
Into the Radius is a single-player survival shooter in VR. Explore the Pechorsk zone filled with surreal landscapes and dangerous anomalies. Defend yourself with realistic firearms, recover strange artifacts, scavenge for loot, and uncover the mysteries of this unforgiving dystopian environment.
Modeled estimate, not a reported figure. How we estimate →
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About
Dozens of hours of slow-paced suspenseful survival.
An unforgiving dystopian environment of the Pechorsk Anomaly Zone.
Diverse natural, industrial and urban locations with vast exploration potential.
Navigate with your realistic map, plan your route, climb over obstacles, scout out shelters, uncover loot caches, and try not to get killed.
Realistic handling of various classic and modern weapons.
Day and night cycle: scavenge for loot and scout during the day, sneak around and evade your enemies under cover of night.
Dangerous anomalies, bleak atmosphere, and urban exploration.
Explore miles and miles of forests, swamps, and crumbling industrial ruins. But be careful: the Radius is filled with deadly anomalies dealing damage to anyone foolish or daring enough to get close.
The place is swarming with hostile creatures — Fragments, Mimics, and more are roaming around 24/7 and will take every chance to let you know you are not welcome.
Into the Radius features a stunning variety of classic and modern firearms like the AKM Kalashnikov, PM, SKS Carbine, M9 Beretta, PPSh, FN SCAR, and many more with matching ammo. Realistic interaction, manual magazine loading with different ammo types, and weapon attachments.
Take care of your weapons — if they take damage or their condition deteriorates, they will begin to jam. Be sure to switch off the safety before you start firing! Realistic bullet physics causes ricochets, and bullets can penetrate different materials.
Your only means of survival is to sneak around with your detector, hunt for artifacts, and complete the missions assigned via the vintage UNPSC desktop at the base. Your trusty friends in the Radius Zone are stealth, silence, and planning.
Understand how to navigate the terrain, move slowly, take cover, crouch, sneak, and beware of the threats around you!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After HL Alyx, this is definitely the best VR shooter I've ever played. The level of immersion in this game is incredible, with an atmosphere heavily inspired by Stalker and a good story to guide you through this world. 10/10
Наиграл в районе 10 часов, что довольно немного, игра потребует явно сильно больше времени. Но впечатление уже сложилось. Основная мысль: после HL Alyx и других игр нужно прям привыкать к некоторым вещам, а точнее к одной, но ключевой: чтобы подбирать предметы и взаимодействовать с "мелочевкой" (затворы, открывашки) - нужно зажимать курок на контроллере. То же самое касается "дальнего подбора": если в HL Alyx нужно просто навестись и дернуть на себя, то тут нужно как бы выбрать курком и только потом "схватить". Как я понял это нужно по той причине, что когда у тебя на столе рассыпаны патроны разных типов, к примеру, так проще выбрать что именно ты хочешь схватить. Это была прям основная эмоция непонимания в игре. Ну и иногда игра не совсем точно понимает что я хочу сделать - не уверен, проблема ли это треккинга, или того что игра не пытается "угадать". Или наоборот - пытается, но не угадывает. Типа завел руку за левое плечо (рюкзак), а достаю оружие которое висит за правым. Ну да ладно, это мелочь. В целом игра ощущается хоррором. Я прям вспомнил жутко было в сталкере в одиночку где-нибудь на янтаре находиться. Тем не менее, специально она не пугает, это просто общая атмосфера опасности и одиночества. Ну и хихикающие девочки в ночи, да. Тем, кто хочет сталкер, поиграться с оружием (ля, минуты 3 искал где на MP5 рукоятка затвора)) и плотно залипнуть в VR - настоятельно рекомендую.
Good game
I left my heart in Pechorsk
good gam. haveing trouble finding yellow pictiure tape tho. but still, very good gam.
This game would be so much better if the small things werent so finicky. I literally had to quit the game out of frustration trying to open a can of food and not being able to. The game would be so much fun otherwise
super buggy the dev just abandoned it for the sequel
The story is quite a mess that's written quite poorly (feels like S.T.A.L.K.E.R. written by an 8th grader) with voice actors seemingly sounding either bored of the script, uncaring or completely overenthusiastic for the job the whole time, who keep going from Russian accents to English to American, in short, inconsistent (the ending is genuinely awful to sit through as well.) The gameplay is alright, the missions are mostly fetch quests and get redundant pretty fast, gunplay and customizations are pretty good, what the game excels at the most though is the atmosphere and setting, the massive Pechorsk Anomaly orb in the sky is genuinely captivating, and the way it makes nighttime indistinguishable from the day the closer you get to it is fantastic. There were quite a few times where I was genuinely creeped out/unnerved with the situations I got myself in and the sights I was beholding in the game. I wish they'd tidy up the other aspects within so that immersion wouldn't immediately break that the atmosphere puts up so well. It's like I'm fully immersed, I'm ready for the game, and then some goofy voice line that doesn't fit at all makes me burst out laughing and I'm completely out of the game and now the game is reduced to just some random first person shooter instead of an actually fleshed out story. Overall, could be much better.
Immersive but janky. This game takes advantage of the added immersion of VR by adding little interactions like smoking, eating, and cleaning guns. That plus the desolate, dead atmosphere of the game really transport you into this game and it feels so much scarier. I like how they added sounds from the area's past; hearing a non existent train randomly while exploring makes you feel a little nervous. Exploring the desolate world of the game and looting is pretty fun, but it can get boring after a bit. I like the gun cleaning system and all the little interactions with items and how it makes you feel like youre there. Game has a good bit of jank and it can be un-optimized at times.
thanks for making a sequel with the exact same plot and gameplay instead of just updating ur ♥♥♥♥♥♥♥ game rtarded dev go ♥♥♥
Related
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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