
From the void, the gods of darkness and light created Agarest, a most perfect and divine world. As the generations passed, paradise sadly fell to the ravages of time. War darkened the skies and Agarest soon became a torturous hell as the gods divided and immense armies clashed, desecrating the once beautiful land…
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Lacks the generational mechanic of the first game, which was the appeal that made up for the grind.
[b]Pros[/b] + Variety of skill combinations + One can get some nice bonus if you have a save state of Agarest: Generations of War + Dating-Sim + Skip-Dialogue-Function [b]Contra[/b] - The battle system feels tedious and gets boring quickly. You will be in battle 90% of the time. - Ended up using only a small set of skill combinations. - Dialogues/Story somewhat bland - Grindy achievements. - Overall grind (means more battles...) - Later everything can 1-shot you, escpecially bosses. I wish there is a neutral review button for games like this...
i have a visual problems when people talk, their faces are all messed up does anyone have a fix
Шедевр.
I wanted to like this but everything is so unbearably slow that I can't enjoy any aspect of it.
Isso aqui já me drenou horas demais.
The bosses are insanely hard for playing on normal difficulty and the amount of grinding needed to beat some of them is stupid.
Agarest: Generations of War Zero is a dense and methodical tactical role-playing game developed by Idea Factory and published on PC by Ghostlight LTD, serving as a narrative and mechanical prequel to the original Agarest: Generations of War. Built firmly in the tradition of old-school strategy JRPGs, the game doubles down on long-form storytelling, layered combat systems, and relationship-driven progression. Rather than aiming for accessibility or modern streamlining, it embraces complexity and length, positioning itself as a game designed for patient players who enjoy deep systems and legacy-focused narratives. The story unfolds across two generations, centering on a conflict between divine forces and encroaching darkness that predates the events of the original game. The first protagonist, Sieghart, is drawn into a war shaped by fate, ancient gods, and moral ambiguity. As with the rest of the series, the narrative is deliberately expansive, delivered through lengthy dialogue scenes, world lore, and character interactions that emphasize destiny and sacrifice. A defining feature is the Soul Breed system, where players build romantic relationships with heroines through dialogue choices and affinity mechanics. The chosen partner directly determines the identity, stats, and abilities of the next generation’s protagonist, ensuring that narrative decisions have tangible mechanical consequences rather than serving purely cosmetic purposes. Combat remains the backbone of the experience and is presented through grid-based tactical battles that prioritize positioning, synergy, and long-term planning. Units operate within extended area formations, allowing characters placed in specific spatial patterns to unleash chained attacks and cooperative skills. This system encourages thoughtful battlefield layout and coordination rather than reliance on individual powerhouses. Battles tend to be lengthy and deliberate, often requiring careful management of resources, turn order, and formation advantages. While the depth of these systems is rewarding for strategy enthusiasts, it can also make combat feel slow or repetitive, especially when grinding becomes necessary to keep pace with escalating enemy difficulty. Character progression is unusually intricate, blending traditional leveling with multiple overlapping systems. Protagonists can be customized through card-based skill assignments that influence both combat performance and personality traits, while party members grow through equipment upgrades, stat allocation, and affinity systems. Social mechanics such as Feel Links and Free Intentions allow players to deepen relationships during downtime in towns, unlocking new scenes, costumes, and bonuses. These elements reinforce the game’s core theme that bonds between characters shape the fate of the world, but they also contribute to a heavy menu-driven experience that can feel overwhelming to newcomers. Visually, Agarest: Generations of War Zero reflects its era and platform origins. Battles are represented through sprite-based characters on grid maps, while story segments rely on illustrated portraits and motion art to convey emotion. Though the presentation may appear dated by modern standards, the anime-inspired artwork remains expressive, and character designs are distinctive enough to support the long narrative. The soundtrack complements the tone well, ranging from somber orchestral themes to more energetic battle tracks, and voice acting—particularly in Japanese—adds personality during key story moments, even if not every line is fully voiced. One of the most defining aspects of the game is its sheer scale. A single playthrough can easily span dozens of hours, and completionists exploring alternate relationship routes, endings, and post-game content may invest far more time. Extra modes and crossover content with other Agarest entries further extend longevity, reinforcing the sense that this is a game meant to be lived with rather than finished quickly. However, this length is also one of its greatest barriers, as pacing issues, repetitive encounters, and required grinding can sap momentum for players not fully committed to its systems. Ultimately, Agarest: Generations of War Zero is a demanding but distinctive tactical RPG that prioritizes depth, legacy, and consequence over accessibility. Its generational storytelling, relationship mechanics, and layered combat systems offer a uniquely interconnected experience where choices echo across time. While its slow pacing, dated presentation, and mechanical density may deter casual players, those who appreciate classic JRPG design and are willing to invest the time will find a richly structured journey that rewards patience and strategic thinking, standing as a clear representation of Idea Factory’s uncompromising approach to long-form tactical storytelling. Rating: 7/10
Zero可以承接一代的存檔,但其實也沒送什麼 戰鬥、物品、裝備、鍛造、任務、怪物幾乎跟一代一樣 覺得非常沒誠意… 還能快速體驗一代的基本劇情,建議先玩過一代再玩Zero 優缺點就跟一代一樣,任務系統也幾乎照搬 個人覺得一代的劇情比較好一點 ★★★☆☆ 給三顆星
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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