
Enishia is a simple nun and the sole manager of the last church in Megista. However, she must pay off a mountain of debt to prevent the demolition of the church and its attached orphanage. How can she make the money she needs?
Modeled estimate, not a reported figure. How we estimate →
About
Enishia lives a simple but busy life as a woman of the cloth and the sole manager of the last church of Resta in Megista, but one day that life is thrown into chaos. A merchant from the shady Zimmet Company arrives at the church, and for some reason he has the deed to the church's land! He offers to grant her a loan for the value of the land so that she can keep the church and its attached orphanage open, but in exchange, she'll have to be branded with a Contract Crest. The deadline to repay the enormous debt she's been saddled with is all too close, and Enishia must find a way to repay it.
What will she do to earn the money? Why did the Zimmet Company have the deed to the land? And why is Megista suddenly facing so many concurrent problems?
It's up to you and Enishia to find out!
It's a race against the clock as Enishia tries to scrounge up the immense sum of money to pay back her loan before the deadline.
Spend your time wisely as you investigate several ways to make money. Work at a bar, serve the Resta faith's flock or explore board-game-inspired dungeons for treasure. You can even create custom explorers to join Enishia on her excursions!
It's up to you how you try to pay back Enishia's debt, but the mysteries continue. Will you track down the true reason for Enishia's predicament and ensure she never gets saddled with debt again? If you do, then New Game+ awaits, where you can try different methods of earning money all while keeping your stats!






Earn Your Keep
Help Enishia make the money she needs to pay off her debt by participating in various money-earning activities. You'll have to manage your time wisely if you're going to meet the deadline!
Roll the Dice
Exploration occurs on board-game-style maps, and dice rolls determine everything from movement to combat.
Make Your Team
You can hire a number of different explorers to join your party or create your own custom explorers! Get an explorer's license, and you can even invite non-explorer NPCs to join you in the game's dungeons!
Repayment Isn't the End
Paying back your debt is essential, but it's far from the only thing to do in Enishia and the Binding Brand! Will you manage to reach the true ending?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
中等喜欢(带入女主) 感觉堕落得有点慢,前期给我憋坏了。也是玩得越浪钱赚得越快,一开始只是为了赚钱,之后只是为了去贫民窟做慈善······ 挺有割裂感的,明明早不是处了,有些cg偏偏说第一次。 感觉没有仙肴剧情好玩,玩法不够多,我想满足一下露出xp,可是机会不多,CG重复,结果通关了都不可以穿sm服,更别说裸奔了,有点割裂,我明明都是rbq了,露出应该很享受才是!
[h1]鲨鱼社历代记之三:艾妮希雅与契约纹 ~马蹄大街的娇弱圣女~[/h1] [list] [*][b]①[/b]: [url=https://steamcommunity.com/id/cainmagi/recommended/1078350/]仙肴圣餐[/url] [*][b]②[/b]: [url=https://steamcommunity.com/id/cainmagi/recommended/1786790/]天穹法妮雅[/url] [*][b]③[/b]: 【[b]艾妮希雅与契约纹[/b]】 [/list] [quote][u]本评测不含剧透,其中有对剧本水准泛泛的点评,但未提及具体的剧情。[/u][/quote] [h1]总说:顶级但略嫌重复的另类TRPG[/h1] 作为笔者游玩的第一部鲨鱼社的作品,它给笔者留下的印象其实相当好。最重要的原因是,作为一部黄油,它的色♥度是相当夯的。然而,在游玩过同社的前作《仙肴圣餐》后,笔者对本作的评价有了切实的下降——当然,这不妨碍笔者仍然给它“顶级黄油”的评价。只不过,用一句简单的结论来说,[b]本作和《仙肴圣餐》相比,H Scene的重复度略高;如果玩家的目的只有H,那么或可说,这两部游戏只需要玩其中之一就够了[/b]。 撇开H的角度看待本作,玩家应当能体会到,这是一部有着一些[b]独特想法、和先锋性[/b]的作品,最具特色的、莫过于它模仿Tabletop RPG(TTRPG/TRPG)设计的战斗系统:本作不再有传统RPG中的迷宫,取而代之的,是一个类似大富翁的棋盘,通过掷骰子行动。玩家需要在行动力有限的的前提下,规划出获得最多资源的最佳通关途径。更有甚者,它的战斗结算方式也依赖于掷骰子,可以说作者不遗余力地,在RPG Maker (RM) MZ的框架下、尝试复原TRPG的玩法,这在RM系的游戏中,确实是相当少见的,可惜的是,[b]这种改变固然新奇,但笔者对此并不是非常看好[/b]。 在H设定上,本作针对【●纹】进行了叠床架屋般的复杂设定,同时也呼应了标题——【●纹】正是本作的主要卖点。然而,从笔者的观感来看,这部分的设计并未带来玩法上的新意,反而更像是【把一个简单的菜单细化成多级菜单】。又或者说,本作的【●纹】系统在复杂之余显得可有可无,即使砍掉也不太影响整体玩法,这就让这个卖点的设计略嫌失败了。 不过,相比过去的作品,本作的叙事手法、系统设定也有了明显的进步。无论如何,这些改变都反映了作者对[b]新意[/b]的积极追求,这种进取心是相当值得肯定的,也令人对鲨鱼社未来的作品,有了更多的期待和信赖。 [list] [*][b]➕[/b]【[b]非常非常色♥[/b]】 色♥到夯,色♥的程度和前作《仙肴圣餐》平分秋色。然而、本作的H Scene里出现的重复要素略多,使得H Scene的质量略微有所折扣。但总体上来看,它并没有因为填入重复要素,而砍掉H Scene的数量(H♥还是非常多),因此还是可以让人接受的。 [*][b]➖[/b]【[b]H的作画重复[/b]】 本作H Scene的重复度,主要体现在三种卖●场景(●院,大街,地下室)、复用了相同的作画,只是简单替换了背景素材。应该说这算是一个比较明显的遗憾:[strike]得益于粉毛的加成[/strike],本作的其他H部分应该是比《仙肴圣餐》还要色♥一点,但卖●这个这么重要的部分没做好,明显拉低了对本作H Scene的评价。 [*][b]➕[/b]【[b]更自由、更色♥的换装[/b]】 本作换装的自由度有了明显提高。许多游戏都有换装玩法,但很少有游戏像本作这样,配备了不同装备都能反馈在立绘上的纸娃娃系统。可惜本作的衣装还是没有《Haru-Uru(ハルウル)》色,有点浪费了这个系统。 [*][b]➕[/b]【[b]完善的游戏性[/b]】 和《仙肴圣餐》类似,本作依然保有称号、采集品、战利品(掉落物)、通关奖励这些收集要素,且追加了技能学习、属性分配(与检定)、以及邀请队友的系统。不同于前作的是,本作的昼夜交替(时间推进)系统有了明显改进,且设计了多种经验值,明显提高了多周目的可玩性,特别是能令玩家均匀地将H事件的回收分散在多周目里。可以说,本作的总体设计达到了一个更高的系统平衡。 [*][b]➖[/b]【[b]难以评价的RPG数值设计[/b]】 相比系统的完善,本作大胆引入的TRPG玩法,并没有让笔者感受到非常正向的变化。一个明显的感受是,在学习到高等级的超强技能以后,这些技能、相比前期的技能而言并没有压倒性的提升,这使得这些高级技能的性价比显得相当一般。有幸的是,本作的数值仍然是相当平衡的,即使多周目之后,玩家也不会掌握砍瓜切菜一样的实力,但这也带来一个问题,那就是使得玩家感受不到明显的数值提升,从而影响玩家的爽♂度。 [*][b]➖[/b]【[b]拖时间的设计[/b]】 依然是拖时间的设计。本作正常完成一周目、且尽可能地回收各种要素的时间、大约20小时(考虑到笔者玩游戏比较磨蹭)。但本作每个H结局都没有投机取巧的办法回收,只能从头开始老老实实地达成对应条件,因此,笔者总共花了四个周目(80小时)回收了所有结局。但笔者认为,这个时间是能说明一些本作优秀之处的,因为笔者用在不同周目上的时间相当平衡,这表明本作有着、“能让玩家将收集要素、事件、属性成长均匀分散在不同周目”的设计,因此多周目的体验还算相当不♂错。 [*][b]➕[/b]【[b]有所进步的剧本[/b]】 如果说《仙肴圣餐》的剧本有着网文水准的话,本作的剧本就有着更加向”畅销书“靠近的特质。不同于一般的游戏,本作的叙事手法明显更加高明,作者耗费了不少笔墨、交代了一个有历史沿革、风土人情的背景设定(这些内容可以在图书馆看到),又将一部分伏笔放在背景设定里,且在叙事中灵活运用了悬疑要素。这带来的效果是,本作的各种主线流程、支线任务,都紧密地统摄在了这种悬疑叙事下,让本作的剧本紧凑精致,没有一点堆砌和多余感。可惜作者并没有像《此后勇者》的作者那样,在剧本、情节、完成度上发力。本作的剧本,相比本作的H♥,仍然处于一种点缀、次要的地位。[strike]我刻意收敛了一点戏剧性,这样才能让你知道你玩的是黄油。[/strike] [/list] [h1]双重重复性:纵向与横向的自我重复[/h1] 正如前面简要提到的,相比前作《仙肴圣餐》,本作的H Scene设计有[b]双重重复性[/b]。首先是它的[b]纵向重复[/b],在黄油最重要的卖●玩法中,大量复用素材,且只有远景画面,而不是像《仙》那样为每个H Scene制作单独的特写。这让本作的卖●玩法显得格外潦草(甚至同质化)。且本作设计成了,每周目H存档都会重置。虽然玩家可以保留完整的H属性、经验,但是在前一周目看过的H Scene,还要重新再看一遍,才能回收后续的H Scene,这强化了玩家对本作“具有重复性”的观感,尽管本作的“自我重复”其实并没有像它看起来那么严重。 比起纵向重复,更大的问题是,本作的H Scene的内容,也和《仙》的设计高度[b]横向重复[/b](例如那个同样[spoiler]在触手窝里跨触手绳子[/spoiler]、和[spoiler]在●液池子游泳[/spoiler]的桥段)。在玩家游玩过其中任何一部作品后,再来看另一部作品,就会产生很强的[b]既视感[/b]。简而言之,对本作的批评可以体现在:[i]明明在玩法、剧情上都有所改进和创新,但是在H♥上却复用之前的套路,令人难以理解[/i]。况且,本作的题材,也和《仙》非常相似,女主的个性、职业都高度重复,甚至连打工的方式都差不多,未免会让玩家留下一种作者[b]黔驴技穷[/b]的印象。当然,笔者相信实际情况应该不是这样,更有可能纯纯地就是作者偷了个懒而已~因为同社的其他作品表明,作者还是有探索不同题材、不同H♥要素的能力和动力的,希望这类问题能在未来有所改善吧。 [h1]玩法进步:更完善的游戏性和玩法设计[/h1] 这里不得不赞许的是,本作相比《仙》的一个明显进步:那就是对玩法设计的完善。《仙》最明显的问题,就是它的昼夜交替系统。在前作中,虽然作者意在让玩家推进时间、花费(游戏内的)数十天通关游戏,但由于没有限制玩家在一天内完成事件的数量,导致实际通关可以压缩在三四天内完成(这之中有消耗在剧情上的时间)。带来的副作用是,玩家在游玩后期,已经没有要素需要收集,变成了纯粹消耗时间的重复作业。 相比之下,本作实装了真正的时间推进系统,触发每个H事件、进入每个地图探索,都会导致时间推进,这使得游玩过程中、时间的推进变得不可避免,且一天内能回收的H事件变得有限起来。考虑到本作的H Scene数量不少,每个周目又需要重新收集见过的H Scene,使得玩家在多周目游玩的过程中,一直处于相当“忙碌”的状态——忙着回收H Scene。笔者认为,这是一个正向变化,因为它确保了玩家在游玩过程中,能持续地见到[strike]新东西[/strike]新的H♥,从而不至于让玩家的游玩体验也陷入到重复中(如果不考虑本作H Scene的重复性的话)。笔者认为,藉着本作,鲨鱼社才宣告了它完善、正确地掌握了时间管理类游戏的设计。 当然,这不意味着本作就没有拖时间的不良设计了。笔者认为,至少两个地方,应该要进行修改,其一是那个每周目重新回收H Scene的设计,应当改成,玩家见过的H Scene经验能真正跨周目地继承下来,让玩家在下一周目达成更高H等级后,能直接跳过前一周目见过的H Scene,能省不少时间;其二是本作的钓鱼系统,收益过于大且过于消耗时间,迫使玩家为了攒钱,将大量的时间花在这个重复的小游戏上。实际上应该更严厉地限制这类游戏的量(例如改成每天5~10次),将玩家的注意力从这类边角料上移开。 [h1]不伦不类的TRPG:一个超级时间杀手[/h1] 最后吐槽一下本作的核心机制,就是这个不伦不类的TRPG。笔者认为,本作针对TRPG的模拟实践,可以印证笔者的一个想法,那就是,[b]电脑游戏自有电脑游戏的设计,不应该机械复原TRPG的体验。[/b]在电子游戏已经如此发达的现代,TRPG之所以仍然有强大的生命力,恐怕和其社交属性,以及无法剥离的、来自主持人驱动的魅力,有着极大的关系。像【类龙与地下城】的TRPG,如果没有一个合适的主持人[strike]吹牛打屁[/strike],就会缺少关键的灵魂。同样地,将TRPG的发牌员换成绝对公正的电脑、和随机数发生器,也不会带来什么胜过传统电子RPG的体验。一言以蔽之,本作的TRPG演出,在笔者看来,显得相当[b]无聊且做作[/b]。 另一个很影响体验的地方,就是将传统的迷宫换成TRPG地图格子的设计。笔者严重怀疑这是作者另一种偷懒的策略(好让他们不用费心画地图)。尽管地图设计变得简单了,但玩家需要花费在地图上的时间却变多了。为了回收地图上的收集要素,传统的RPG里,玩家可以选择性地略过一些敌人,采取类似速通的策略,高效地搜刮掉地图上的关键道具。但本作的战利品、却大部分依赖于随机开箱子,而玩家为了收集箱子,也不得不耗费大量的时间走遍地图,甚至游玩重复的地图数次。这类TRPG地图,每次通关需要的时间,都比正常RPG的地图更久,且玩家在重复游玩的过程中,感受到的重复性也更明显,最后无可避免地陷入了一个窠臼:“对本作重复性的批评”之上。 可以说,如果将本作的TRPG要素回退成正常的RPG玩法,本作通关需要花费的时间应该能明显缩短。不得不说,本作的这个“独特系统”的体验,从玩家的视角来看,并不甚美妙。
好看是好看,色是色,但是太窝囊了。女主窝囊到什么程度呢?我高考不知道窝囊俩字咋写,我就把艾尼希娅填上去了。 窝囊感来源: 1.女主性格本来就懦弱,而且太过懦弱了,按照我的看法就是典型的骆驼,末人。 2.在机制上,很多H剧情是强制发生的,在这一块你不能改写自己逐渐堕落的事实,空悲切。 3.在玩法上,他不是市面上的RPG的自由活动,它是一个集成了随机事件,回合战斗,资源管理的大富翁机制,你不会玩的话就会很操蛋 哎,我不能完整的体验这游戏,实在是玩不下去了,这是我对这游戏的全部评价
据说给好评可以污染好友的商店界面:)
The Steam version is entirely broken, missing most content. and day 10 has a scene that will not load. Quests do not trigger, NPC's are missing, the only option available is to work at the bar until the debt is paid, turning the game into a walking simulator. TLDR: Go to Kaguragames website and get it there. Seems to work so far from their website.
看到修女我就走不动路了。。。
跑团的玩法倒是没有那么烂,不过比起前作和其他rpg黄油来说,没有那么好刷数值,而且下一次副本要花很长时间,并且可能在数值够的情况下,无法通关一个副本(骰子丢一堆1到不了终点),他可能想再丰富一下他的游戏性,但我觉得在战斗方面做这种改动算不得妙手。 然后H部分,咋说呢,一开始的时候我感觉他实在是,不够色。开头我就非常非常不满,难道修女色的点不是在她那全身包裹的修女服上吗,你怎么一开始就给我修女服裁了啊,这哪里还有个修女的样子啊?而且前面基本上只有侍奉和被骚扰[strike] 我最喜欢的羞耻拍照环节真就一个姿势简单拍两下 [/strike],而到了后面基本上全是ccb,最色的部分全让你跳了,进了第一个阶段就约等于恶堕了。好在后面ccb的cg还不错,之前画的最烂的脚现在也能看了,质量还算不错吧。 而且说真的,这女主的声音实在是太好听了,完全有一个修女该有的温柔和神圣的感觉,她的声音那么清澈柔亮,让我只是听着Hscene的声音都为之陶醉,太棒了,这就是修女的声音,爱听。 然后各位,我镜子里的HCG已经解锁的差不多了,谁能告诉我主线在哪呢
不错,流程略短,CG触发地点和种类略少,但是还蛮有意思的。 一开始那两个找组队的冒险者里,那个男的点力量,伤害高,但是大部分时候物理伤害没用(因为要打灵体),那个女的点技巧,自带一个伤害可以的AOE技能,还可以很容易的逃离战斗或者解锁宝箱等,到后面非常实用。 然后正常慢慢赚钱,普通难度赚够100w应该只要20天,所以普通难度下纯洁通关时间还是蛮宽裕的。
很难评价的一部作品 指引真的太烂了 很多时候都不知道要做什么 要么给你几句话让你抓瞎 双六玩法让我也感到坐牢 HCG倒是还好 但比不过苍蓝星 如果有中评就再合适不过了 不过纪念以前打过的份还是好评了 鲨鱼社新作你一定要支楞起来啊
[h1]General Experience[/h1] I'm a fan of Shimobashira's works and Enishia is yet another gem. The game's main story revolves around paying off a debt with quite the flexibility of how you want to go about it. There a multitudes of odd jobs you can do, though the best money makers are going to end up being either adventuring or getting nasty. The RPG elements are actually quite different in the sense that it plays like an old pen-and-paper RPG. You can even go as far as designing your whole team to fit your play style. In terms of the eroge, all the odd jobs put Enishia in some predicaments and add a lot of variety that feels more organic to the story. It's a very fresh take on the RPGmaker style which makes for an enjoyable experience. [h1]Sequel Improvements[/h1] For reference, it is an independent title but is designed similarly to both Ambrosia and Celesphonia. Graphically, it's the best entry from the Dev; The art style is quite similar to the previous two game, but just more fleshed out and detailed. As mentioned, the game features a TRPG gameplay-loop which is completely unique to the "series," and pretty rare as a whole. You are reliant on a team, whereas you were a one-woman machine in previous entries. Enishia is also more of a sandbox compared to the others. This makes for a looser story but let's you enjoy the game at your own pace and gives you access to adult content much earlier in the game. Overall it's a great entry to the series, I have a hard time really finding one to be better than the others. [h1]Adult Content[/h1] You require a patch from Kagura's site, it's free and easy to install. Similar to the Dev's previous works, the content is all CGs which feature amazing artwork. What you experience is going to be based solely on your lust rank, of which there are 3 levels. It's pretty common corruption themes, level 1 being innocent but exposed, level 2 being adventurous but reserved, and level 3 showing you have lost all control of your desires. Because of this, every interaction has 1-3 scenes which changes the art and the text based on your lust level. There are dozens of scenes, all available in a memory viewer with the ability to unlock the memories after clearing the game. [h1]Complaints[/h1] Gaining XP also felt slower than normal, but I might be missing something. It also took me a hot minute to figure out that you have to spend XP to level up and nothing is naturally gained. The same is true for skills, they cost XP to buy from the Guild, but there is an NPC that sticks out. Not a big issue, and it's honestly just a skill issue on my part. [h1]Replayability[/h1] You can continue the game in free-play mode after clearing the story, as the game was built with a sandbox in mind. When you beat the game, you have the option to do a new game+. There are additional difficulties but I think if you wanted to replay the game, similar to the other titles, and you can even go for a pure run as an extra challenge. It's one of those RPGs that you really make the most of it based on how creative you can get with the playthrough. [h1]Achievements[/h1] None at the time of this review. [h1]Technical Issues[/h1] It's pretty well polished for RPGmaker and I didn't run into any issues running the game. You do still see pathing issues using mouse that are common with RPGmaker, but nothing game-breaking. [h1]Value[/h1] Generally $15, and on sale it runs for around $11 (25% off). I do think that despite the change in the RPG elements, that the game as a whole is a great entry into Shimobashira's lineup. In fact, if you want to pick this title up and enjoy the corruption elements, I strongly recommend picking up the bundle that includes Ambrosia and Celesphonia.
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