
Clean your worries away with this relaxing renovation simulator! Buy, fix, sell, and become a local legend. Or grab your power tools and build anything from scratch! With the online 2-4 players co-op mode, you can play both in sandbox and story mode together.
Modeled estimate, not a reported figure. How we estimate →
About

It’s time to invite your friends to House Flipper 2 and dive in together thanks to our free Co-op DLC! With cross-platform support, whether you’re on PC or console, up to four players can team up in both Story and Sandbox modes. Let the co-op creativity begin!

Join forces to create dream homes like never before — whether it’s tackling grand mansions for an epic challenge or diving into Story mode missions for a more relaxed vibe! Feeling stuck? Explore amazing designs from fellow Flippers on the mod.io platform. And don’t forget to share your own creations there — you might just inspire the next great Flipper!

Why renovate a house when you can just build one? Unleash your creativity in the Sandbox Mode! Use it to recreate real-life buildings or design projects that exist in your imagination.
Remember: building from scratch is no easy task! But let's face it, it's definitely worth putting in extra effort to design the house of your dreams.

Between the mountain tops and the endless sea, there lies the town of Pinnacove. A place where time slows down, and the friendly residents are ready to entrust you with their homes. Can you discover some of the stories within these walls? Your old pal Tom, who seems to know everybody in the neighborhood, will gladly share some local knowledge with you.
In House Flipper 2, you are the foreman! You get to decide what 'relaxing gameplay' means! Do you enjoy building? Choose the Sandbox Mode which allows you to construct houses from scratch. Or maybe you prefer cleaning and decorating? In the Story Mode, you will delve into long and engaging renovation projects, as well as deal with some quick jobs.
Sit back and relax, here comes the new age of House Flipper!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 611 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I won't lie, I have a thousand hours in this game and I do enjoy it. That being said however, we have been begging FD to give us the workshop for last three years, and gotten nothing. The fact is that there just is not enough content to keep me playing the main story. But the reason I am giving it a bad review is simply because I am tired of waiting for FD to give us what they promised us, and then pumping out DLCs instead of delivering. If this changes maybe I will change my review, but as it stands now, I don't want to. Sorry.
Честно разочарованна. Сама игра хорошая, расслабляющая, но есть огромное НО бесплатное "длс не доступно в вашем регионе" а достижения есть. Моды тоже недоступны, как и куча предметов из DLC. Ничего не поняла, это форма ущемления такая, чем это поможет? Если уже продаете, то делайте доступным все. Что это за половинчатые меры? И деньги вернуть не получится.
House Flipper 2 is a classic sequel that builds upon the ideas from the first game rather than turning its core concepts upside down. In some aspects, it’s a step forward compared to its predecessor; in others, it takes the same step, but backward... However, whatever one may say about it, it does take that step, rather than simply resting on its laurels and re-releasing the same thing in a new coat of paint. On the positive side, I’d count the overall improvement in gameplay. Tools are better designed, graphics (though cartoonish) looks better and will age gracefully, and the game’s overall spirit is still evident. Developers also listen to their community and implement improvements based on their feedback. Neutral – the game has moved from Steam Workshop to a third-party service. While it’s clear that modding community is far more creative than in HF1, this is still yet another service that requires yet another account. Negative – game has bugs, as well as a completely useless setting that, on average, kills 20% of the possible FPS without offering anything substantial in return. Also, the engine change has killed many different realistic or semi-realistic settings. [b]Would I recommend it? Yes [/b] Despite some shortcomings (especially technical ones), I have to admit that my overall impression of this game is positive. I had a great time (and still do). Game offers greater freedom in designing and building houses, provides better mod support, and boasts a much more active modding community. The gameplay itself is enjoyable, and that is, after all, the most important aspect of simulation games. ✅[list] [*] Graphical style is more cartoonish and less photorealistic; in exchange, it’s more colorful and detailed. Furthermore, this new approach to graphics means the game will age more gracefully than its predecessor. Personally, I prefer these vibrant, colorful houses. [*] It will take you about 28–30 hours to complete the “story mode”. Flipping all the available houses will take another 50-60 hours, and then you’ll have endless gameplay with mods. [*] Storyline contracts are well-designed. They’re engaging and give the assignment a narrative thread, context, and a clear concept. Plus, adding client profiles and their occasional phone conversations made these tasks feel more realistic and personal. In my opinion, these contracts are more enjoyable when a client calls from time to time to talk about their life, their plans for their home, or to ask for help finding something they’ve lost. [*] You can find various secrets on the maps, some of which are better hidden than others. They also provide some insight into the history associated with each house. [*] A well-designed skill tree. Overall, every upgrade feels meaningful and rewarding. [*] A clear and user-friendly contract map. In addition, the basic version includes far more contracts than HF1 did. [*] Compared to the previous game, a number of improvements have been made to the UI. While everything seems familiar, it’s better thought out and designed. Developers have clearly taken players’ feedback to heart. [*] Gameplay loop is more enjoyable than in the previous installment. You hardly ever get that sense of weariness that was noticeable in HF1 during longer play sessions without the DLC. [*] A separate “Assembly” tab that allows you to assemble certain pieces of furniture yourself as part of a workshop exercise. This can reduce the cost of these items by up to 20%. [*] Despite some issues, the painting tool is generally easier to use and offers more freedom than in the previous installment of the game. [*] A redesigned and improved UI for home sales and potential buyers/clients in sandbox mode. It is easier to use, and all necessary information is presented in a clear and concise manner. [*] Massive mod library with variety of items, houses and even pre-made contracts. [*] Price/length ratio is well balanced. [*] Achievements are pretty easy to unlock. Don't get me wrong, it'll take some time, but in terms of difficulty, they're actually pretty easy. [/list] 😐 [list][*]Developers have left Steam Workshop in favor of mod.io. I don't like this decision, but I have to admit that people are showing much more creativity on the new platform than they did here. Unfortunately, it seems that greater creative freedom has come at a price. [*]Soundtrack is just a filler. It’s not bad, but it’s not great either - it plays in the background, and once you close the game, you completely forget about it. Sound design is pretty solid, but there’s nothing here that particularly stands out or deserves praise. [*]It’s probably a matter of personal preference, but in my opinion, the previous system for sorting all the furniture (“by room purpose” instead of “by category”) was better. It’s a shame they didn’t keep the old system alongside the new one. [/list] ❌[list] [*] Optimization leaves a lot to be desired. I have to admit that the option called “Global Illumination” completely baffled me. I don’t know if it uses ray tracing, path tracing, or a combination of both, but the result is a massive burden on the system that drops the frame rate by 20%, while delivering laughable, practically nonexistent results. If you’ve ever heard someone complain that their computer overheats and screams like a banshee while playing HF2 - this option is the culprit. Turn it off and enjoy smooth gameplay. [*] In the previous game, when walls were being demolished, elements that weren’t connected to each other would simply fall and behave according to the laws of gravity. That’s not the case in this game; these elements float in the air until you hit them with a hammer, which triggers the corresponding “crumbling” animation. [*] Another thing that was axed were simple electrical or plumbing jobs. In the previous game, you could install fixtures, outlets, and connections yourself. That’s not the case here. You simply point the cursor at where you want to have, say, a bathtub, and the rest happens automatically. While this was tedious for larger projects, it did provide a certain degree of limited realism. [*] Something isn't quite right with the new trade system, especially when it comes to reselling high-end homes. It works flawlessly for lower- and mid-range properties, but it starts to falter with high-end ones. I'm not sure if this is a bug that needs to be fixed or if it's by design. [*] The painting tool is very imprecise and difficult to use in corners or tight spaces. Surprisingly, it works much better when controlled with the WASD keys instead of the mouse - it’s a shame the game doesn’t mention this. [*] Mod.io website requires you to create a separate account and link it to your game. In theory, you could do all of this manually - download the files from the website and then put them in the appropriate game folder - but the download process itself still requires an account. [*] In the store, you cannot sort furniture using a filter, such as e.g. “by price from high to low.” [*] Sound glitches. Sometimes, while performing certain actions - such as painting a wall - sound effects don't load properly. Changing tools, “reset” it. [*] There is no minimap; instead, we have the “builder's sense.” It is much harder to navigate or find a missing spot using the vague “sound cues” generated by it. [/list]
搁家里都不打扫卫生的我,在游戏里大展身手
House Flipper 2 é divertido, agora conta com um modo Co-op de até 4 players, Modo Sandbox que permite criar casas do zero e você também pode baixar de outros players, os NPCs interagem com a gente por telefone, os gráficos ficaram mais cartoons mas estão bem bonitos (principalmente a iluminação), a customização dos móveis e tintas é bem bacana, a ferramenta Flipper agora copia e cola estilos instantaneamente, o rolo de pintura ajusta de tamanho, e o mapa tem uma variação bem bonita com casas na praia, floresta e cidade. [b] Jardinagem preguiçosa: [/b] Apesar de não ser DLC igual no primeiro jogo, foi feita de forma bem preguiçosa no 2. Parece que colocaram só para ninguém reclamar que não tem. Você só tem a opção de cortar a grama; as plantas e flores você só compra e posiciona onde quer. Na DLC do primeiro jogo você cavava o buraco, plantava, colocava terra e regava. [b] Regressão na Simulação: [/b] Acho o House Flipper 1 ainda melhor em alguns pontos. A demolição de paredes é melhor no 1, pois no 2 as paredes quebram em blocos quadrados perfeitos, o que tira o realismo. Além disso, no House Flipper 2 removeram o sistema de instalação de tomadas, pias, chuveiros etc. (PORQUÊ???? ERA TÃO SATISFATÓRIO). [b] Performance: [/b] Esse jogo tem um problema sério de otimização e tem vários bugs ainda. Quero muito estar enganada, mas na minha visão parece que o jogo base vai ficar do jeito que está e só vão focar em fazer DLCs pagas agora... [b] Veredito: [/b] Tenho medo de que a desenvolvedora abandone o polimento do jogo base para focar apenas em DLCs pagas daqui para frente. Se o seu objetivo é jogar com amigos ou em casal, o Co-op faz valer a compra. Mas se você joga sozinho(a), recomendo fortemente ficar no primeiro House Flipper, que é mais completo, imersivo e já deram de graça.
I played House Flipper 1, and when House Flipper 2 was announced I was really excited and couldn’t wait to play it, but honestly I’m pretty disappointed. What kept me in the first game for so long was the community and the ability to add items through the Steam Workshop, so there was always something new to try. Now, even with all the DLCs and updates, I start the game and after five minutes I’m already bored: I’m limited to simple, lifeless items, and it all feels the same from house to house. I understand they don’t want to bring back the Steam Workshop, but at least they could let modders create item mods for mod.io, not just maps and missions. On the performance side, the game runs quite well. There were a few moments after some updates where it felt a bit sluggish, but overall it’s okay. Right now I can’t recommend it. Until they add a proper workshop or real item modding support, I’d say I regret buying it.
Saatlerce çalıştırıldım ama sarı kula bile vermediler.
[h1]House Flipper 2[/h1] [i]«Говорят, что дом там, где твоё сердце. Они просто забыли добавить, что для этого твоему сердцу придётся пережить ипотеку на развалюху, капитальный ремонт с друзьями-перфекционистами и соседа Тома, который расскажет о каждой трещине в стене больше, чем ты хотел знать.»[/i] 🏠🔨 [quote][i]Всем привет. Автор не несет ответственности за причиненный вред своими обзорами. Любое сходство с другими обзорами случайно. Данный обзор является лишь мнением автора и вы можете всегда оставаться при своем мнении! Спасибо за понимание и приятной игры![/i][/quote] [h2]📜Описание[/h2] [b]House Flipper 2[/b] — это вторая глава ремонтного безумия, где вы из простого маляра-одиночки превращаетесь в строительного магната с собственной бригадой и архитектурными амбициями. Забудьте о простых перекрасках: теперь вы можете не только покупать, ремонтировать и продавать дома, но и возводить их с нуля, словно игра в кубики, только кубики — это гипсокартон и слёзы разочарованных клиентов. Онлайн-режим до четырёх игроков позволяет устроить коллективный ремонтный ад, где каждый будет доказывать, что его вариант обоев — единственно верный. А если фантазия иссякнет, всегда можно залезть в mod.io и скачать чей-то шедевр или опубликовать свой, чтобы другие флипперы оценили ваш дизайнерский гений. Добро пожаловать в Пиннакоув — милый городок, где все соседи дружелюбны ровно до тех пор, пока вы не решите заменить их любимую ванну на душевую кабину. [h2]🎨Графика и звук[/h2] Визуально House Flipper 2 делает огромный шаг вперёд: интерьеры стали сочнее, освещение — уютнее, а грязь в заброшенных домах — ещё противнее. Теперь, снося стену, вы почти физически ощущаете, как пыль летит в лицо, а когда наконец-то добираетесь до чистого пола, хочется аплодировать самому себе. Город Пиннакоув, зажатый между горами и морем, выглядит как открытка, которую вы можете испортить (или улучшить) по своему усмотрению. Звуковое сопровождение — это симфония строительного хаоса: жужжание дрели, стук молотка, довольное хмыканье вашего персонажа и фоновая музыка, которая успокаивает нервы после того, как ваш друг в кооперативе случайно снёс несущую стену. Отдельный респект за звук открывания банки с краской — он всё так же медитативен. [h2]🎮Геймплей[/h2] Геймплей расширился до масштабов небольшой строительной компании. Сюжетный режим предлагает череду заданий от жителей Пиннакоува: от «просто покрасьте стены» до «постройте пристройку, достойную королевской семьи». Вы по-прежнему шпаклюете, красите, укладываете плитку и расставляете мебель, но теперь к этому добавляется полноценный редактор строительства — можете возводить дома с нуля, проектировать комнаты и даже целые этажи. Кооператив до четырёх игроков превращает ремонт в командный спорт: один красит, другой сносит стены, третий спорит о цвете штор, четвёртый уже всё переделывает. Благодаря кросс-платформе неважно, на чём вы играете, — бардак можно устроить сообща. А если надоест, заходите в mod.io и скачивайте творения других флипперов, которые, как правило, ещё более безумны, чем оригинал. [h2]📖Сюжет и атмосфера[/h2] Сюжет в House Flipper 2 — это знакомство с городом Пиннакоув и его обитателями. Ваш старый друг Том (который, кажется, знает всё обо всех) проведёт вас по окрестностям и подкинет заказы от местных жителей, чьи дома хранят истории, пыль и иногда — застарелые пятна неясного происхождения. Атмосфера — это всё тот же уютный ремонтный дзен, но теперь с налётом социальной жизни: вы больше не затворник с мастерком, а уважаемый член общества, которому доверяют ключи от фамильных особняков. И да, теперь вы можете не просто обновить чужое жильё, но и построить своё с нуля — чувство, сравнимое с сотворением мира, только вместо света вы отделяете светлую плитку от тёмной. В контрасте между идиллическими пейзажами и тем, во что вы можете превратить дом, если дадите волю фантазии (или друзьям). [h2]✅Плюсы:[/h2] [list] [*] ⭐ Строительство с нуля: теперь можно не просто ремонтировать, а создавать архитектурные шедевры (или сараи) своей мечты. [*] ⭐ Кооператив до четырёх игроков: ремонт с друзьями — это либо сплочение, либо повод для многолетней вражды. [*] ⭐ Кросс-платформа и поддержка модов через mod.io: контента хватит на годы, даже если вы самый привередливый флиппер. [*] ⭐ Атмосферный город Пиннакоув с харизматичными соседями — каждому нужно что-то починить, и у всех есть секреты. [*] ⭐ Присутствие системы достижений для истинных коллекционеров прекрасного. [*] ⭐ Присутствуют дополнительные материалы в Steam вроде обоев или карточек. [/list] [h2]❌Минусы:[/h2] [list] [*] ⚠️ В кооперативе друзья могут оказаться страшнее любых тараканов: сносят не то, красят не тем, и всё это под аккомпанемент споров. [*] ⚠️ Строительство с нуля требует терпения: вы можете полчаса выбирать между двумя оттенками бежевого и в итоге покрасить всё в чёрный. [*] ⚠️ Некоторые заказы всё ещё сводятся к «отмыть грязь и вынести мусор» — но теперь вы делаете это с чувством собственного достоинства. [*] ⚠️ Ваша реальная квартира по-прежнему не отремонтирована, хотя виртуальных домов вы уже построили целый квартал. [/list] [h2]😈Заключение:[/h2] [b]“House Flipper 2”[/b] — это редкий случай, когда сиквел делает всё то же самое, что и оригинал, но в разы лучше, масштабнее и с возможностью разделить ремонтное безумие с друзьями. Вы будете строить, красить, спорить о дизайне и чувствовать себя настоящим властелином недвижимости, даже если в реальной жизни ваша раковина до сих пор течёт. Всем, кто хоть раз мечтал о собственном доме, но предпочитает для начала построить его в игре и посмотреть, как он развалится после визита кооперативной бригады. [h2]💎Итоговая оценка:[/h2] [h3]Общий балл: 9/10🏡[/h3] [h2]Внимание![/h2] [i]Хотите поддержать меня? Тогда проходите по ссылке на мои другие обзоры "[url=https://steamcommunity.com/id/laykan/recommended/]ссылка[/url]". Также буду очень рад любой поддержки с вашей стороны. Всем добра, удачи и приятной игры! ^_^[/i]
i dont particularly dislike it, but im not saying its a great game. it has some improvements over the first, theres a ton of content, wont lie about that, but there is a whole bunch of bugs attached to it. almost all of the lightning is megabugged with any type of reflective material. why can i see the reflection of my ledstrip in the first floor while im on the 4th floor? there need to be serious overhauls to the rendering and tracing system. trash is finnicky to pick up, the Q ability is not persistent enough when cleaning for example, also the performance is nothing to brag about. it can look decent at times, but man its not an extremely smooth experience. also WHY have they taken the creativity completely out of the game? when i build a house and try to sell it, i get told noone of the buyers are satisfied and i lose money on it. in a game with an insane room for creativity, why do i have to follow instructions on how to build a completely non-individualistic house just for 1 person? keep it to the quick jobs. overall? wait for a sale, do NOT buy at full price. at 50% off, its a decent enough house renovation simulator. its not a house flipper as you will be punished for not following instructions given by buyers.
devs forced yellow circles on every task you have to do, no way to turn them off. so obnoxious seeing 1-2 floating yellow circles with a giant "!" in every room. no task list like the first game. 40 dollar game yet treats us like children who don't have eyeballs. "flipper sense" was an actual good idea that would have been good for people with disabilities but apparently we need literally ♥♥♥♥♥♥♥ everything laid out for us.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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