
Z.O.N.A: Origin is an immersive adventure in a harsh post-apocalyptic world. Dive into a captivating story, explore a stunning open world, avoid dangerous anomalies, and hunt for powerful artifacts. Every choice you make can be decisive in this unpredictable world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 0.86/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 26 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
🔸 Full weapon customization — paint your guns however you like using spray cans. This is the first VR game to feature such a system.
🔸 A large number of diverse locations and monsters to discover and face.
🔸 Over 30 hours of gameplay, offering a deep and fully immersive VR experience.
🔸 Next-generation graphics created using advanced VR technologies.
🔸 A blend of action, horror, survival and RPG elements set against the grim backdrop of a post-apocalyptic world.
🔸 An unparalleled atmosphere of solitude in a place where time seems to have stopped forever.
🔸 Realistic handling of a variety of classic and modern weapons.
🔸 Dangerous anomalies, valuable artifacts, a grim atmosphere, and dangerous bandits.
Welcome to the post-apocalyptic world of Z.O.N.A: Origin! Dive into the Zone – a mysterious area around the Chernobyl Nuclear Power Plant filled with unexplained wonders and sinister threats. After the mysterious catastrophe of 2022, this already dangerous corner of the Earth became even more mystical and full of secrets. Here, anomalies hide priceless artifacts, and hungry mutants and gangs crave others' treasures. Stalkers seek new ways to get rich, creating the unique atmosphere of the Zone. Immerse yourself in this captivating world with Z.O.N.A: Origin!
Imagine a world where, after a mysterious catastrophe, the relatively safest place is the Chernobyl Exclusion Zone. In 2030, strange and inexplicable phenomena began occurring there. Witnesses claim to have seen powerful and bright flashes in the north of the Zone. The secret government O.S.Z sent a group of scientists under military protection to investigate, but they disappeared without a trace. Their fate remains a mystery.
After their disappearance, many stalkers tried to enter the northern part of the Zone but also vanished. Anomalous activity in the Zone increased, with strong psi-fields and new mutants appearing. Experienced stalkers believe that unexplained processes in the north of the Zone create anomalies and artifacts. However, confirming this is impossible due to the high radiation levels, especially after recent emissions.
It is believed that once the Zone accumulates enough psi-energy, it will destroy all life on Earth. Head to the most secure area in the north of the Zone and uncover this mystery, facing your fate head-on.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная игра, интересно исследовать локации. Разработчику отдельный респект за обратную связь. К покупке рекомендую!
Найс
STALKER but in VR. I didn't expect anything crazy, after all the game was made by one person and is not exactly an original concept, but I was pleasantly surprised. Many of the mechanics I found myself enjoying more than any of the actual STALKER games. The game got me hooked, and I cannot put it down. There are, of course, some janky things, but the largest frustration I had with the game was that you aren't always given a good indication of what you are expected to do to progress, but this is really a double-edged sword. I like a game that doesn't hold your hand and expects you to figure out for yourself what to do, but there were occasions where I felt like the game did not prepare me for what I was doing, or explain, even with a hint, what to do. Normally I would just go watch a YouTube video in that situation, but since this game is almost unheard of, there are practically 0 resources to do this. Ultimately the game is fun enough that I stuck it out every time until I figured out for my own how to progress. Some of my favorite things about ZONA Origin are as follows: the enemy variety, the weapons and customization, the resource system, the stealth mechanics, the weapon handling, and the atmosphere/aesthetic. I find it sad that this game is not very well known compared to games like Into the Radius (which despite being somewhat more original, I actually do not find to be as fun, but maybe that is just me). I hope more people discover this game and can look past the blemishes to see the real beauty within it. Once you get the hang of it, its tons of fun.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Ukrainian*, Simplified Chinese*languages with full audio support
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing!
В целом, неплохая игра. Купил её на распродаже одной из первых игр как купил себе VR шлем. Ощущение, что это больше как мобилка из-за средненьких текстур, готовых ассетов. Всю механику понимаешь через 2-3 часа. Видно, что разработчик старается в одиночку и, может быть, игра была бы более реализованной, если над ней трудилось больше человек. В целом, мне интересно ее проходить, но после часа непрерывной игры становится скучно и хочется уже выйти. Вроде как и круто, что идёт уклон на сталкер, много отсылок, пасхалок и более менее привычная механика, в игру вкатываешься быстро. Но с другой стороны когда ты уже настроен на серьезность - тебя встречает босс-зомби-гопник в костюме с лампасами и антуражность куда то сразу пропадает и вся атмосфера рушится. Локации разные, но многое повторяется, в основном они пустые. Больше времени лутаешь всякие ящики, чем исследуешь что то новое и интересное. Игра уже где то 4 месяца у меня в библиотеке и обнов приходит достаточно. Игра улучшается и может дойдет до своего идеала. Оптимизация так себе, особенно с учетом графики. Для игры по цене двух чашек кофе - пойдет. В любом случае, попробовать и поиграть стоит. Ставлю 6,8/10
Better than ITR!
Fun game, enjoying it.
Местами фепесы падают, но в целом нормас
.
It's very much a VR ripoff of STALKER: Call of Pripyat and I mean that as a compliment. in fact, some of the sounds are taken right from the original trilogy and the story is just copying Call of Pripyat's homework so far... But here's the thing, it's actually decently fun to play. They got closer to the "STALKER But In VR" than Into The Radius did (perhaps a bit too closely in some aspects), but there are some potential criticisms to be had. The STALKER series' big feature (the original trilogy anyway) was the A-Life system, that simulated an entire world of NPC's, all of which were dynamically interacting on the fly, pursuing goals and generally acting like you would expect people to in a rather immersive way. Now, granted, the fact that this game doesn't have something THAT advanced in terms of enemy behaviour isn't a knock against it; STALKER's A-Life system was VERY impressive when the first trilogy was released back in the late 2000's and it's STILL impressive now, and implementing something that detailed in a modern game with smaller maps and the inherent overhead of VR would be way to excessive in terms of scope and requirements to run. In fact, a modern game with a similar system (STALKER 2) barely runs on high-end systems these days, let alone if one were to convert STALKER 2 to a VR game. Another thing to point out is that this game IS early access. It is NOT a AAA game. What's here is very solid so far, it doesn't feel phoned-in, even if the sound design can be a bit on-the-nose and the enemy density is so low you can just stand in the open in most of the map and enemies won't even bother you, and most of the enemies aren't super threatening. Sometimes "hard as nails but fair" is something someone likes, but not everything needs to be paced like that, and sometimes a good gameplay loop is plenty.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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