
A visual novel about emotional survival in an automated world. Play as Lina, the last human cab driver. It’s your first night driving the lonely streets of Los Ojos, and your best friend has just disappeared. Stay on the road. Stay on the search. Stay human.
Modeled estimate, not a reported figure. How we estimate →
About
Neo Cab is a visual novel about emotional survival in an automated world.
You play as Lina, the last human cab driver. It’s your very first night driving the lonely streets of Los Ojos, and your best friend has just disappeared.
Is she in grave danger... or just the flakiest friend ever? Either way, now you need to find cash, a place to crash, and some answers.
Your only leads are the diverse cast of characters you pick up in your cab, but getting them to open up isn’t always easy. The anarchist punks don’t trust you, the corporate yuppies don’t see you, and the cops won’t leave you alone. But if you can balance honesty, empathy, and your own emotional health, you might just learn their secrets.
Can you survive late-stage capitalism long enough to save your friend?
STAY ON THE ROAD. STAY ON THE SEARCH. STAY HUMAN.
Every pax is a puzzle. Whether you like them or not, everyone has their own story to tell.

Lina’s best course for survival is to keep driving. Piece together what has happened to Savy as you help Lina navigate the city grid.

Each passenger interaction will affect Lina’s mood; as her emotions become more intense, some choices will be taken away, while other choices will be unlocked.

Neo Cab features a branching narrative with pax stories written by Leigh Alexander, Kim Belair, Bruno Dias, Duncan Fyfe, Paula Rogers & Robin Sloan.
Featuring an original soundtrack by Obfusc (Monument Valley, House of Cards).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The negatives, there are some light spoilers: - The story starts with a genuinely interesting premise, but it quickly falls into every cyberpunk cliché imaginable. Evil corporations, corrupt systems, rebellion against technology... none of it feels particularly fresh and that's very disappointing. - Your dialogue choices barely matter. The game gives the illusion of choice, but most decisions only slightly alter the route you take or tweak the epilogue. No matter what, the story keeps dragging you toward the same destination. While linear has been great before, this linear story isn't strong enough to be a fun linear story, making this issue worse. - The gameplay loop is extremely repetitive. Pick up passengers, talk to them, refuel, sleep, repeat. The map system adds a tiny bit of interactivity, but this is still very much a visual novel first and foremost. So if you come into the game expect the fun cab gameplay, this is not the game. - A bug I encountered that made me retry a section too long: [spoiler]Carlos's first ride for some reason gave me 4 stars for picking him up in the place he wanted to be picked up, but give me 5 stars if I didn't. Despite his review afterward is all positive if I picked him up, while has one complain about the location if I picked him up not at the place he wanted.[/spoiler] [spoiler]- The ending is incredibly underwhelming. After spending the entire game building up the conflict with Savy and the larger conspiracy, the finale wraps everything up way too quickly. It basically jumps from the final conversation straight into the ending.[/spoiler] The meh: - The Feelgrid system is a neat idea on paper. Your emotional state affects dialogue options, which is interesting for immersion. But honestly, it doesn't matter in the long term due to the limited range of freedom in the narrative in the first place. - Visually, the game has a distinct art style that I can appreciate, but I also wish the city itself had more detail. The futuristic setting feels underutilized at times. Now for the positives: - The relationship between Lina and Savy is easily the strongest part of the game. [spoiler]Savy’s constant emotional manipulation creates a dynamic that feels uncomfortable in a very believable way, and it carries a lot of the emotional weight of the story.[/spoiler] - Despite the predictable plot, the writing itself is still competent enough to keep the side stuff interesting. Conversations with passengers can be pretty engaging, especially when the game focuses on smaller personal stories instead of the larger conspiracy plot. The frustrating thing about Neo Cab is that the foundation is actually pretty solid. The setup, the atmosphere, and the character dynamics all had potential, but the game never really evolves beyond its familiar cyberpunk tropes. And due to that, I can't fully engage and like it. If you enjoy visual novels and don’t mind a heavily narrative-focused experience with limited player impact, there’s still something here to enjoy. But if you’re looking for a truly memorable cyberpunk story, this one probably won’t stick with you for very long. It didn't stick with me. If I had to score it, I’d probably give it around a 5 out of 10. It’s not a bad game by any means, but it’s also not one I’d actively recommend unless you can grab it cheaply or through a bundle. I wish I could give the review a Middle Meh rather than a Yes or No on Recommend. But this is what I feel about the game.
[h1] Genre [/h1] Ein Story Driven Adventure mit Cyberpunk Setting [h1] Story [/h1] Wir spielen Lina, eine der letzten Menschlichen Taxifahrerin die es gibt. Die Welt wird von Automatisierung beherrscht wo alles halt Automatisch geht und somit Menschliche Arbeitsplätze verloren gehen. Unsere Beste Freundin, mit der wir eine kurze Zeit zuvor einen Riesen Krach hatten, bittet uns nun zu ihr in eine Große Stadt zu ziehen. Dort angekommen treffen wir sie kurz aber daraufhin verschwindet sie und wir hören nichts mehr von ihr. Was ist ihr widerfahren? Wurde sie entführt oder steckt vielleicht doch mehr dahinter als der Erste Blick zeigt? [h1] Gameplay [/h1] Das Spiel hat mich vom Gameplay her sofort an das Spiel "Night Call" erinnert. Wir fahren hier unsere Schichten und können pro Nacht bis zu 3 Kunden fahren. Die Haupt Story entfaltet sich nach und nach von selbst und man wird im Prinzip in die Richtige Richtung gelenkt. Man kann aber auch einige Hinweise selber herausfinden für extra Plot. Auch die verschiedenen Fahrgäste haben alle ihre eigenen Eigenarten & Stories die wir nach & nach aufdecken können. Wir Unterhalten uns halt überwiegend mit Kunden bis wir das Ziel erreicht haben. Wichtig ist das wir immer eine Gute Bewertung von Kunden bekommen. Wir müssen immer über 4 Sterne bleiben sonst werden wir gekündigt. Zudem müssen wir Geld & Energie managen. Energie ist im Prinzip wie Benzin was wir an Energiestellen aufladen müssen für eine Gebühr. Zudem müssen wir nach unserer Schicht auch irgendwo Übernachten, es gibt verschiedene Möglichkeiten die ebenfalls Unterschiedliche Gebühren mit sich ziehen. Das Spiel hat eine gute Atmosphäre und die Stories der Charaktere sind schon interessant. Ich hatte Anfangs (in den ersten 2 Spielstunden) etwas Schwierigkeiten in das Spiel reinzufinden weil die Charaktere Anfangs alle Unsympathisch rüber kommen und durch das Feelgrid System, welches unsere Emotionen anzeigt wird man oft in der Dialogauswahl gezwungen Antworten zu geben die man eigentlich nicht geben will. Wenn man sich aber daran gewöhnt hat und dem Spiel eine Chance gibt dann wird deutlich besser [h1] Achievements [/h1] Es gibt insgesamt 18 Erfolge. Diese bekommt man für gewisse Entscheidungen die man treffen muss. Zudem muss man alle 3 Endings gesehen haben. Es gibt einen Guten Guide in der Community [h1] Pro/Contra [/h1] + Gute Main Story + Charaktere haben interessante Stories + Gute Atmosphäre + Musik ist Ordentlich + Grafik ist Ordentlich + Achievements - Einige der Charaktere können Anfangs echt nervig sein weil sie Unsympathisch rüber kommen bzw. sind - Der Feelgrid System ist an sich eine Nette Idee aber man wird dadurch in der Dialogauswahl (gerade zu Anfang) zu bestimmten Antworten gezwungen [h1] Fazit [/h1] In den ersten 2 Spielstunden mochte ich das Spiel überhaupt nicht. Die Charaktere waren allesamt unsymphatisch und durch das Dialogsystem in Verbindung mit dem Feelgrid wurde man zu gewissen Dialogoptionen gezwungen was den Spielspaß deutlich gebremst hat. Ich gebe zu ich stand kurz davor das Spiel tatsächlich abzubrechen. Ich hab aber durchgehalten und nach den ersten beiden Spielstunden hat hat es dann doch gezündet. Die Story wurde langsam spannend und die Charaktere deutlich sympathischer. Dieses Spiel ist ein Perfektes Beispiel dafür das man wirklich erst dranbleiben muss um es gut zu finden. Ich sehe aber & kann auch nachvollziehen das einige es nicht mögen werden. Meinerseits kann ich es aber Empfehlen weil ich doch Spaß am Spiel hatte 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
Hmmmm. Ok, this here's yet another game that would have benefited from a Meh option between Yes and No... This was, ok... I guess? A near future setting that's edging towards cyberpunk-ish dystopia but still far from it seen through the lens of a cab driver. Side Note here - But Lina is definitely NOT "the last human cab driver" as purported by the summary. Neo Cab clearly is an existing organization, she just moved to LO does that mean now this is the only city that NC provide services in? And that it didn't before that? And the NC app just downloaded itself automatically onto the users' phones to let them know of its availability? Ok the last one's not that far fetched I suppose. BUT, Lina clearly mentions multiple times that nc driver[b]s[/b] have a very strict rating policy they must adhere to to keep their jobs. Anyway, digression aside - the story is pretty linear with the choices mostly deciding who among the non-vital story passengers you'll pick up and listen to. Honestly, it was fine, though as there are no multiple endings aside from the choices you make in the absolute final and penultimate scenes, there really isn't any incentive for one to go back and listen to the stories you didn't on your first or second playthroughs. Though the emotional state of the protag blocking off certain choices was an interesting mechanic, despite it not affecting much in the overall scheme of the game. In the end, it was a serviceable VN but nothing that stands out among the crowd I'd say.
some interesting tech and good points on surveillance and corporate overreach but there's not much depth there. and the story is very linear though it tries to hide it behind the variety of dialog choices. also the city is so empty, which some would probably justify by "it's night, what did you expect?" but it just feels liveless. overall a very "meh, whatever" experience
“禁止‘有人驾驶’法案”推出的前夕,作为一个赛博朋克城市的网约车司机,在首都边载客维生边寻找因卷入对抗资本事件而失踪的“朋友”。 全成就预计8小时,无负担,适合抽一天时间沉浸式地在洛城生活、工作、交友……以及反抗。 游戏机制是通过不同选项和乘客互动,了解乘客的个人故事和这个赛朋世界观的不同侧面,选项影响了可获得的信息以及与乘客的关系,最后乘客还会给自己打星。 特别机制是“情绪手环”:不同剧情点/和乘客的互动氛围会影响情绪,情绪又进一步影响“可选哪些选项”。 这个过程不完全受控且缺乏明确说明。会出现只要剧情/选项导向了愤怒、那么哪怕紧接着是关键节点也无法再选择冷静选项的情况。所以在增加了攻略丰富度的同时降低了一定的代入感,偶尔还会觉得很无力XD 完成主线的解密难度不高,但丰富度不减。支线任务的剧情会相互影响,甚至影响主线的差分(不影响通关)。 且有很多可以重刷的乘客五星攻略or顺序搭配,哪怕没有成就驱动,也想探索怎么(比如通过载客的顺序)卡出合适的情绪来选择更丰富的选项。 最值得好评的就是人物塑造、尤其是女性人物的塑造,每个角色都很真实立体,有缺点也有闪光点,甚至有一些“喜恶同因”的张力: 试图通过自我异化来降低负罪感的公司员工、有些稚嫩但充满改变世界理想的小女孩、可能性游戏的大师量子魔女(这里还有打破选择取向游戏第四面墙的设计)、神叨叨担心人类不可靠但又get到人类独有魅力的工程师…… 这些角色的存在让玩家觉得自己完全置身于这座城市,车后座上正坐着一个虽然刚开始有点讨厌/莫名其妙、但随着了解加深又忍不住觉得ta有点“可爱”的朋友。 可以说是一部“人本主义”的作品,不能以刻板眼光看待任何一个角色,未来都有可能反转印象。也充满着“人之于人的意义”。 选项不是一眼就能看出后续走向的类型,“好选项”的判定也不单一,根据不同乘客的性格和故事有不同标准。所以很有趣味性,感觉屏幕外的自己也被纳入了判定。 因此载客部分的体验很真实:在饭碗捏在别人手上的情况下,我是会迎合还是做自己?自己是否也会通过自我异化来减轻这种割裂感?这是一种出卖灵魂吗,而我甚至还要为“有出卖灵魂的机会”而努力? 但游戏本身很“仁慈”,因为每个角色塑造得都很好,所以在拿五星和选择心仪选项之间没有那么冲突(反而迎合了也可能拿一个低星x) 世界观塑造上很刻板但是细节丰富。虽然这么一个未来世界,民间反抗资本公司的切入点是“反车”有点搞笑,属于强行和主控职业拉关系了。媒体和大多数民众也完全被公司和反抗团体/主控操纵,算是一种简单化处理吧。 赛博朋克相关的故事主线非常直给和类型化,感觉还有需要进一步交代的部分,主线的干瘪也导致主线角色不够鲜明、立场模糊,进而使玩家不知道自己该怎么选择/不知道主控为什么要这么选择(见下)。 最遗憾的是情感主线没有做好。主控和主线人物(朋友)的性格、立场,还有两人之间的复杂关系都是直接设定的标签,缺少文本塑造和情节铺垫。 这一缺陷直接导致代入困难:玩家没有设身处地理解主控,所以想选自己心仪的选项,但因为程序设定的主控情绪又选不了,就很挫败。如果想全心rp,又因为缺乏铺垫,而感觉自己只是在靠标签强行角色扮演。 其中朋友萨维干脆缺少一些交代,也许是想保留悬疑的神秘感,但如果主线和感情有关的话,最好还是让玩家先能体会到主控眼中朋友的魅力和感情。 最后“摆脱情感操作,我的身心我做主(无论是面对资本还是面对感情)”这一个本应该是双线汇合并且涉及重大抉择的高潮,也变成了割裂的“选择‘正能量’选项”小游戏。 (当然,情感主线是女性友谊值得好评。我也刚刚结束一段“我仍然很爱你,但我也要捍卫自己——就像我希望你捍卫你自己那样”的友谊,虽然有很多情绪波动,但这个年纪仍然能为友情夜不能寐、本身也算是一种幸运吧hhh) 游戏性上,虽然自动存档很密集、显示也清晰,但无法手动存档还是稍微有点麻烦。建议回档之后及时整理删除自动存档。 官中疑似轻校对机翻,但不是很影响游玩。 偶尔有选项呈现得有歧义,eg.[spoiler]“手机是萨维自己砸坏的”,我选的时候以为意思是朋友为了某种目的自己销毁手机,结果文本给的意思是主控觉得萨维发脾气把手机摔了……在朋友失踪并留下一部坏手机的情况下这么猜测,属实有点非人了x[/spoiler] 综上所述,及格线以上的内容,没有扣分的点且女性友好,史低也很便宜,所以四星。
The good points: some very topical themes such as surveillance, consumerism, false friends and corporate overreach. Also, some very lines of dialogue. The bad points: almost no nuance or self-reflection at all. The good guys are the activists, grassroots, diverse. The bad guys are capitalists, corpos, very samey. Compare with Disco Elysium - the devs of that game also wear their politics on their sleeve but they are not afraid to examine their own ideology's failings and context and do the same for other ideologies. To give an example - character here says we take down The Man, then we can have better public transport, stronger community, weaker luxury industry and eventually a left-wing utopia. Character in DE says we did kick out The Man, but afterwards was the hard part. Because afterwards we made our own mistakes and even if we hadn't, another The Man from overseas came and kicked us to the curb for it. And if we try again to take down The Man, we can do it but it's gonna be hard and bloody. Beyond the soapbox, there is nothing to this game. The gameplay is light and there is very little choice and consequence beyond different lines of dialogue. The ending is entirely self contained - nothing you do in the game influences it (and has a ridiculous "boss" battle). Your choices don't matter gameplay-wise either because it's almost impossible to lose. Look up the achievements, the rarest ones are the "game over" ones. Took me 2 playthroughs to manage to lose. I guess this allows more experimentation with the dialogue but this brings us back to you can play around with your rating but it's not going to matter. Not like a client will refuse to go with you or you can unlock another ending if you chose option A instead of B. The character of Oona. I liked her as a character but I narratively, I found her a such a lazy deus ex machina. You need a lead? Pick up 0ona, she gives it to you. Need a password? Pick up Oona. Doesn't matter what you say, she is the goddess of contrivance and can move the story forward.
j'ai adoré ce jeu ! que ce soit les dessins, l'environnement, tout l'aspect politique et les questions autour de l'impact de l'ia.. et bien évidemment les personnages. on en retrouve de tous les types : adorables, étranges, INSUPPORTABLES ou bien un juste milieu. j'a vu certains commentaires disant qu'on ne nous laissait pas forcément le choix sur les décisions à prendre et après avoir 100% le jeu, je ne suis pas vraiment d'accord. j'ai découvert bien des choses en changeant de choix de dialogues, ce qui a forcément influencé la notation du service, le comportement des personnages etc. alors oui, ce n'est pas un jeu avec 50 fins différentes mais c'est suffisant pour en trouver une à notre goût, qu'on aille jusqu'au bout, qu'on perde son travail etc. donc en globalité je le recommanderais aux personnes aimant les visual novels ainsi que les jeux à choix. on peut facilement le faire en une soirée, deux si on veut tous les succès.
[h1][b]🎮 Reseña de Neo Cab[/b][/h1] [h2]Resumen del Juego[/h2] Neo Cab es una aventura indie con ADN de rol narrativo: manejas un taxi en una ciudad cyberpunk donde la gente ya no sabe hablar sin que un algoritmo lo apruebe. Tu “jugabilidad” principal es conversar, elegir respuestas y sobrevivir a la mezcla perfecta entre noir, ansiedad moderna y pasajeros que deberían pagar terapia, no un viaje. La primera impresión es clara: esto es una novela visual estilizada disfrazada de “simulador de chofer”, donde el volante está para la foto y el verdadero motor son tus decisiones. Hay múltiples finales, el tono es atmosférico y la historia se siente hecha para que te cuestiones cosas… o al menos para que juzgues a extraños desde el asiento delantero con subtítulos puestos. [h2][El taxímetro de lo Bueno y lo No Tan bueno][/h2] Lo Bueno: ✅ 🧠 Buena trama con vibra noir/cyberpunk que sí engancha y no se hace la interesante ✅ 🗣️ Conversaciones bien llevadas: se siente como ficción interactiva de verdad, no un “elige A o B y da igual” ✅ 🎭 Las elecciones importan (y se nota en los finales múltiples), ideal para jugar a “soy buena persona” y fallar ✅ 🎨 Estilo visual 2.5D/comic muy marcado y atmosférico: identidad propia, no “otro neón genérico” ✅ 🎵 Banda sonora sólida para manejar de noche y sentirte protagonista de tu propio drama existencial Lo No Tan Bueno: ❌ 🖱️ Si esperabas acción… felicidades: aquí apuntas y haces clic, y tu mayor enemigo es decidir qué contestar ❌ 🧩 Rol “ligero”: hay decisiones y consecuencias, pero no esperes sistemas profundos tipo RPG duro ❌ 🧍 Un jugador y muy narrativo: si no te atrapan los diálogos, te vas a quedar viendo neón con resentimiento ❌ 🔁 Rejugabilidad limitada por gusto: hay finales múltiples, sí, pero repetir conversaciones no es para todos ❌ 🏙️ Comunidad miniatura (3 jugadores actuales): el futuro es cyberpunk, pero la sala de espera está vacía [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Más leer/decidir que “jugar”; funciona si vienes a eso.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]La dificultad es emocional: elegir mal y vivir con ello.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Historia con rutas y finales; bien para su enfoque narrativo.[/td][/tr] [tr][td]Gráficos / Video[/td][td]8[/td][td]Estilizado tipo cómic, 2.5D, con mucha personalidad.[/td][/tr] [tr][td]Historia[/td][td]8[/td][td]Buena trama, buen ritmo, y el noir le queda perfecto.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Cyberpunk atmosférico sin gritar “mírenme, tengo neón”.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Cumplidores y coherentes con el estilo; no es show de fuegos.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Acompaña excelente el mood nocturno y melancólico.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Juego muy de lectura; lo que brilla es el texto y subtítulos.[/td][/tr] [tr][td]Diversidad[/td][td]7[/td][td]Personajes y situaciones variadas, con enfoque humano y social.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Indie narrativo: debería ir fino en general.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Finales múltiples ayudan, pero repetir rutas es gusto adquirido.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]7.2[/b][/td][td]Narrativa fuerte y estilo top; jugabilidad “tranquila” a propósito.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Neo Cab es de esos juegos que te miran a los ojos y te dicen: “aquí vienes a hablar, elegir y cargar con consecuencias, no a disparar”. Y lo cumple. Su historia y ambientación cyberpunk/noir se sienten cuidadas, con un enfoque más humano que explosivo: el drama está en la gente, no en los hologramas. Eso sí, seamos controversiales: si te desespera leer, si te da alergia el apuntar y clic, o si necesitas sentir progreso numérico cada 30 segundos para creer que “jugaste”, esto te va a parecer una app de conversaciones con estética futurista. La comunidad activa (3 jugadores) no ayuda a la “sensación de evento”, pero las 2087 recomendaciones indican que, cuando conecta, conecta fuerte. [h3]Recomendación de Compra (Recomendado)[/h3] Puntuación Total: 7.2/10 Número de jugadores activos al momento de hacer esta review: 3 Descuento máximo registrado: -85% Veredicto: [i]Recomendado[/i] Si te gustan las novelas visuales, la ficción interactiva y los juegos donde tus decisiones importan de verdad, Neo Cab vale totalmente el viaje. Si buscas “gameplay” intenso, mejor toma otro taxi… porque aquí el choque es emocional y el semáforo siempre está en rojo cuando más prisa tienes.
A visual novel with some meaningless gameplay strewn in. Enjoyed most of the character stories, and the game over all, but the ending did slightly let me down. Overall, not great, but I'm happy I played it.
Истории второстепенных персонажей вполне неплохи. Не считая ситуаций, когда они кричат про "ФАШИСТОВ", "УНИЧТОЖЕНИЕ БОГАТЫХ", или просто несут херню. Основной же сюжет собственных амбиций не выдерживает, скатываясь в глобальную, но беззубую историю про борьбу с корпорациями. Хотя финальный диалог хорошо закрывает арку героини, поэтому общее впечатление остаётся положительным. И в качестве вишенки на торте: разработчикам "помогали" «Sweet Baby Inc.». Имейте это ввиду. https://steamcommunity.com/sharedfiles/filedetails/?id=3738409841
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| XF Extreme Formula | $111.3K | 362 | 91% | $11.99 |
| Railroad Tycoon 3 | $111.4K | 1.3K | 77% | $2.49 |
| Fill Up The Hole | $111.4K | 1.2K | 91% | $2.99 |
| Seven Nights Ghost | $111.3K | 635 | 92% | $11.99 |
| Yatagarasu Attack on Cataclysm | $111.4K | 294 | 64% | $14.99 |
| Stellar Warfare | $111.3K | 423 | 82% | $9.99 |