
Ziggurat is back, and now it's even better! Use powerful weapons and spells to break through hordes of enemies and explore labyrinthine dungeons in this hectic roguelite FPS, while you improve your skills and discover new equipment.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Overall, I like this game. The graphics are pretty good fidelity. The game is a fun rogue-like to burn some time on and it's a nice hidden gem.
Jedynka była super. Ukończyłem ją, bawiąc się znakomicie. Niestety nie mogę tego powiedzieć o sequelu. Jak dla mnie jest nieco nudny, grafika jest nieco infantylna, zabawa średnia. Sorry, próbowałem :)
XD
Под залупой ADHD собрался, ребята. Медуза рапустилась совсем - надо её подровнять
If you liked the original, you'll like this
Вторая часть стана намного лучше первой но увы для меня все ровно это не то. Все чувствуется растянутым, да и не хватает точек респавна(спец руны на полу или люки, норы), порой бесит что враг появился за твоей спеной, Дробление глав на мини данжы я не оценил, лучше чтобы одна глава один данж на мой вкус. Повторюсь игра норм в целом но мне не зашло.
ts peak
年少無知Ziggurat第一代盜版玩了好幾年 二代買正版支持,感謝好遊戲第二代元素更多更好玩了
The game is largely improved from the first one but I find myself side-eyeing a few things. Rooms generated tend to feel a lot more cramped. Combined with the huge(And sometimes bullet spongey if you're not getting any good perks/weapons) enemy wave-spam some rooms can have and you can definitely come across some rooms where it feels like you're going to have to take damage. For a boomer-shooter type game, it definitely can end up feeling pretty bad. Hitboxes are kinda jank. Some enemy projectiles feel like they're a huge orb instead of, say, the gear it's actually throwing at you. The story mode is a neat addition but it's kind of a shame that it's so slow to get interesting things. A lot of perks just feel BAD. And I don't mean weak(Although that sometimes does apply), I mean boring and uninteresting. I'm also not a fan of them removing secret rooms. I get that the key pieces are the replacement, but secret rooms were on every floor and encouraged exploration, this is very much a "run around until you hear the loud annoying sound 3 times". It doesn't help that the rewards are a lot less interesting in turn. Oh, almost forgot: God I hate how many enemies have some sort of revenge for getting hit: Exploding, spreading hazards, firing back instantly. It's fine when it's one or two enemies but good lord when it's a huge wave of things that just explode and leave behind DoT zones that stick around for ten seconds, it gets old -fast- Overall the game is an improvement on paper, but I'd be lying if I said that it was outright 'better'. In some ways, the more simple, smaller scope vision of Ziggurat 1 really shines and I'd recommend checking that one out. I still recommend this, purely because Ziggurat is just a good game.
Ziggurat 2 has exactly that run-based progression loop that keeps me engaged like a good roguelike. The sense of resource management and overall stat handling during runs is surprisingly satisfying and gives the game a clear structure without feeling chaotic. The gunplay feels solid, shooting has weight, feedback is crisp, and everything remains smooth even in hectic situations. This is complemented by a very clean, refined visual style that isn’t overly flashy but has strong atmosphere and identity. The soundtrack is also on point, it doesn’t get in the way, but it consistently supports the pacing of combat and enhances the overall mood. Overall, I get a strong sense of progression, each run feels like meaningful progress rather than repetition. Even the light narrative hints and world-building are enough to keep motivation going.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English*, Spanish - Spain, Dutch, Italian, Russian, Portuguese - Brazil, Hungarian, Japanese, French, Czech, Vietnamese, German +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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