
Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I can't see how people say that it's a masterpiece of best survival game they've ever played. In which universe? Apart from the good graphics and visually cool looking places - this game just doesn't deliver much FUN at all. There are like 6 maps that you go in and out several times during a playthrough. Those maps always have only 1 mission in them per day, and some small side objectives, like collect that green item here, or find a spooky monster (always the same) there. The missions themselves are very very basic for the most part. Go to the location, find a piece of paper/computer/talk with a person - then choose 1 out of 2 options for the sake of "choosing matters" and portal out to the base. There are only like a few enemies in each map, you don't even need to kill them in 90% of situations, either stealh-kill them for the sake of some action, or just leave them be. They don't pose any threat. Only when a mission requires you to deal with a few enemies, only then you actually need to kill them and stuff. What you actually do in maps - scavenge for items, so that you could build your base with various crafting stations (like a temu Fallout 4) and boost some survival mechanics. Once you build most of the stuff - most of the scavenged items are either useless (since you have more than you need) or go into crafting a medkit/ammo/upgrading a weapon or other small stuff. After 1/3rd of the game you should have everything you need and the whole survival thing isn't that deep, quite shallow to be honest. In other words, maps look and feel empty, all you do is pick some items from the ground, go into various badly designed buildings, have a few jump scares here and there, choke an enemy or two, kill a monster or two and rinse and repeat for +30 times or something like that. SUPER boring and repetitive in the long run. The last mission felt more like a puzzle and you have to prepare for it beforehand. Interesting idea, but it's a total 180 compared to the whole game. The last boss can be a pain in the ass that's for sure. Prepare to die ^^. From a story perspective, that last mission is kinda cool. One of the few things that are quite well done. Saving system sucks. It only saves on certain checkpoints and manual saves are kinda useless because of this. At least the game tells you when was the last real save (for example - 3 minutes ago) even if you manually saved a second ago. So. If you want to: [list] [*]walk like in a walking simulator in small/empty maps with lots of fences to "guide" you (a.k.a. limit your limited exploration) [*]collect mushrooms or photos of a woman [*]listen to silly dialogues between her and the main protagonist [*]experience bad voice acting (in english) [*]choose between 2 bad options during mission decision making moments [*]engage with only a handful of different enemy types [*]enjoy repetitiveness [/list] Then this game is for you. I bet it's gonna be a masterpiece (of mediocrity). I didn't find this game neither fun, nor immersive. it's a pretty bland game when you think about it. The environments look great though.
Fun game.. ending was a little meh, meh plot twist you could see a mile away. Pretty fun though, felt stalker from walmart kinda
After 100% was a lot of fun, I really enjoyed the characters and their backstories as well. Combat and graphics looked awesome and I really enjoyed Tatyana's missions that took you around Chernobyl giving real life context to the Chernobyl disaster.
Az egész játék nagyon fotorealisztikus, illetve a zónát is gyönyörűen megcsinálták, hasonlít a valóshoz is. Külön 3D technológiát fejlesztett ki a csapat, és úgy szkennelték be a zónát. A hangok, zenék nagyon szépek és illenek Csernobilhoz. Ami a legjobban idegesítő, hogyha nem vagy jóban az összes karakterrel, akkor meg tudnak szopatni téged a legutolsó missionben, pl. Olga mesterlövészt hív rád, Tarakan felkapcsolja a villanyt és megráz az áram, meghalsz mindkét esetben. Ebben az esetben memóriát kell változtatgatni, hogy ki tudd vinni a játékot (?). Egy játéknak nem az lenne a lényege, hogy azt válaszolsz amit akarsz? [SPOILER]pl. nem tudsz őszinte lenni, mert akkor Olga nem fog csatlakozni hozzád. Nem beszélve arról, hogy Tatjána téged hibáztat, ha valaki meghal, és azt mondja, hogy nem készültél fel eléggé, pedig nem is a te hibád. A vége kibaszottul össze lett csapva, ahhoz képest, hogy mennyi dolgot össze kell gyűjtened, hogy rávegyél egyáltalán minden társadat, hogy veled menjen. A legutolsó résznek az optimizációja is kimaradt, mivel az egész játékban 100+ FPS-m volt, ezután pedig a reaktorzónán belül, pedig leesett 40-50 FPS-re. Ebben a játékban nagyon nagy potenciált láttam, lehetett ez volna jobb is. A másodikat ki sem fogom próbálni, mivel arról is hallottam 1-2 "szép" dolgot.
I genuinely think this game is great, but the finale really upset me. You can tell the developers poured their hearts and souls into this project. The visuals are outstanding, crisp with high-fidelity, and the locations are undeniably gorgeous and well-crafted. The music composed by Mikolai Stroinski felt really in-tune and in-character with the concept and setting of the game; the acoustics from the main menu and after each mission are really memorable. The characters are extremely fleshed out and extremely human, they really felt like they've lived a life of their own before meeting the protagonist, with their own beliefs and agendas. Kudos for the voice actors for having to speak so much dialogue, and with great performances. The story itself was really compelling, and the concept that the game was trying to convey is honestly such a fascinating idea, backed with sensical reasoning and scientific research to an extent. The developers absolutely did their research when developing this game, and it shows clearly throughout the game. I was also genuinely super invested in the plot of Igor and Tatyana; the idea of a madman searching for his wife who's a voice in his head for the length of the game is such an unique idea for a nuanced and in-depth protagonist that not many game studios choose to use. However, that revelation in the finale of the game really did ruin the experience for me- the entire sequence as a whole did, actually. The plot twist with regards to Igor I found to be absolutely unnecessary. The gameplay itself is pretty outdated, and inevitably wears its welcome for the sake of storytelling. I did play the game on Easy which nullifies the need to search for items later on in the game- leaving me essentially invincible, but I'm certain playing the game on harder difficulties will only add unbelievable frustration since I was playing primarily for the story. The choices in this game are certainly impactful, but without a guide to approach each choice, the consequences personally seem unforgiving considering the characters can leave permanently after you made a choice they don't like, which can bar you from ceratin quests. Additionally, the game only gives you two main quests to complete before you're able to complete more main quests, which gives the fear that you'll inevitably lose a stalker or a board investigation without you realizing, or honestly, even without you having a choice. If you want to recruit them again, you're encouraged to have another playthrough which considering how long the game's story is, is dreadfully demotivating since the gameplay itself is streamlined. The audio is okay, there's some parts of it that are undercooked like the portal gun opening the wormhole is just non-existent. The variety in enemies are quite limited in both the NAR and the Shadows, and quite sparse, at least when I played the game (again, I played it in Easy so they might've not appeared as much.) The building feature is very surface-level, and there isn't much content when it comes to filling the warehouse. The variety in materials and weaponry is also quite limited and basic, but that feels understandable to me. Personally, I don't mind the issues I pointed out above because I was genuinely really absorbed in the story and the characters that you're able to recruit. I think the abundant dialogue- to the dismay of other players, was honestly great in my eyes. I really enjoyed the conversations that Igor had with the other stalkers and with Tatyana. Tatyana is such a tragic and amazing character, which makes it all the more heartbreaking to how half-assed the final sequence of the game felt, and how horrendous that plot twist with Igor is. It really did leave such a sour taste in my mouth, especially after enjoying the story for this many hours. Do I recommend the game? Yes, it still is a good game with a very interesting story to tell and a great cast of characters, but it is also quite flawed, which I think is a shame.
посредственный сюжет, логические ошибки, понятные завороты без перебора всех возможных случаев. посредственная реализация геймплея - стрельбы, исследований, менеджмента ресурсов, стелса. есть 6 карт - по ним бегаешь по 5 раз. баги с телепортами на 1-2 метра в какую-то сторону из-за неизвестных причин. бревно на земле - самое тяжелое препятствие. в этом ШУТЕРЕ наказывают за убийства - ты получаешь психический урон. стелсом можно оглушать, но после первой трети игры появляются бронированные солдатики, которых уже нельзя оглушить... компаньоны так и хотят друг другу поднасрать, так что у кого-то точно снизится одобрение у игроку, тогда зачем в команде люди с такими уж разными взглядами? не сталкер, и сталкерозаменитель не содержит, просто слабый проект в каждом аспекте (кроме вполне неплохо выглядящих локаций)
It's an OK game with an OK story, but it drags for soo long. Core gameplay of stealth extraction with horror elements and base upgrades is fun for about 5-10 hours until you get everything you want. But 8 maps and 4 enemies is not enough for a game this long. I did not finish it. The story was intriguing enough for me to watch the ending on youtube - it was bad. While the premise was interesting, the writing was not good - everyone talked too much about nothing. Constant Tatiana flashbacks are annoying and they really put FLASH into flashbacks. This game is more cool than good and I have some fun with it, but given hard yes/no choice I do not recommend it.
Excellent game well worth playing makes you really think on what to do and how to play
Nice game, with truckloads of bugs. I would have loved it a lot more if I didn't have to cave in for all the 0 iq / childish degenerates game dares to call "companions" while in reality all you do is doing them favors and fetch quests.
el juego en si, si lo coges de oferta, no esta mal, las mecanicas no difieren al avanzar el juego, quizas puede resultar un poco repetitivo que todo el juego se base en las fisicas de un mapa, que no es muy grande, pero bueno, se apaña, para ser medianamente entretenido, aunque hay momentos, que resulta pesado, es un poco raro, el final la historia se lia, y el desenlace es el menos esperado, los graficos estan bien, la movilidad fluida, aunque el mapa, te pone muchos limites que sufres, zonas donde por logica se puede subir o pasar, te frena en seco, la linterna es malisima, jjjj, pero bueno,por menos de cuatro euros que vale, merece meterle unas 18 horas que dura, recomendado.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, Russian*, French, German, Polish, Spanish - Spain, Italian, Simplified Chinese, Japanese, Portuguese - Brazil, Hungarian, Ukrainian +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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