
A twisted psychological thriller and an original story set in the SCP universe. As an employee of the SCP Foundation, test artificially created paranormal events, solve puzzles, interact with anomalies, and uncover the secrets of the Replication Division.
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Media

About
Take on the role of Annie, a low level employee of the SCP Foundation, a covert organization meant to secure and contain anomalous entities and protect the general public from them.
Why has an organization with the motto "Secure, Contain, Protect" created a division for replicating dangerous paranormal events and anomalous entities? Why are you tasked with repeatedly testing the same replicas, with a seemingly never changing outcome? You will need to take drastic actions to uncover your true purpose and alter the course of your fate.
Twisted gameplay mechanics: utilize existing and original anomalies to solve puzzles and navigate levels.
Explore every corner of the mysterious facility: from terrifying experiments, to loose subjects, no place in the Replication Division is completely safe.
Our take on the SCP Universe: if you're familiar with the stories of the SCP Foundation, you will find a lot to love. Besides the most popular ones, you will meet and interact with many hidden gems of the existing SCP Foundation Lore.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]Go Home Annie: An SCP Game[/b] психологический хоррор-бродилка, действие которого разворачивается в секретной организации, изучающей аномалии. Мы играем за сотрудницу, которая тестирует искусственно созданные реплики опасных паранормальных явлений в загадочном отделе репликации. Но чем больше она погружается в работу, тем яснее понимает: эти эксперименты — не просто рутина. За ними скрывается нечто большее, касающееся лично её. Постепенно, решая головоломки и взаимодействуя с аномалиями, ей предстоит раскрыть истинную цель своей работы и изменить свою судьбу https://steamcommunity.com/sharedfiles/filedetails/?id=3704873606 [b]Плюсы[/b] * Впечатляет художественный стиль, абстрактные сцены и разнообразные локации, особенно в открытой местности, выглядят очень красиво и атмосферно * Качественное звуковое сопровождение и озвучка хорошо создают гнетущее, тревожное настроение, а харизматичные персонажи добавляют игре индивидуальности * Интересная подача аномалий. Вместо заезженных образов нам показывают малоизвестные, но удивительные явления * Креативные, но не сложные головоломки [b]Минусы[/b] * Поверхностное использование вселенной аномалий и отсутствие экспериментов. Ожидалось больше взаимодействия с разными аномалиями, но по факту – линейная история с парой интерактивных объектов * Неровный сюжет и затянутость. Первая половина интригует, но затем темп падает, некоторые эпизоды становятся скучными, затянутыми и запутанными * Завышенная цена – берите только на большой распродаже https://steamcommunity.com/sharedfiles/filedetails/?id=3704485042 [b]Вердикт[/b] Игра начинается многообещающе: атмосфера, редкие аномалии, интрига. Но уже к середине сдувается. Вселенная аномалий использована поверхностно, логика хромает, а вместо погружения в работу секретной организации мы получаем запутанную историю с малым интерактивом и поиском записок. Цена абсолютно неоправданна. Игра может подойти фанатам вселенной SCP, но если вы ждёте разнообразных экспериментов – рискуете разочароваться. Также не подойдёт впечатлительным: некоторые визуальные образы могут вызвать отвращение
I am so disappointed. I was really enjoying this game until I got stuck at an area that I found out was part of the new update. The bug was so bad I genuinely thought that it was an issue with my console because I couldn't figure out how the game could possibly be so broken. I was stuck for at least 2 hours reloading from previous save points and replaying up to that point to see if that would somehow fix it. Watched numerous gameplays before I realized this was part of the new update and wasn't understanding why Rae's dialogue wasn't being triggered in the office. I finally figured out the it was a bug stopping me from being able to jump over a desk in my path after restarting my game. Honestly the amount of frustration from this bug wasting my time has ruined my immersion and enjoyment of this game. Please don't release "new content" if you it's going to break a game that has already been released for over a year.
Reminded me a lot of SCP: Secret Files which was my favorite SCP game before this. The horror wasn't dragged out, the story was unique, original and the puzzles were masterfully crafted (seriously, please consider making a puzzle game, because my mind was blown in the later half of the game). Absolutely recommended, the ending is REALLY worth it!
This game is remarkably well done. Story is great and interesting, graphics are very good, and I really enjoyed it.
Das ist mal wieder eines dieser Spiele, bei denen ein neutrales Review passender wäre. Die erste Hälfte ist richtig richtig gut und Fans des SCP Universums stoßen hier auf einige kreative Ideen sowie allgemein bekannte SCPs die sehr passend ins Spielgeschehen eingebaut wurden. Die zweite Hälfte hat allerdings nicht mehr viel mit SCP zu tun und nervt mit etwas unverständlichen Puzzles und teilweise nicht ganz ausgereift wirkenden Mechaniken. [spoiler]Und dann endet die Story auch noch mit einem eher unbefriedigenden Cliffhanger.[/spoiler] Warum empfehle ich das Spiel trotzdem? Weil die erste Hälfte wirklich super ist.
It was a bit disappointing to be honest. You dont really play that much, it's more of a puzzle game with a ton of story and cutscenes. Spent the most time reading about the scps in the facility I think and the driving part was also pretty nice, because something acutally happened. The rest was either puzzle or stealth Best part of the game was the soundtrack which played while the credits roled, that was fire ngl It's okay if you like that kinda story/puzzle games with some horror in it I guess.
[h1] Plutôt sympa sans plus [/h1] La proposition de l'histoire du jeu est vachement sympa et ça change, le questionnement de « est-ce que ce ne sont pas les humains le problème, en traitant les SCP de façon monstrueuse ? » etc. (j'en dis pas plus) et franchement j'ai bien aimé le côté narratif ! Par contre, niveau pacing du jeu, c'est coup si coup ça : t'as des moments vachement cools puis BAM redescente de rythme et ainsi de suite. Le jeu fait aussi très cheap visuellement parlant, en termes de textures ou d'animations (mais c'est pas grave). Sinon y'a quelques séquences de gameplay intéressantes (spoiler : le moment du mini-jeu avec la gravité dans la maison) mais tout autant des moments de gameplay épuisants et trop longs (le [b]SCP-354[/b] quand il faut l'esquiver sans faire de bruit, la séquence était franchement longue). PAR CONTRE super fun la course-poursuite finale ! [h2] EN BREF [/h2] [b]Go Home Annie[/b] est un jeu SCP intéressant, qui innove dans le tourbillon des jeux SCP qui existent sur Steam, et chapeau pour ça. Mais beaucoup de choses sont à revoir, surtout au niveau du pacing. Le jeu n'est pas parfait mais vaut bien un petit détour ! Je serais volontiers pour un remake avec une meilleure exécution en termes de gameplay et de pacing !
It's just okay, nothing more. There are also some problems with game design that I don't understand: Ammo and a gun. In the beginning of the game you can create ammo and most players will expect that it will be useful later, especially when you see the SCP gun, but no, you can't go back with ammo, and you can't pickup the SCP gun, after that you will receive a gun and think that you will use it later, but no it will be used just to save a dog that you have to save anyway, and it also happens in the same cutscene. What was the point then? IDK. Also I don't understand the point of switching reality in the end, if you switch it will finish the cutscene, if you don't Annie will do this in few seconds
回家吧,回家好不好?
怎么说呢,3.3小时通关后我决定给个差评。 这个差评不仅仅是对剧情的不满意,还有一些新加入的剧情感到厌烦。首先就是游戏里展示的SPC虽然很多,但大多数我们都不能与之互动,成为了背景板,唯一有威慑力的也只有红桶354,看着封面以为会有什么很重要的故事,结果搞半天只是要她在基金会里搞破坏啊?直接成为了为了推动剧情而登场的SPC。 新加入的关卡大概就是354暴走之后,它产下了一颗红球,于是我们需要和那个红球玩捉迷藏。红球的判定是只要听到声音就会滚过来,玩家碰到了就是必死——但这就衍生出一个问题,红球的移动范围是不规律的,同时我们也没有能够制造声援或者吸引它注意力的手段,而且游戏中碰到了椅子或者其他东西都会发出声响……然后最操蛋的地方就在于,这些椅子是有物理碰撞体积的,也就是说,有些特殊情况下,这些东西会成为没必要的障碍。 我依稀记得被两个椅子挡住去路的局面,几乎是必死,整个流程也又臭又长。 而且最后的结局也很奇怪,基金会抓住了女主的两个同伴,要挟如果不投降就杀掉……虽然女主最后成为了SCP,但没想到第一件事是开润,到头来朋友没救到,老爹没救到,自己成为了自由身,多少有点自私了。 总之还是很希望有续作的,毕竟基金会的故事还有很多内容可以写,我也很在意约翰他们俩人的结局会如何,而且游戏的视觉效果表现的挺不错,很多解谜都非常让人眼前一亮。 +优秀的解谜 +优秀的视觉效果 +不错的配乐 +基金会又收容失效了 -结局的处理不太好 -新增关卡太烂了 -大多数SCP成为背景板
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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