
Ziggurat is back, and now it's even better! Use powerful weapons and spells to break through hordes of enemies and explore labyrinthine dungeons in this hectic roguelite FPS, while you improve your skills and discover new equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 8 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.5Kreviews | 90% | — | $843.2K |
| $24.99 | 303ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's actually very weak. The crux of the game is: enter small locked room that might be an open arena, or it might have some columns or a looping figure 8 shape. Small, very small. Monsters spawn, you shoot them all, then you go to another room. Fights are annoying because you have to defeat a "monster bar" worth of enemies, and they just randomly spawn around as you dispatch other ones. So... you can't even really strategically use map control, carefully choose cover, or anything even remotely strategic! It's just random spawns and random X,Y,Z locations - they can spawn right behind you... skill-based play is not gonna happen here. There's a variety of tacked-on stuff like weapons and wimpy powers. None of it really seems to matter as it relates to your performance in the fights. The upgrades are trivial, don't change anything mechanical - they are all 4% more damage or 10% more XP. What can you do with that except make numbers bigger? It changes nothing about the actual [b]game play[/b] experience. There's a fake "quest" you're on and you use the Map Screen to select your mission. None of it seems cohesive or an actual storyline or quest... There's no apparent reason to pick one map node vs another. it's just a lazy way to let you start the mini fight game system. It doesn't seem to matter which you choose. It all resolves in you ending up in a map with mini "pod" rooms where you have lame fights with the same enemies repeated, ad nausea. Boss fights are dumb. Some of them spawn "shielding minions" which you have to dispatch to break the boss' shield and do damage. I think they tacked this on after realizing without them, boss fights would be little more than holding down LMB and circle-strafing. But it's boring AF and still lame. Weapon switching is clunky and slow, so most of the time it's faster or equally-fast to just use the pop-gun (wand). And there's little apparent difference other than the shooty graphics - the mostly all do about the same DPS. There's very little strategic reason to use one vs another. Enemy variety is absolutely sad. There's carrot, exploding carrot, ghoul, flying blob, red flying blob, stabby guy, ugh. Mostly face-rush, snipe, or float randomly. No actual intelligence or behavioral scripting that would make the fights challenging. It's really just boring AF. It's one mini-room fight after the next and they aren't even satisfying. The promise of rogue-like upgrades and build paths simply isn't there. 10% more experience and 4% more Arcane damage "upgrades" are just moar numbers, not richer game play. After playing the original, and now this sequel, I feel this game company is great at cranking out games that are "half realized" and that's me being generous. This is the [b]second time[/b] they've made a proof-of-concept FPS game and walked away without really making any good mechanics, fight systems, meta progression, risk/reward, etc. Just another lazy half-finished game from this company.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Dutch, Italian, Russian, Portuguese - Brazil, Hungarian, Japanese, French, Czech, Vietnamese, German +3 more
| $24.99 |
| 256ratings |
| 94% |
| — |
| not modelled |
| $6.25−75% | 45ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its okay at best. This game has no charm and is just so smooth in a negative way. Everything is so flowy and without weight. There are way better games in this genre
ziggurat 2 is an awful unity asset flip that smoothed away all the charm of the first game. go play that instead.
The first game sucked. I thought, why not the second game? Damn, it sucks too.
The best UX I've seen. Great graphics and great replay ability due to random generation of EVERYTHING besides your skills. These developers really cared about their work and it shows.
If you are going to pick up Ziggurat 2 do not buy it at full price. With how little content the game has it plays more like a demo than a complete product. I feel like this could have been more fun if there was more than 1 tiny map, but the redundancy is just too much. You will always have a handful of missions on the board, some with one stage, some with more, but no matter the name of the quest or how many stages it has, it's always the same mission on the same map. This is a demo in disguise.
Почти образцовый сиквел - то есть тех же щей, да погуще влей + механики расширили и углубили. Мне нравится
türünün oynanışı en basit ve bir o kadar keyifli oyunlarından biri. görselliği ve müzikleri oyunu ayrı bir seviyeye çıkarrmış. oynayış süresini dilediğiniz gibi uzatabilmeniz büyük avantaj, 3 saatte biten roguelite oyunlarından değil. benim gibi oyunun keyfini çıkarmak isteyenler için orta zorlukta ara ara girip kafa dağıtmalık bir oyun. dil desteği olmaması sorun değil. kısa süre sonra dil ile alakalı çoğu şeyi çözebiliyorsunuz. tavsiye oğlu tavsiye.
It's a 'meh' game. Nothing special or anything that makes it interesting. I can count the enemies off the top of my head. Spear guy, Armor guy, Goblin, Ghost Lady, Carrots, Cacodemon, and skeletons. Bosses are Big skeleton, Big ogre, Fire Goblin, and Tribal man. Weapons are very basic, power ups are bland. If you want safe arena shooter for your 10 year old kid, this might be an ok game.
I'm Ziggurat 1's biggest fan. That game is an amazing classic. The movement in particular is so slide-y with tons of air control, and you learn how to do things like launch off of geometry while zooming through hallways - there's lots of depth despite it's simplicity compared to the sequel. Now, Ziggurat 2 is also a pretty fun game, and I've played 40hrs since an early version. But not only does the movement feel like a real downgrade, I think this second game suffers from some of the features they added. Particularly the rogue-lite meta progression elements - the heroes are already more specialized, and the talent trees encourage that further. IMO the heroes aren't quite as fun or versatile (I don't think my boy Cid even made it into the game), some tooltips are a bit obtuse, and it's just gotten less rogue-like and more arcade-y. And I don't care for how they changed it from a 1 shot run to a more mission-based, progression system. Feels like the stakes don't exist anymore, although I know there is a classic mode without meta-prog. One thing I do like is the ability to choose from some initial loadout options each mission rather than restarting. All that said, there is a lot of content, enemies, and bosses added over Z1, and I plan to give it another try after not playing for quite some time, maybe I've missed some updates. I'd expect this draft of my review to change a bit.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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