
Gear up for a battle through hell in this roguelite Bullet Heaven Arena Autoshooter with Doom-inspired gore vibes, metal music, and a satisfying combat feel. Wield five weapons at once, upgrade and merge them to forge indestructible builds, and bring divine justice to a world on the brink of chaos.
Modeled estimate, not a reported figure. How we estimate →

Gear up for a battle through hell in this roguelite Bullet Heaven Arena Autoshooter with Doom-inspired gore vibes, metal music, and a satisfying combat feel. Wield five weapons at once, upgrade and merge them to forge indestructible builds, and bring divine justice to a world on the brink of chaos.

Fire ranged and melee weapons simultaneously using up to 5 sacred 'arms'. As you face hordes of demons, you gain strength - sanctify your weapons and use mechanical arms to fulfill God's will upon the mortal realm and save it from the infernal conflagration.

In Arms of God every enemy type you encounter is a unique challenge. Each creature possesses distinct skills, attack patterns, and behaviors, making every battle a test of strategy and skill. Adapt your tactics, learn from each confrontation, and prove your mastery over the infernal legions.

Choose from 60 unique weapons - both ranged and melee - and learn ruthless ways to upgrade and merge several of them into a single monstrosity, creating builds so powerful they erase demon hordes and towering bosses back into the abyss. Mix weapons with upgrades to forge even more surprising combinations and uncover hidden synergies.

Begin your crusade by reclaiming the Order's headquarters - The Cathedral - from the clutches of demonic forces. Once liberated, this sacred bastion becomes your strategic hub for meta-progression. Hone your skills in the Training Ground to enhance your meta-stats, forge mighty weapons in the Armory, boost your in-game abilities in the Alchemy Chamber, and summon new valiant heroes from the Bell Tower.

Choose from among 10 different heroes, each with distinct abilities reshaping gameplay. Level up, evolve your character through meta-progression, and forge your path to the deepest abyss of hell, where you shall confront the ultimate infernal force. Fight through 60 handcrafted levels set across unique locations, each telling fragments of the story through the world itself - ruins, relics, and the scars of the apocalypse revealing the truth behind the fall of mankind.

Features:
Upgrade and merge weapons to forge indestructible builds and seek creative combinations for maximum power.
Battle through 60 levels across unique locations, with different enemies types and epic bosses.
Play as one of 10 characters, each with distinct abilities reshaping gameplay.
Hand-sculpted 3D characters; visually captivating game with dark and hellish stylized art.
Single-player game
Runs great on Steam Deck
Perfect for playing with just one hand
Engaging yet relaxing auto-shooter experience.
Made by a solo developer.

Dark Jay Studio is co-financed by the European Fund for Smart Economy 2021-2027 as part of the KPT ScaleUp Booster project.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EDIT 8/11: Please read the developer response. I cut a part of my review saying I was losing trust in the developer, as I feel they are being honest with us after looking at some of the mentioned artists online. I think the dev and I are on the same page about reviews. It is also worth mentioning the dev is Polish, and there might just be a simple language barrier, so I don't feel it is fair to tone police. My issues with the gameplay are still there, but I'll give the game another look after some updates and change my review accordingly. Thanks for reading. Review: I feel rather conflicted about leaving this review. I understand that leaving a negative review on a game like this can have a real impact on the earnings of a game, and I don't want to be overly negative about a solo dev's passion project. Initially, I was going to leave the reviews alone and just let the game cook for a bit before sharing my thoughts. What pushed me over the edge to leave this review now was when the developer left the following request: "If this update affects your experience negatively, please let me know before sharing that frustration in a negative review. Nothing is set in stone, and we are still iterating on the game together." Personally, I don't like comments like this. I generally do not like it when developers make comments about reviews at all, especially in early access. Reviews exist to protect potential consumers, not as marketing for developers. I can appreciate a request to communicate frustrations, but if a new update breaks an important feature, fails to fix widely communicated problems, or just makes the game less fun, then potential buyers have a right to know. Supposedly, none of the assets in the game are made with AI anymore, but I honestly can't shake the feeling that many of the still images were made using AI. Much of the art has that flat, washed look that is characteristic of AI image gen. I'm not all that anti AI, I think there are plenty of valid uses, but I would never sell people AI generated art. In general, I think it is acceptable to use as a productivity tool in circumstances where you will either replace the asset before showing it to the public, or if you are an expert that can test and verify the results, like with code. However, I can't help but shake the feeling that there is more AI than what the developer claims. With all the drama aside, this games biggest enemy are the systems supporting the gameplay: Firstly, there is a surprising lack of diversity in how builds actually play. There are a lot of weapons, a little over 60, but the weapons are split into three different tiers, with all the weapons in the previous tier having an upgraded variant, thusly cutting the total number of actually different weapons to something like 20-25. The tiers themselves don't seem to change the behavior of the weapons, it just changes the stats. To top that off, many of the weapons feel identical to each other. The electric hammer feels the same as the holy hammer, most guns feel exactly the same, and there are only minor variations between the remaining weapons. All in all, there are maybe six actually distinct categories of weapons (melee, AOE field, projectiles, circling ground AOE, launcher, and beam) with all the other weapons being variations on those five types whose only difference is the status they apply and some minor stats. Compare that to a game like Vampire Survivors, where every single weapon behaves differently than the others, with only a few exceptions. The ultimate effect is that runs feel too similar to one another, and there is no point in tinkering with builds, as builds just become a math formula. Speaking about tinkering with builds, this game gives the player the freedom to ban certain passives and equipment (called prayers) as a part of the meta progression. Eventually, you cut down so many of the prayers that you really can build the exact same build every single game with almost no variance. Obviously, this is the strongest thing to do. Who wouldn't cut out weapons that their favorite character doesn't use, or doesn't contribute to their preferred build? But therein lies the problem: why does a roguelike bullet heaven have build rigidity like this? One of the most fun aspects about this genre is the ability to try a new build each round. No two rounds are supposed to be the same. You are able to re-spec your character, however, doing so is utterly tedious and a huge waste of time. I don't want to tinker with my build as a part of meta progression, I want to tinker with my build in the middle of a run. I want there to be risk in terms of rerolling or taking new weapons and items, and the game's meta progression system washes away all of that risk management that makes this genre thought provoking. Finally, and what I consider to be the most egregious system in the game, is the fact that each run is split into fifteen rounds. FIFTEEN. The early rounds are short, under a minute, but the later rounds end up being about 3 minutes long. At the end of each round, the cross you carry explodes, killing all of the enemies and collecting the remaining currency, converting it it to XP. This system is both incredibly tedious and pushes you to be impatient, because you lose a lot of money if you don't collect it. I have never felt rushed and restless at the same time, but somehow this system manages to do it. Sufficient to say, I didn't enjoy my time with this game. The negatives of the game far outweigh the positives in a genre that is oversaturated with stellar titles at half the price. I didn't even get into a number of complaints I had, like the terrible gamepad support, the unfortunately mid music, the bloated metaprogression, issues with damage type conversions, and so on. The developer states he wants to evolve the genre, but I'm not actually sure the developer understands what made this genre so addicting in the first place. I didn't absolutely hate it, but I honestly felt bored most of the time. I hope the dev can fix the issues with the game, there is some potential, but I do not think it should release within the next six months.
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Languages: English*, Polish, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Korean, Russian, Thai, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 454 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Doom для бедных.
i imagine the demons to be radical islamists and this is the modern crusades. 10/10
So the adeptus mechanicus hired the Doomslayer to do some armor field work. yeah basically Doom + Warhammer: Mechanicus as an "auto"shooter. 10/10 will play when I need to come down from a Ultra Nightmare win.
I tried to do a pros/cons list for this one, but there aren't really enough "pros" that set this apart from other similar titles. The game however does have some things clearly working against it: - The crux is boring. Playing around it isn't even very rewarding. Upgrading it feels like an afterthought. Considering the crux system is one of the only unique things this game has going for it, it feels like a miss to make it so lackluster. - Bosses that can one-shot you unless you build health for half your run aren't fun in a genre where the fun is in build variety. I'm fine with difficulty, but I've been one-shot as the final boss arena is still loading in twice already. - The menus are atrocious and clunky. Going through the crux menu, then the upgrade menu, then switching to crusade to hit continue after upgrading every round is terrible game design from a very basic user standpoint. - The music. There are times where I feel like someone is blaring a car advertisement in the background. Some of these tracks sound like they were ripped straight out of The Matrix online and it's really jarring with the grimdark gothic setting the game takes place in. Also it's just...really bad. I don't know. It feels like this genre is starting to stagnate. I love bullet heaven games but I wish more developers would take small risks here and there so their games stand out from all the other safe and formulaic titles that have been dropping.
Игра проходиться за пару дней. Обновление обещали месяц назад. Так ничего и не сдвинулось. За пару дней у тебя полная пркоачка оружия, и всех перков. Смысла играть в рогалик где ты уже все прокачал и прошел - НЕТ. The game can be completed in a couple of days. They promised an update a month ago. Nothing has happened. In a couple of days, you'll have fully upgraded weapons and all the perks. There's NO point in playing a roguelike where you've already leveled up and completed everything.
It's amazing to realize that each character serves as a tutorial for one of the game's many aspects and gameplay mechanics. Melee-only builds, Gun-only builds, Elemental, One-Weapon builds, and the fact that you can change a weapon's default properties by combining it with another, results in some surprising and satisfying results (flamethrower with explosive AOE, anyone?). Wielding 5 swords at the same time and seeing them slash independently and cutting down anything in your path is some really cool s**t. Then there's the soundtrack. It has all the elements of a really good time. Also is thoughtful enough to save your progress if you decide to quit mid-crusade. Excited to see what's next down the road!
Kinda went into this game with "eh, it kinda looks like an isometric horde auto battler with doom vibes" Well, thats almost exactly what it feels like haha. Pros : Music is really dope Gameplay feels clean, smooth and responsive Looks great Runs great Cool character designs Really like all the meta-progression stuff. Character diversity (with skills and builds) Cons : I think the only issue I really have at this moment (only a couple hours in) is the UI needing a bit of work. The materials when you are at your "base" being split on both sides of the screen is just...odd. Gonna grab the supporter pack to show some extra love. Also shout out to Poland lol, tons of great games coming out of Polish studios.
Good roguelike, the weapon combining is fun. T4 weapons would be cool, also hopefully we get an endless mode soon that keeps scaling while other features are being made. The quest board will be nice. If you like these kinds of bullethell games this one hits pretty nicely. Doesn't have a ton of 'further' gameplay yet though if you want to keep progressing after you beat Inferno IV, unless you just want to unlock everything.
Survivor games can be pretty hit or miss and this one, even in early access. I think this is a VERY solid game for the price. Even not on sale, I would say its worth the money. Is it the best survivor game ever? Maybe not. But, its early access, and has plenty of room to grow. The core gameplay here is simple on the surface, but surprisingly complex once you realize the insane matryoshka-doll-build-building you can do to absolutely maximize a weapon's stats. Would recommend for the price.
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