
Z.O.N.A: Origin is an immersive adventure in a harsh post-apocalyptic world. Dive into a captivating story, explore a stunning open world, avoid dangerous anomalies, and hunt for powerful artifacts. Every choice you make can be decisive in this unpredictable world.
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About
🔸 Full weapon customization — paint your guns however you like using spray cans. This is the first VR game to feature such a system.
🔸 A large number of diverse locations and monsters to discover and face.
🔸 Over 30 hours of gameplay, offering a deep and fully immersive VR experience.
🔸 Next-generation graphics created using advanced VR technologies.
🔸 A blend of action, horror, survival and RPG elements set against the grim backdrop of a post-apocalyptic world.
🔸 An unparalleled atmosphere of solitude in a place where time seems to have stopped forever.
🔸 Realistic handling of a variety of classic and modern weapons.
🔸 Dangerous anomalies, valuable artifacts, a grim atmosphere, and dangerous bandits.
Welcome to the post-apocalyptic world of Z.O.N.A: Origin! Dive into the Zone – a mysterious area around the Chernobyl Nuclear Power Plant filled with unexplained wonders and sinister threats. After the mysterious catastrophe of 2022, this already dangerous corner of the Earth became even more mystical and full of secrets. Here, anomalies hide priceless artifacts, and hungry mutants and gangs crave others' treasures. Stalkers seek new ways to get rich, creating the unique atmosphere of the Zone. Immerse yourself in this captivating world with Z.O.N.A: Origin!
Imagine a world where, after a mysterious catastrophe, the relatively safest place is the Chernobyl Exclusion Zone. In 2030, strange and inexplicable phenomena began occurring there. Witnesses claim to have seen powerful and bright flashes in the north of the Zone. The secret government O.S.Z sent a group of scientists under military protection to investigate, but they disappeared without a trace. Their fate remains a mystery.
After their disappearance, many stalkers tried to enter the northern part of the Zone but also vanished. Anomalous activity in the Zone increased, with strong psi-fields and new mutants appearing. Experienced stalkers believe that unexplained processes in the north of the Zone create anomalies and artifacts. However, confirming this is impossible due to the high radiation levels, especially after recent emissions.
It is believed that once the Zone accumulates enough psi-energy, it will destroy all life on Earth. Head to the most secure area in the north of the Zone and uncover this mystery, facing your fate head-on.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Ukrainian*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Найс
If you like stalker style games, this is a pretty good one. It has it's fair share of rough edges, but overall a really fun game.
Fun game, enjoying it.
Amazing!
.
Игра очень крутая, заявляю как ярый фанат сталкера! Но не могу разобраться с изображением, читая комментарии, нужено поменять какой то кодек. Незнаю что качать и тд. Автору респект! Я её купил, как прошёл into the radius, причём два раза))
This is an amazing VR game. It feels like a less janky ghosts of tabor. The graphics arent top of the line, but it runs mostly smooth on my old rx6600. It really feels like an adventure every time you go out into the zone. I hope the developer continues to work on it!
Too much grass. It's mostly a joke, but maps with lots of tall grass often have such poor visibility that they can feel unfairly frustrating at times. It eventually got annoying enough that I stopped playing a while ago. Overall, the game has a fantastic concept and does an excellent job of creating its own unique atmosphere. That said, the progression and leveling feel somewhat lacking from a gameplay perspective. The questlines could use more polish, and both the shop system and item storage at your base are rather inconvenient. Overall, I'm satisfied with the game and would still recommend it, but I couldn't shake the feeling that it falls just short of what it could have been. I understand that this is largely due to the realities of the VR premium game market, where the player base is relatively small and it's difficult for developers to justify extensive post-launch investment. Even so, I think the game would benefit greatly from continued polishing. As far as I know, the studio's next title is set to release soon. If it ends up offering a similar experience, I think I'd come away somewhat disappointed.
Попробуйте пройти dishonored без использования меча
Честно прошел игру до конца (на высокой сложности) хотя удовольствие не получал уже после первой половины игры. Локации большие, но пустые в плане точек интереса. Во многих зданиях может валяться только мусор на продажу за копейки, из-за чего их исследовать просто скучно. ИИ противников туповатый, к тому же большинство противников - типичные медлительные зомби, на которых разве что пистолетных патронов не жалко. Экономика в игре откровенно хромает - большинство оружия в магазинах просто недоступно при таких ценах на него и ценах за лут. При этом то же самое оружие из магазина можно найти на многих локациях в укромных уголках (насколько я понял, в определенных разработчиком местах), что сводит ценность магазина только до патронов к нему, если все же не полениться пошариться по скучным постройкам. Артхантинг тоже ни о чем. Я за всю игру нашел всего 4-5 артефактов, не считая обучения на базе. Их просто не хочется искать, это классические "плюс к одному параметру, но минус к другим" в массе своей, и цена их продажи тоже не поражает. Из положительного хочу отметить неплохое звуковое сопровождение. Когда слышишь характерный звук необычного монстра - начинаешь нервничать. Монстры сами по себе хоть и примитивные в тактике (отступай назад и почти 100% тебя не поранят), но сносят здоровье прилично, если зазеваешься. Да и фоновые звуки добавляют плюс к погружению.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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