
Cast of the Seven Godsends harks back to the days when classic 2D, run ’n gun, action-shooter games ruled the arcades. Four levels of difficulty, six worlds to conquer, twelve mid and end-of-level bosses, seven god-like armour sets, five basic weapons and thirty-five magic combat spells!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My Video Review can be found here: https://youtu.be/Gl9p0Z5EBvI It has quite nice graphics with good effects, dynamic soundtrack, variable enemies, power-ups, checkpoints. Just everything you liked in good old platformers with modern features that are supposed to make the game bearable for current players. However, the punishing gameplay based on a chaos on the screen where you are simply not able to have everything under control along with not so precise control make this game unplayable for me. Pros: - graphics and soundtrack - enemies - power-ups - checkpoints Cons: - punishing gameplay - difficulty curve - controls I am giving this game Thumbs Down and 5 out of 10.
just don't. you'll most likely be sorry like me that you got this turd.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Art style is good though, but gameplay feels clunky.
нет
I'm sticking with a recommendation, because *the game* is fine. It's definitely within the Ghouls and Ghosts school, but I just could not play it anymore. The complete lack of configurable controls made it such a slog to play that I couldn't be arsed, and the devs clearly have no interest in adding this sort of configurability. If you can get past the wonky control scheme, there's a lot to like.
I love it.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
It's forgettable indie trash that feels blegh to play, and feels like Flash game with a very lackluster visual presentation and audio. It just feels cheap an dull. Ghosts n' Goblins, this be not. (And if you *are* looking for a Ghosts n' Goblins-alike game, games like Maldita Castilla exist and are infinitely better than this trash.) EDIT: After playing it a bit more, I will say there is some decent platforming and level design to be had. Nothing amazing IMO, but I did have a little bit of fun. And I do appreciate the difficult level design. Overall though, the thing that makes me not want to play this anymore are the damage sponge enemies that are sprinkled everywhere. They weren't fun to fight the first time, and won't be during any other playthrough. I quit playing on the 3rd level because it was full of damage sponge enemies, fireballs which did not telegraph when they'd fire, and a boss that I couldn't see the projectiles of because their color was too similar to the background elements.
Cast of the Seven Godsends – Redux, developed by Raven Travel Studios and published by Silver Lining Interactive and IV Productions, is a deliberate throwback to the golden age of 16-bit action platformers. It wears its inspiration proudly, drawing heavily from classics like Ghosts ’n Goblins and Ghouls ’n Ghosts, both in gameplay structure and punishing difficulty. From the opening moments, it makes its intentions clear: this is not a forgiving game designed for casual play, but a brutal test of patience, timing, and skill. The story follows a familiar but mythic premise—a grieving father-king must rescue his kidnapped child from the evil Emperor Zaraaima, an embodiment of demonic power. To do so, he receives the blessing of seven divine entities who bestow him with magical armors and abilities. The premise is simple, but it serves as a strong backdrop for an adventure steeped in fantasy and danger. The gameplay is a mixture of nostalgic design and modern refinement. Players move through six worlds, each divided into several stages packed with enemies, traps, and bosses. Every level feels like an endurance test that requires memorization and precision rather than improvisation. The controls are tight but intentionally heavy, echoing the deliberate pacing of retro titles where every jump and attack must be timed perfectly. Movement feels challenging at first, especially for players accustomed to smoother modern action games, but with practice, the rhythm begins to click. Combat relies on collecting various weapons scattered throughout the levels, each with different projectile patterns and ranges. These weapons, combined with the seven godly armors that grant elemental magic, allow for some creative experimentation. You can summon firestorms, hurl lightning bolts, or freeze enemies in place, which gives the player strategic flexibility even amidst the chaos. The defining element of the experience is its difficulty. Cast of the Seven Godsends is relentless, demanding absolute focus and quick reflexes. Enemies spawn from multiple directions, projectiles fill the screen, and stage hazards like spikes and collapsing platforms are placed with surgical cruelty. One wrong move often results in instant death, sending you back to a checkpoint or, worse, the beginning of the level. This high level of challenge is part of the game’s identity, and while it can be exhilarating for players who enjoy mastering tough mechanics, it can also feel exhausting for those unprepared for such intensity. The developers clearly designed it for fans of old-school punishment, where repetition is part of progress and victory comes only through persistence. Some moments feel unfair, particularly in later stages where enemy placement borders on sadistic, but that sense of triumph after finally clearing a brutal sequence remains deeply satisfying. The “Redux” version improves several aspects of the original release, smoothing out animations, improving hit detection, and refining the overall balance. The visuals are one of the game’s standout features, presenting richly detailed pixel art reminiscent of arcade-era fantasy games. Each world has a distinct theme, from fiery volcanoes to haunted castles, all rendered with vibrant color palettes and layered backgrounds that give them depth. The animation of both the player character and enemies is fluid, while the bosses—often enormous and grotesque—are designed to test both timing and resource management. The sound design complements this retro aesthetic perfectly, with a bombastic soundtrack that mixes orchestral fantasy melodies and driving percussion. It captures the high stakes of the action while maintaining a nostalgic flair that will instantly resonate with fans of the genre. Despite its old-fashioned charm, the game’s structure can sometimes feel dated. The checkpoint system, though generous by retro standards, may still frustrate modern players who expect smoother progression. Some segments require near-perfect execution, forcing multiple restarts and turning levels into endurance runs. The weapon system, while creative, also introduces inconsistency—losing your upgraded gear after dying can feel punishing, especially since some enemies require specific tools to defeat efficiently. The same can be said for certain boss fights, which rely heavily on memorization rather than improvisation. Yet, these frustrations are intentional, designed to replicate the intensity of early arcade experiences where victory was meant to be earned, not handed out. For those who approach it with that mindset, the challenge becomes part of the enjoyment rather than a barrier. Where the game falters most is in narrative and pacing. The story is serviceable but minimal, told mainly through brief cutscenes and text screens. While the mythological premise gives context to the adventure, it never expands beyond a simple rescue plot. This isn’t necessarily a flaw given the game’s focus on action, but it does mean that players looking for deeper storytelling will find little to hold onto. The pacing, too, can feel uneven, with moments of intense action sometimes giving way to sections that drag due to enemy repetition or slow traversal. Still, each world introduces new visual and mechanical variety, keeping the adventure from feeling stagnant. Technically, the game runs smoothly and is well-optimized across platforms. Its retro visuals are crisp even on modern displays, and input response remains reliable throughout. The Redux version adds a few quality-of-life improvements, such as remappable controls and better performance stability, which make it more accessible than its original iteration. The inclusion of multiple difficulty modes and local co-op play also adds replay value, giving players a chance to experience the game either solo or with a friend. While it’s not overflowing with content, the intensity of each level ensures that even a single playthrough feels substantial. Ultimately, Cast of the Seven Godsends – Redux is a challenging and faithful homage to a bygone era of gaming. It captures the essence of what made classic arcade and console action titles so memorable—tight mechanics, beautiful pixel art, and the thrill of conquering near-impossible odds. Its difficulty and limited narrative depth may deter some players, but for those who crave old-school action wrapped in modern polish, it offers a rewarding, if punishing, experience. Every death teaches something, every victory feels earned, and every moment is steeped in nostalgic energy. It’s a game made by fans of the genre, for fans of the genre—an unforgiving but deeply satisfying tribute to the relentless spirit of classic platforming adventures. Rating: 6/10
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