
In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 620 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really good I enjoyed my first playthrough. I got locked out of a few quests because I went past a certain point but I don't mind doing NG+ to complete them.
Бабадзаки открыл ящик пандоры своим елдариком. Теперь хит сезона всех боссов во всех играх - атаки с задержкой. Атаки с задержкой - пока босс замахнётся, ты успеешь выйти на пенсию.
Summary: A good souls-like, if you buy into its strengths and forgive its weaknesses. Combat: Combat is fluid, and there are very few checkmate situations. I can think of two off the top of my head, both including grabs. Multiple phase bosses are used sparingly and this preserves the uniqueness. The input buffer is good, better than Dark Souls III. Boss AIs are varied, and this also gives the game flavor to break up the pace. Weapon variety (at least with greatswords) was good, there are generally three types (swords, lances, scythes) and this kept combat varied. Music: The music is appropriate and seamless. it is in the background and doesn't stand out, which is a good thing in a game like this. Level Design: The levels are fairly linear. Branching paths, open expanses, and good use of verticality is present. There is one area that reminds me of the Great Tree in Dark Souls. Jumping down was frustrating at this point, and I had to change my controller screen to navigate this area. Other level design aspects also remind me of Dark Souls 1, so the DNA is clear. Not original, but at least inspired by the best. Lore: Here's where the game falls short. The story is presented in a way that sometimes devolves into exposition. The factions are diagetically interesting, but the developments are fairly standard and predictable. Overall: In my opinion, this game is decently enjoyable, if you forgive its flaws. I could definitely see the studio making a sequel. For me, this game is a 7/10. It is good, but one playthrough is enough for me.
我觉得做很好也很好玩.
真不错的游戏,打斗感十足很有力气!
It's an OK game at start, gets too boring after a while!
剧情很不错,整体玩起来也不错
This is the first soulslike title I've played (I know the studio does not consider it as a souls like but i like to consider it like that) and i think that has so good many things, starting from the gameplay, the lore and going to the details such as the graphics and the characters. I don't know, maybe I am not that demanding for requesting high level of quality in this type of videogames. For now there's no things i didn't like about the game, i mean, game runs on my laptop that does not meet the gpu requirements and even that it runs at 60 fps medium graphics. And for the price, i think this is one of the purchases you don't regret in the future. Love the game
7.5/10 国产单机的星火 二次元魂游见过吗🫵 ✗经费缺乏,素材复用,boss缺乏创意 ✔出色的地图设计,极为贴近原版的魂系逻辑,非常适合新手的难度 无限机兵虽然有这样那样的缺点,但它还是具有一个最为重要的品质—学到了魂系列的游戏逻辑,尤其是地图逻辑,作为魂like游戏有魂like的游戏逻辑和设计理念大于一切精致的边角料。考虑到这尚且是制作组的第一部作品,相信以后还会有更好的表现。 加油啊sensegame,fs社光惦记他那b网游了,那我缺的魂游这块谁给我补啊😭
这预算有限的国产类魂能整成这样个人感觉已经无敌了,要是预算再多点,把跳跃开发起来,那原本那些过不去的场景就可以开拓成地图,真不敢想象实现了这游戏的地图会变得多优秀。 游戏难度适中,玩过魂游的会有一种“就这?”的感觉,但就是这“就这?”的感觉让新手也可以开心畅玩,剧情也不会无聊,处处有法环的影子却又形成了自己的特色,一句话,赞。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, French, Russian, Italian, Polish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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