
CONVRGENCE is an atmospheric VR extraction shooter set in the procedurally generated, ever-changing Chernokamensk Anomaly Zone. Scavenge loot, fight bandits and hunt for mystical artifacts — all with your loyal dog companion by your side. But extract before nightfall, or face what lurks in the dark.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore the mysterious Chernokamensk Anomaly Zone with your faithful four-legged friend in this single-player extraction shooter featuring procedurally generated locations, brought to you by the creator of Paradox of Hope.
Prepare yourself. Choose and maintain your firearms, stock up on ammo and supplies - plan your raid wisely or die a foolish death.
Scavenge and Survive. Collect valuable loot, survive and exfil. Be careful: in case of death, all uninsured equipment will be lost.
Extract and Repeat. Sell your found valuables and artifacts, and use the proceeds to buy yourself a new piece of equipment, a cooler gun or a more spacious backpack.
Companion Dog: A loyal partner that aids not only in battle but also in scavenging for supplies.
Extensive Arsenal of Realistic Weapons: Customize your weapons extensively for a personalized experience.
Procedurally Generated Locations: Each expedition offers a unique experience.
Ultimate immersion: No floating windows or laser pointers; all interfaces are diegetic.
Leaderboards: Compete against other players and win unique rewards.
Enhanced Accessibility Options: Customize your experience with seated mode, left-handed mode, and multiple movement and turning styles.
At the turn of the 20th and 21st centuries, an explosion rocked a clandestine laboratory in Chernokamensk. A massive energy release transformed the city into an exclusion zone, periodically illuminated by an eerie glow. The government sealed off the region from the outside world with an imposing wall.
The true nature of the zone and its real happenings remain shrouded in mystery. The leak of secret documents, in which one word - 'convergence' was often repeated, did not clarify the situation either.
However, whispers of untold treasures and enigmatic artifacts traverse the land, attracting people from all corners of the country to Chernokamensk. Some delve into the anomalous territory as part of special volunteer units, while others trespass illegally.
You will assume the role of an artifact hunter, a member of a specialized squad granted access to the restricted area. The zone is in constant flux, and to unveil its secrets, you must confront bandits, wild animals, and enigmatic demons that emerge to hunt under the veil of night.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 157 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 157 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра весьма на любителя и это сильно бросается в глаза, тем не менее фанатам таркова может понравится, игра прям старается быть тарковым и одновременно сталкером в виаре. Оптимизация в целом приемлемая. Однако игру делает один человек, это поистине большая и очень трудоёмкая работа, снимаю шляпу перед разработчиком.
- Лучшая VR игра про сталкерство, выживание и исследование! - Лучшая атмосфера среди всех подобных игр! - Не покупайте Radius, покупайте ConVRgence - это лучше в разы!
Хорошая, интересная, достаточно качественная игрушка. Из багов, которые я поймал за 6 часов могу отметить то, что лазеры на оружии просто наглухо перестают работать после перезахода в игру, очень неудобно реализованы пистолеты в том плане, что магазин засунуть достаточно сложно, потому что контроллеры бьются друг об друга. В дальнейшем хочется увидеть разнообразие прокачки собственной комнаты и больше взаимодействия между персонажами. Учитывая то, что игра разрабатывается одним человеком, к тому же нашим типочком из СНГ - однозначно заслуживает поддержки!
Honestly, its a good game all around with its gunplay and its atmosphere. The game takes on aspects of the novel called A Roadside Picnic and puts it together really well. The guns are actually aimable and can be controlled with ease, the gernades throw where you want it to throw but it does take way too much effort just to chuck a gernade down the street. The maps are fine with their size and enemies. Although, the randomness makes it way more fun. The bandits are fun to fight against unless there are more than like three of them. There are only like a couple of bosses but they are very beefy and hard to kill unless you have a saiga shotgun with a drum mag and you are also mag dumping. The artifacts are nothing to really talk about since they are rare and easy to find with the artifact watch upgrade. And lastly, my favorite is the dog; the dog is really good when you know how to distract enemy's with it, then you can take down an enemy really easily. The dog is a great companion and is useful when fighting enemy's which in other games a companion would just be something you need in a VERY specific perdiciment. 9/10
So far, not at all bad, in fact I really like it. I think it's super fun and the gunplay is great. There are, however, a fair few things I dislike. Before I continue, I should say, I have not been following the development of this game, so I do not know if these complaints have been addressed or if they are planned to be changed later. Now, from most disliked to least, my most disliked part of this game is the gun sound effects. While the guns feel great to use and operate really cool, they sound like guns from one of those arcade shooters you find at Dave and Busters. I wish they sounded louder, more aggressive, and more real. Next, I don't quite like the shopping aspect. The shop itself is really cool, I enjoy how interactive the displays are, and I like how detailed they are at that, having what looks like real and detailed gun manuals on display depending on the gun you look at. What I don't like is how you sell and buy items. When you buy an item, it is purchased literally by grabbing it. So if you grabbed something and wanted to inspect it, then it is too late, you already bought it without knowing whether or not you actually wanted it. And to sell something, you just put it on the counter, and it is automatically sold. I don't quite like that because, well, what if I changed my mind? I don't wanna sell that item. It would be too late, just putting the item there sells it. I feel a better way to implement this would be to have the counter be slightly different. To buy items, take the item off the shelf and place it on the counter, then shake hands with the dealer to confirm the purchase. Then, do the same thing to sell items, place it on the counter, and if satisfied with the sale price, shake hands to get the Rubles. To prevent forgetting things, if there is something on the counter in the shop, then the door will not open, and the dealer will call to you saying "You forgot this." or "Aren't you forgetting something?" The same thing for if the player grabs something and tries to walk out without paying to prevent stealing. The door won't open and the dealer will call "Pay first, or put it back." I feel this will make the shopping system not only more immersive, but more interactable than it already is. and finally, my final dislike that I can think of, the animal skinning. I feel like the idea is there, and it's awesome I can skin mutants, but I don't like how it is implemented so far. When skinning an animal, the screen fades black after you stab the corpse, and comes back with a pelt in your hand. I think it's a little underwhelming, but it works for now. To improve this, I will recommend what I saw other games with this feature do. When skinning an animal, other games will have you stab the corpse and then drag the knife across the body to skin it. When the player does this, a pelt will spawn by the body, or you could make the player physically pull the pelt off the body. As of now, the game is certainly worth the buy, it's very fun, and at some points might even spook you. All I have said so far is only meant to be constructive criticism, and I am in no manner saying this is a bad game. It deeply reminds me of Into the Radius 1 and 2, aside from mentioning Stalker of course. If you are into either of those franchises, you will most certainly enjoy this game. 10/10 Stalker-like extraction shooter.
Реальный S.T.A.L.K.E.R мечты, без политики, с отличным геймплеем и атмосферой. Единственный баг за всё время - шкафчик при открытии на глазах развалился и собрался, аномалия наверное.
I honestly really enjoyed this game. The gameplay feels good, and the weapon customization is easily one of its strongest parts. The atmosphere, voice lines, local Russian jokes, and humor also give Convrgence a lot of personality. The story is pretty average, but it does its job. I also liked the achievements. They complement the game really well, you simply play, perform different actions, unlock new areas, and naturally get them along the way. What really annoyed me were the quests required to level up. Most of them are just running around looking for random items without knowing whether you’ll even find them. By the time I found three light bulbs for one quest, I already had around 40,000 rubles — enough to buy equipment unlocked near the end. The dog AI can also be frustrating. When playing stealthily, I could throw a grenade or Molotov at a group of enemies, only for the dog to charge straight at them and die from my own attack. It often feels more like cannon fodder than a useful companion. The biggest downside is the graphics. The textures, models, and animations often look rough and outdated. This review may become outdated since the game is still being actively developed. But if you’re reading this to decide whether Convrgence is worth buying, yes, it is. It was made by a solo developer, and supporting someone this talented is definitely a good idea.
After so much time in Early Access, I am more than comfortable recommending this game right before it releases into 1.0 for just how well it executes the premise while being a one-man project. For context, I am not really interested in PVP extraction shooters, but the idea of playing on in VR that was fully singleplayer caught my attention, so I took the gamble and boy this is so much better than it has any right to be. The constant risk of losing all your hard-earned gear always keeps you on your toes, so in spite of the middling fidelity and repetitive levels, the slow pace and great sound design just manage to keep you fully engaged in the world, which is not even subtle about its inspirations. As you complete sidequests, find caches, and slowly upgrade yourself, you become a seasoned explorer who is able to stand up to threats that once were a best avoided, or even choose engagements at will. Reaching the point where you are fully stocked and can take on anything in your way feels truly earned. Even then, all it takes to humble you is being caught unaware by a well placed trap in a dark tunnel because you were too focused on finding an artifact, so you can never really just relax completely. But what I truly love about this game is how many cool little mechanics and features there are just for the sake of fun or immersion. Examples include a workbench with a nearby radio to clean up your guns, being able to smoke cigs and using them to light a molotov, being able to uncap a syringe by getting it close to your mouth, or the multiple attachments you can find to customize your guns and create an abomination of a weapon. There is a commitment to keep you in the setting that is admirable and wonderfully executed. The game does have some drawbacks however, some minor, some actually worth fixing. The human AI can be dodgy, sometimes physics do whatever they want (in a bad way), and a raid can be a complete waste of resources because of RNG multiple times in a row. The game does feature a tiebreaker when you're doing quests to ensure something you need spawns, but it can be very annoying when reaching higher ranks. But overall, I didn't put so many hours into this game to not recommend it. You can drink vodka so much that your screen is a total blur to ensure motion sickness. Easily some of the most fun I had on a VR game, if the pitch seems cool to you, don't hesitate to pick it up.
I like the game it reminds me fondly of into the radius but the bandits with the mosin are game enders for me they have the aim of prime john wick and the quick draw of arthur morgan. Other than that i like the game alot i just hope those guys get nerfed
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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