
The Horde is coming, but you're ready to fight it! Assemble your squad, choose their upgrades, and build powerful synergies against thousands of undead. Survive. Then evolve. Then break every limit in this deceptively simple but addictive bullet heaven game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.57/day in the week to Aug 21 → 113.71/day in the week after.
About
You've had enough of hiding behind the barricades. Now it's time to let the zombie horde pay for their unholy existence. The virus has spread throughout the world, but humanity is far from giving up.
Forget about things like complicated controls or hour-long cutscenes - in YAZS you jump right into the fray and watch the fireworks! It's a game that everyone will enjoy, no matter their gaming experience, as the characters you command aim and shoot on their own. Just drop onto the couch and bask in your endorphin rising from a bullet heaven gameplay loop!
Your squad evolves upon your customized decisions as you play. Pursue a varied set of perks and support skills, or focus on your favorite character to alter their gear and gain their ultimate abilities.
Control a lone SWAT soldier or an entire team of badass mercenaries armed with katana, flamethrower, and rocket launcher - it's up to you every time you play!
Forge your squad to your liking with permanent upgrades. Decide upon how you'd like to progress and if you change your mind just reset and try something else. Pursue the specialization you enjoy the most and observe how your team becomes death, destroyer of worlds.
Assert your dominance over the enemy by increasing the virus' strength and making the hell's army stronger and faster. And when you finally stand at the top, ascend to a higher state of being with the unique prestige system, proving that you're not afraid of anything.
As a small team of buddies, we make games we enjoy playing and want to share them with you. If you're interested in this title, adding it to your wishlist would mean the world to us!
Don't be shy of dropping into our Discord to chat, posting your questions on the forum, or writing us an email. We'll be more than happy to hear your thoughts on the game and our design direction. Cheers!
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 15.4Kreviews | 92% | — | $5.2M |
| $14.99 | 988ratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有点无聊,不耐玩
先行版的时候就这三板斧,1.0还是这玩意,到底随机在哪里了啊,一年多叼进步没有?经验升级慢,来来回回就凑三个人,那点联动等于没有,屎!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 9.6K | 75% | $29.99 | |
| $5.2M | 6.9K | 73% | $49.99 | |
| $5.2M | 14.3K | 74% | $19.99 | |
| $5.2M | 6K | 92% | $19.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $5.2M | 8.2K | 96% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9K | 39 | 72% | $7.99 | |
| $280 | 3 | 100% | $4.99 | |
| $520.3K | 1.9K | 88% | $10.35 | |
| $25.5K | 121 | 79% | $7.49 | |
| $20K | 247 | 69% | $4.99 | |
| $9.8M | 26.8K | 91% | $14.99 |
Every market we collect.
Latest in each market: best CA #59, worst FR #96 · 14 markets collected
Reviews, worldwide (the counter carries no country): 238.4/day in the week to Jul 16 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, Simplified Chinese*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian**languages with full audio support
| $14.99 |
| 950ratings |
| 96% |
| — |
| not modelled |
| $14.99 | 25ratings | 92% | #273 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cuidado: Este Survivor es peligrosamente adictivo. El género "bullet heavens" está ya muy saturado, pero este "Yet Another Zombie Survivors (YAZS)" llega para hacerse un pequeño hueco con una pizca de innovación y estilo y una diversión adictiva. No es solo "otro juego de zombies", es un simulador de destrucción masiva que te hace sentir como el director de tu propia película de acción de serie B. Lo que hace que YAZS destaque desde el primer minuto es su ritmo. Empiezas como un superviviente solitario (el SWAT, el Tanque o el Ingeniero) intentando no ser devorado, pero la curva de poder es tan satisfactoria que, en cuestión de 15 minutos, eres una picadora de carne humana moviéndose por el mapa. La sensación de limpiar hordas de miles de zombies con fluidez y buena técnica es atrapante. El juego tiene una capa de profundidad ligeramente estratégica tras controles simples: 1. Armas Evolutivas: Ver cómo tu simple pistola se convierte en una clásica Uzi y luego en un rifle de Asalto o un lanzagranadas (o cómo el Ingeniero pasa de un Taser a un Rifle Tesla) es un espectáculo visual. 2. Habilidades Únicas: Desde torretas eléctricas y ataques aéreos hasta escudos de energía y granadas de criogenia. Cada personaje aporta un sabor distinto que cambia por completo tu forma de moverte. 3. El Arte de Combinar y Sumar XP: Aquí es donde el juego se vuelve "droga". No solo juegas con un personaje; reclutas a tu mejor escuadrón de 3. 4. Sinergias Locas: ¿Quieres un equipo de daño elemental? Junta al Ingeniero (Electricidad) con el Pyro (Fuego). ¿Prefieres resistencia pura? Une al Tanque con el Médico. 5. La XP: Ver las barras de experiencia llenarse y decidir si potenciar tu arma principal o desbloquear esa habilidad definitiva crea un bucle de "una partida más" constante. Cada punto invertido se siente en el gameplay porque disparas más rápido, el área de efecto es mayor y los números de daño inundan la pantalla. 6. La Sorpresa de los Cofres (un tragaperras simplón pero con su chiste): Los cofres dorados aportan algo de variabilidad que siempre tienen algo que te hace replantear tu estrategia. La verdadera magia ocurre cuando combinas tus habilidades individuales mejoradas al máximo con los artefactos de los cofres. De repente, tienes un escudo que no solo te protege, sino que lanza rayos, mientras tu dron de sierra corta todo a tu paso y tus granadas congelan a los jefes. Hay diferentes combinaciones para probar. Mi Veredicto: Aunque no reinventa nada, YAZS entretiene y es divertido en su progresión constante, explosiones por doquier y libertad para probar builds. Si buscas un juego para desconectar el cerebro y disfrutar del caos absoluto, este es un título a tomar en cuenta. Mi Guía inicial de Sinergias para Modo Infinito 1. El Muro Eléctrico (Control de Masas Total) es una combinación "segura" si quieres ver cómo los zombies ni siquiera se acercan a tu círculo de seguridad. EL combo sería Líder: Ingeniero con Torreta Tesla y Rifle Tesla; acompañantes SWAT con su torreta automática y Tanque con el escudo de sierra. Busca cofres que aumenten el área de efecto y la Velocidad de Ataque. 2. El Escuadrón de Críticos (Daño Explosivo): Líder: Cazadora con pasiva de "Probabilidad de Crítico"; Acompañantes: SWAT con Rifle de asalto y Ghost con Cuchillas/Katanas. La Cazadora aumenta el crítico de todo el equipo. El Ghost aporta velocidad de ataque combinada con los críticos. Para cofre elige Daño Crítico y Probabilidad de Crítico. 3. Infierno Andante: Para los que disfrutan viendo el mapa arder y a los zombies congelados mientras mueren por el veneno. Líder: Pyro con Lanzallamas y Granada de fuego. Acompañantes: Médico para curación y su aura ácida y Cazadora con flechas de hielo. Toma la mejora de Cofre de Duración de Efectos y Reducción de Enfriamiento.
Das gut sieht super aus und hat ein Skillsystem, dass man schnell durchschaut hat. Doch leider musste ich feststellen, dass das Game absolut keine Herausforderungen mehr ist, wenn man einen Teil der Metaprogression abgearbeitet hat. Hat man einige der Perks der unterschiedlichen Charaktere erstmal aufgewertet, kann man jede Karte in jedem Modus bei jedem Schwierigkeitsgrad ohne Probleme erledigen. Zu Beginn steht man allein mitten in der Karte und wartet bis sich die ersten Böslinge zeigen. Doch nur 10 Minuten später ist auf der Map die Hölle los und wenn man dann noch die Charas vollausgestattet hat, ist das was auf dem Bildschirm abgeht und sich akustisch bietet nur noch übertrieben und kaum auszuhalten. Ok, aktuell ist das Game noch im EA und ich gehe mal schwer davon aus, dass die Entwickler noch einiges nachbessern werden.
构筑可以说完全在物品上,自身的技能太容易选出最优解。局内等级上升强度界限模糊稀里糊涂,可玩点仅限于roll连携的物品能体会到强到变态而已
Absolut Geiles Spiel , man kommt sofort rein , macht sofort Spaß .
Good devs. Thanks for infinity mode! Great graphic for a bullet heaven. nice progression and builds. I always come back. Multiplayer would be nice (Steam Remote Play maybe)
日本語化されてます!!
Good fun survivor game, very balanced and interesting synergies and combos. Can get quite repetitive, tedious and boring near the end trying to complete all missions. It's fun to have a survivor game with amazing visuals, although sometimes it is at the cost of gameplay, since I have been hit multiple times due to not being able to see enemy projectiles or AOE. This would for sure not have happened if the visuals were less, but whatever.
Сама по себе идея и задумка игры прикольная, но вот реализация прокачки настолько линейная, что аж плохо становится. Какой бы класс Ты не выбрал - Тебе придётся качать урон и способности от начальных оружий и способностей до конечных. Нету такого, чтобы при развитии персонажа у Тебя было несколько путей развития, меняется только ранг. Лично мне это не нравится. Другим людям может быть и зайдет такое, не уверен.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.