden drin war - als Folge davon war ich an einem ganz anderen Ort, der dann meinen neuen Spielfortschritt darstellte (inklusive eines halben Dutzend Achievements die nicht die meinen waren) - und da ich dann zwei Charaktere angezeigt bekam und dann den löschen wollte, der mit dem fremden Spieler verknüpft war, wurde statt der mit diesem, mein normaler Char gelöscht; das war dann der Punkt an dem meine Bewertung negativ ausfiel https://steamcommunity.com/sharedfiles/filedetails/?id=3763394908 [b]FAZIT[/b] Das Soulslike-Action-RPG Lords of the Fallen von Ende 2023, oft auch als Dark Souls 4 bezeichnet, ist der Nachfolger und Reboot zum bizarrer weise gleichnamigen Spiel von 2014, welches damals vom deutschen Entwickler Deck13 gemacht wurde. Den mangelhaften Vorgänger musste ich damals leider bereits nach dem ersten Boss aufgrund eines Bugs abbrechen, weshalb ich diesen neuen Teil lange ignoriert habe. Mittlerweile gibt es von diesem neuen LotF (2023), das ebenfalls eher leidlich gestartet ist, mit Version 2.5 eine Art Enhanced Edition mit 67(!) Updates, die das Spiel nochmal stark verbessern. LotF hat nun den Feinschliff erhalten, den es schon bei Release gebraucht hätte. In der Third-Person-Perspektive bekämpft man wieder finstere Kreaturen hauptsächlich mit Nahkampfwaffen, aber auch mit Hilfe von fummeligem Fernkampf und Magie. Die wunderschöne, düstere Spielwelt bietet eine erstaunliche Architektur und eine bedrückende Stimmung. Zentrales Spielelement ist die im Grunde innovative „Umbral-Laterne“ mit der man als Lichtträger zwischen den Ebenen der Lebenden (Axiom) und den Toten (Umbral) wechseln kann. In letztere Paralellwelt wechselt man übrigens auch unfreiwillig, wenn man stirbt. Aber in jene strömen immer wieder neue und stärkere Gegner im Gegensatz zur ersteren Welt. Das Konzept der Parallelwelt ist aber auch zugleich ein Fluch des Spiels. LotF ist eines der leichtesten Soulslikes, was ich persönlich als angenehm empfinde, da ich nicht unzählige Male Dinge und Abschnitte wiederholen möchte um weiterzukommen. Das Spielgefühl empfand ich als etwas träge, auch wenn die Ausgestaltung des Charakters flexibel ist. Auch ein ständiger Begleiter ist Stress und Frust, was im Rage-Quitt meiner Koop-Mitspielerin geendet ist. Ich vergebe diesem, mit der heißen Nadel gestrickten Spiel (siehe auch die Anzahl der benötigten Updates), aufgrund der chaotischen Ereignisse (s.o.) und meinem dadurch gelöschten Charakter einen Daumen nach unten. Somit wurde ich von beiden LotF-Spielen (2014+2023) enttäuscht. Auch LotF II ist damit von meiner Wunschliste geflogen. Wenn ihr an weiteren Reviews von mir interessiert seid, dann folgt meiner [url=http://store.steampowered.com/curator/10868887-Dark-Chummer%27s-Reviews/?appid=63110]Gruppe[/url].
To start off, I LOVE this game, and imho the "mixed" reviews should be ignored completely. At its core, this is a Dark Souls 1 "clone" with very unique mechanics, the umbral lamp, umbral realm and vestige seeds. Expect deep lore, engaging combat/gameplay, crisp audio and gorgeous graphics. https://steamcommunity.com/sharedfiles/filedetails/?id=3751366038 Here are my notes of positives/negatives. [u]Positives +[/u] - Art style is grimdark - Boss design - Build variety - Combat is weighty, long combos - Co-op is seamless & works great 95% of the time - Customization or "fashion souls" - Difficulty, unless you have a good build - Gear variety (armor, catalysts, weapons, etc.) - Graphics - Music (haunting and beautiful) - NG+ modifiers (make the game easier or harder) - Photo mode & 3D photo (Captures whole scene and area) - Sound design (ambience, combat, items, music) - Tincts (color sets for any and all armor) - Umbral concept (gimmicks, monsters, puzzles, world) - Vestige seeds (make your own bonfire) - Others- Little details - placement and visibility of your equipped catalysts being shown on your belt - unique animations for things like resting, upgrading character and/or items etc. - your character on the title screen and the in-game cinematics I am surely missing things that I like/love about it [u]Negatives -[/u] - Boss cinematics (some are far too short and drop off unexpectedly) - Co-op CAN be very buggy (friend and I both experienced static character that could only "float" around and not interact with the game whatsoever until death, which reset the bug) - Enemy variety can feel weak towards the late game and could have seriously used a.) entirely new enemies (more) or b.) same enemies with new skins and movesets - Enemies (some not all) are a bit over/under tuned, either doing way to much damage or not enough - Floaty feeling character (this only happens when you are sprinting and not locked on to anything while making turns and is hardly noticeable) - NPC's like vendors constantly repeat the same 2 sentences every time you go back and forth through their menus - Quests are highly convoluted and confusing, requiring guides to understand what to do/where to go. Finally I will say this... the game had a rough start and could have become abandonware in the midst of all the hate that it gets (even to this day), and that is precisely why I am writing this review. The developers have gone above and beyond what us "gamers" have come to expect from devs these days. They doubled down, fixed and improved their game, made it what it was always meant to be (A highly stylized and unique "souls-like"), AND made me a loyal customer, excited af for the next installment of LotF... If you love "souls-likes" I would recommend this 1000% To strive in darkness, In light we walk.
单人:6.5分,食之无味,弃之可及,类魂游戏值得去游玩的一部 但是可以联机!8分:因为可以带上你的《损友》一起去折磨,赤大芬!!!好赤啊!!!ps:通关已疯! 优秀的地图设计: 一: 真正的无缝开放世界地图,不像匹诺曹或者明末那种箱庭室的地图设计,而是以一个天空之桥为中心而设计的开放世界地图,所以地图之间真的是互相联通,有联动,每次打完一块区域回来,就能回到最开始的地方,充满惊喜!风景很好看!非常有自己作品的特色! 二: 碎片化但是带有探索和理解的剧情体验: 类魂经典的碎片叙述加全程谜语人,但是本作带有提灯这一道具,打完boss之后可以通过它去了解部分的故事,路上也有这种对话和场景,所以说在带有一部分故事的背景下,我常常能去联想和自己通过感受去大致了解他们凄惨的经历! 三:独特的游戏设计风格 我觉得表里世界的这一设定很让我眼前一亮,作为核心的玩法,不仅仅是贯穿了整个游戏的叙述,也贯穿了我和朋友开图的游戏体验!两个世界的反差很大,风格各异,美术在线,在地图探索的时候,在表里直接穿梭也是一直非常新鲜的体验 以上是夸,我要开喷了!!! 四:怪物种类跟tmd恐龙灭绝一样少,还有怪物设计简直就是一坨狗屎,脚填的数值,最恶心的就是在后期给你整一块来个组合技! 前中期的怪还好,但一道后期,这作者想tm跟你拖游戏时间一样不想让你早早的结束,塞了一堆粪怪,堆怪跟tmd打doom或者说bf一样大战场似的,说吧,要我命直接在复活点等我就行了,那个远程和法师简直就是超标,远程王朝了,一个火球给我干开线了! tmd你怪物是量产的我懂,但是为什么前脚刚打完的boss,后脚就变成了精英怪一样到处刷,还有就是狗子,弓箭手这两个换一个颜色就给我端上来了,素材复用这一块牛魔可以的 里界怪物更是少的可怜,来来去去的就那两三个,作者可能也知道怪物少,所以就多给你堆一点怪,真tm恶心打的 还有就是boss完全没有交互,反弹的收益少的可怜,处决作为类魂里面的奖励,我在boss身上只打出了一两次,回合制游戏,你一刀我两刀,然后突然发疯,快慢刀送走 这还是已经优化了很多次的版本,已经变成宝宝巴士了,不敢想先驱们是怎么吃的下这一坨大芬的,向先驱致敬!
I only played this game in the 2.5 version so my review is based solely on this version of the game. Lords of the Fallen (2.5 being the version I played) is an amazing comeback story and one of the most innovative soulslikes available today if the launch version is as bad as people claim, because I LOVE this game. The dual realm mechanic, seamless world shifting, and exploration of both add fresh ideas that make the gameplay feel creative rather than derivative. Combat is satisfying but i do think jump attack should be a thing, the atmosphere is outstanding, and the new mechanics are a strong step in the right direction for the genre, proving that soulslikes can evolve while still respecting what made them great in the first place. Can't wait for the sequel. Meanwhile this is gonna take me a minute to 100% because the guys that created the achievements for this went a little too far. GG
After putting it in the backlog for a few years i finally got to playing Lord of the Fallen, For me It is a mostly enjoyable game that is held back by a couple of design flaws, Pros: Great graphic the game look quite stunning and the dark fantasy vibe while being derivative is still done well. The game performance is also much improve compared to before , i ran the game at cinematic/max setting with DLSS quality and it remain stable most of the time hovering between 90-144 fps with a few fps drop sometimes. The game also offer great customization for your armor, allowing you to change the color of your armor to your liking using the "tint" system. There are also a good amount of unique set in this game ranging from the usual light > medium > heavy The magic casting system is another strong point , you don't have to cycle through spell with the d pad like in Fromsoftware game. You just need to hold the button for your catalyst (For me this is LT) and your face button will cycle between the spell which make it much smoother to use spell in the heat of battle. Combat is pretty decent and is mostly enjoyable compared to before where you just slip and slide all over the place. Cons: The dual world feature of the game while interesting in theory just doesn't work as well as it should. A lot of times while exploring you have to swap in and out of umbral world just to make progress and to me it create a lot of friction gameplay wise. The worst example i can name is the umbral parasite that make enemy immortal unless your destroy it. While 10+ enemy is running at your face trying to kill you good luck finding time to pull out the lamp and lock yourself into a 3 second long animation just to be able to kill an enemy. The second con and the biggest gripe for me is the amount of enemy gank squad present in the game. This is very similar to Dark Souls 2 where the dev just throw a ♥♥♥♥ load of enemy at your face without careful thinking about your enjoyment . There so many time where i was just surround by multiple mobs that has 3-4 high hp elite enemy, 4-5 annoying ♥♥♥♥♥♥♥ enemy such as dogs or flying bugs with the extra 2-4 ranged enemy lobbing projectile at you. This is not even mentioning the fact that in umbral world enemy can constantly spawn in behind your back making it miserable at time to fight through. Last thing is the lack of challenging and difficult boss fight. I played on the newly added "Veteran Mode" for my 1st playthrough which make the boss harder and more aggressive but still find it super common for 1st try a large majority of the boss. The boss design is mostly ok but their lack of a challenge doesn't feel great since the souls like gerne is known to have high quality boss fight. Overall due to the dev efforts of patching and improving the game since launch i would give the game a 7 out of 10. If your are a souls addict like me and also enjoyed dark fantasy setting you will still find enjoyment here just keep in mind that there are a numbers of flaw holding the game back. If you want to play this game i highly suggest you buy in on sales if possible since the 70% discount help to sweeten the pot quite a bit. I do have a lot of respect for the dev team for fixing up the game as much as they can and i hope that they learn from their mistakes since the sequel of the game is coming next year (Q1 of 2027)
抛开粪怪多,怪物种类数量少,BOSS战设计一般,影界堆怪严重,怪物仇恨距离太长,梯子不明显,物品光点看不见,意义不明的伪造成光点的大鸟,篝火点位置糟糕,临时篝火点放置位置太随意,有的时候需要365里路,明目张胆的把刚打完的BOSS变成精英怪乱放,三个精英怪凑一起就是一场BOSS战,NPC太多认不清还都是谜语人,支线容易断,太缺魂了买不起东西,捡的东西要在背包找半天是什么,装备要求的属性过高,优化不太行,部分地图太黑之类的问题的话 确实是个还不错的游戏,因为我是图性恋,舔图给我舔爽了👍 话说兰型熊人你到底是谁,我已经给你报仇了十几个小时了,你为什么老是死
I just want to preface this with: Im not a souls like player. I have never played Dark Souls, Elden Ring, Sekiero, Lies of Pi or Bloodbourne. I played LOTF (2014) bc I got it on Games for Gold over 8 years ago but i didnt know it was a souls game, felt like a hack n slash RPG and i never got more than 2 hours into it (even though i remember enjoying it). Also: I knew i didnt like souls games bc i tried Dark Souls 1 and never got more than 30 mins in. Too hard. Im bad. Ok with the disclaimer out of the way, lets get to the review: So i go into this game mostly blind. I saw it on sale and the aesthetic, armor and weapon design and authenticity attracted me to the game. I knew at this point it was a souls like so i purchased the game expecting to refund it if i didnt like it. Now its probably my favorite game of all time and if not, its certainly in the discussion for top 3. Story: Its a soulslike. So you piece things together through the level design, item descriptions, what you can glean from NPCs and various promotional material. One thing i *think* LOTF does differently is with the Stigmas. Stigmas are ghost like images that you can interact with and they give a short flashback scene like that game The Division. Ultimately, LOTF has a rich and intriguing story that involves 3 separate gods vying for control of the planet and how that has shaped its inhabitants. There are some heroic elements, some redemption elements, some tragic elements and some down right disturbing content. Its the complete package. I was so intrigued I want to do multiple playthroughs and finish all side quests - something no game has been able to do for me in the better part of a decade. Graphics: its Unreal 5. so of course it looks amazing. I dont want to spend too much time on that because all Unreal 5 games look good. Instead I want to focus on the design. There is real world application and authenticity when it comes to armor and weapon designs. Of course there is a flair of fantasy to give the world character but for the most part, the armor you wear looks like something youd actually wear. This adds to the immersiveness and keeps you wanting to chase fashion. I have to give the devs massive props for the world building too. The world of the living and the world of the dead are so contrast, I know they took inspiration from Legacy of Kain: Soul Reaver. Seriously, these guys built two whole games on top of each other for players to roam and explore. The architecture on the buildings are straight awe-inspiring. Idk if they were modeled after irl cathedrals and what not, but it looks like they may have been. Absolutely stunning. Combat: Ok listen, this is coming from a guy that thinks Middle Earth: Shadow of Mordor has the best combat the industry is able to produce. So imo, combat is really clunky overall. Its just never going to compare to Mordor. So with that being said, i think its passable in that you can weave heavy and light attacks and there are a lot of buffs and spells too. Its kept me engaged bc when i do hit that perfect block and can follow up with RB, dopamine releases in waves. I also want to state that i have reviewing version 2.5 that was released in Dec 2025. I know this game had a lot of problems on release and it needed like a dozen patches to become peak. But, it is peak now. And thats where im reviewing it from. This is the best version of this game and its a 10/10 fantastic game. This has rekindled my joy for exploration and puzzle solving. Using the realm of the dead to find alternate routes or find a rare item. . . no quest markers, no map pings, no goal really. Just the game and you going about trying to figure it out pure video games Gives you that feeling you had when you were a kid with a new game and zero knowledge or guides to follow or watch hours of cutscenes instead of playing the game. Lords of the Fallen 2023 is an amazing ride and Thank you CI Games and Hexworks Studios for revisiting this franchise and creating something truly remarkable.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Ukrainian, Traditional Chinese, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Jurassic World Evolution 3 | $25.5M | 12.4K | 93% | $59.99 |
| ATLAS | $25.4M | 42.9K | 47% | $29.99 |
| Assassin's Creed® Syndicate | $25.5M | 32.8K | 80% | $29.99 |
| Maneater | $25.4M | 25.8K | 87% | $39.99 |
| Total War: EMPIRE – Definitive Edition | $25.4M | 37.8K | 91% | $24.99 |
| Enter the Gungeon | $25.5M | 89.4K | 95% | $14.99 |