
The Horde is coming, but you're ready to fight it! Assemble your squad, choose their upgrades, and build powerful synergies against thousands of undead. Survive. Then evolve. Then break every limit in this deceptively simple but addictive bullet heaven game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.57/day in the week to Aug 21 → 113.71/day in the week after.
About
You've had enough of hiding behind the barricades. Now it's time to let the zombie horde pay for their unholy existence. The virus has spread throughout the world, but humanity is far from giving up.
Forget about things like complicated controls or hour-long cutscenes - in YAZS you jump right into the fray and watch the fireworks! It's a game that everyone will enjoy, no matter their gaming experience, as the characters you command aim and shoot on their own. Just drop onto the couch and bask in your endorphin rising from a bullet heaven gameplay loop!
Your squad evolves upon your customized decisions as you play. Pursue a varied set of perks and support skills, or focus on your favorite character to alter their gear and gain their ultimate abilities.
Control a lone SWAT soldier or an entire team of badass mercenaries armed with katana, flamethrower, and rocket launcher - it's up to you every time you play!
Forge your squad to your liking with permanent upgrades. Decide upon how you'd like to progress and if you change your mind just reset and try something else. Pursue the specialization you enjoy the most and observe how your team becomes death, destroyer of worlds.
Assert your dominance over the enemy by increasing the virus' strength and making the hell's army stronger and faster. And when you finally stand at the top, ascend to a higher state of being with the unique prestige system, proving that you're not afraid of anything.
As a small team of buddies, we make games we enjoy playing and want to share them with you. If you're interested in this title, adding it to your wishlist would mean the world to us!
Don't be shy of dropping into our Discord to chat, posting your questions on the forum, or writing us an email. We'll be more than happy to hear your thoughts on the game and our design direction. Cheers!
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 14.1Kreviews | 91% | — | $5.2M |
| $14.99 | 988ratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1921 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cuidado: Este Survivor es peligrosamente adictivo. El género "bullet heavens" está ya muy saturado, pero este "Yet Another Zombie Survivors (YAZS)" llega para hacerse un pequeño hueco con una pizca de innovación y estilo y una diversión adictiva. No es solo "otro juego de zombies", es un simulador de destrucción masiva que te hace sentir como el director de tu propia película de acción de serie B. Lo que hace que YAZS destaque desde el primer minuto es su ritmo. Empiezas como un superviviente solitario (el SWAT, el Tanque o el Ingeniero) intentando no ser devorado, pero la curva de poder es tan satisfactoria que, en cuestión de 15 minutos, eres una picadora de carne humana moviéndose por el mapa. La sensación de limpiar hordas de miles de zombies con fluidez y buena técnica es atrapante. El juego tiene una capa de profundidad ligeramente estratégica tras controles simples: 1. Armas Evolutivas: Ver cómo tu simple pistola se convierte en una clásica Uzi y luego en un rifle de Asalto o un lanzagranadas (o cómo el Ingeniero pasa de un Taser a un Rifle Tesla) es un espectáculo visual. 2. Habilidades Únicas: Desde torretas eléctricas y ataques aéreos hasta escudos de energía y granadas de criogenia. Cada personaje aporta un sabor distinto que cambia por completo tu forma de moverte. 3. El Arte de Combinar y Sumar XP: Aquí es donde el juego se vuelve "droga". No solo juegas con un personaje; reclutas a tu mejor escuadrón de 3. 4. Sinergias Locas: ¿Quieres un equipo de daño elemental? Junta al Ingeniero (Electricidad) con el Pyro (Fuego). ¿Prefieres resistencia pura? Une al Tanque con el Médico. 5. La XP: Ver las barras de experiencia llenarse y decidir si potenciar tu arma principal o desbloquear esa habilidad definitiva crea un bucle de "una partida más" constante. Cada punto invertido se siente en el gameplay porque disparas más rápido, el área de efecto es mayor y los números de daño inundan la pantalla. 6. La Sorpresa de los Cofres (un tragaperras simplón pero con su chiste): Los cofres dorados aportan algo de variabilidad que siempre tienen algo que te hace replantear tu estrategia. La verdadera magia ocurre cuando combinas tus habilidades individuales mejoradas al máximo con los artefactos de los cofres. De repente, tienes un escudo que no solo te protege, sino que lanza rayos, mientras tu dron de sierra corta todo a tu paso y tus granadas congelan a los jefes. Hay diferentes combinaciones para probar. Mi Veredicto: Aunque no reinventa nada, YAZS entretiene y es divertido en su progresión constante, explosiones por doquier y libertad para probar builds. Si buscas un juego para desconectar el cerebro y disfrutar del caos absoluto, este es un título a tomar en cuenta. Mi Guía inicial de Sinergias para Modo Infinito 1. El Muro Eléctrico (Control de Masas Total) es una combinación "segura" si quieres ver cómo los zombies ni siquiera se acercan a tu círculo de seguridad. EL combo sería Líder: Ingeniero con Torreta Tesla y Rifle Tesla; acompañantes SWAT con su torreta automática y Tanque con el escudo de sierra. Busca cofres que aumenten el área de efecto y la Velocidad de Ataque. 2. El Escuadrón de Críticos (Daño Explosivo): Líder: Cazadora con pasiva de "Probabilidad de Crítico"; Acompañantes: SWAT con Rifle de asalto y Ghost con Cuchillas/Katanas. La Cazadora aumenta el crítico de todo el equipo. El Ghost aporta velocidad de ataque combinada con los críticos. Para cofre elige Daño Crítico y Probabilidad de Crítico. 3. Infierno Andante: Para los que disfrutan viendo el mapa arder y a los zombies congelados mientras mueren por el veneno. Líder: Pyro con Lanzallamas y Granada de fuego. Acompañantes: Médico para curación y su aura ácida y Cazadora con flechas de hielo. Toma la mejora de Cofre de Duración de Efectos y Reducción de Enfriamiento.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 9.6K | 63% | $34.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $5.2M | 17.2K | 85% | $17.99 | |
| $5.2M | 13.3K | 93% | $19.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $5.2M | 6.9K | 73% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9K | 39 | 72% | $7.99 | |
| $280 | 3 | 100% | $4.99 | |
| $520.3K | 1.9K | 88% | $10.35 | |
| $25.5K | 121 | 79% | $7.49 | |
| $20K | 247 | 69% | $4.99 | |
| $9.8M | 26.8K | 91% | $14.99 |
Every market we collect.
Latest in each market: best CA #59, worst FR #96 · 14 markets collected
Reviews, worldwide (the counter carries no country): 238.4/day in the week to Jul 16 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, Simplified Chinese*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian**languages with full audio support
| $14.99 |
| 950ratings |
| 96% |
| — |
| not modelled |
| $14.99 | 25ratings | 92% | #273 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good devs. Thanks for infinity mode! Great graphic for a bullet heaven. nice progression and builds. I always come back. Multiplayer would be nice (Steam Remote Play maybe)
[h1]这是一款没有联机、但能让一名玩家带领最多三名角色的割草肉鸽。战斗以自动攻击为主:你可以在尸潮中扩充小队,靠武器进化与角色协同滚出夸张火力;爽点直接,代价是满队时要在多名角色之间分配升级,局外任务和解锁也容易形成待办感。[/h1] [b]🎮 实际玩起来:[/b]共有九名需逐步解锁的幸存者。每局由一人开场,场内可响应求救信号再招两人,也可以始终独行;局内要在角色武器、能力与物品之间做取舍,三人队的跨角色协同更丰富,升级选项也更分散。部分地图还会通过场地机关和危险区域催你走位;除了 20 分钟的“默认”,还有无时限生存、逐波清场和头目战等模式。局外技能树、精通、营地任务与成就则提供永久成长和解锁。 [list] [*][b]✅ 买:[/b]喜欢以自动攻击为主的割草肉鸽,想在独行构筑与三人小队协同之间选择,享受构筑成型和清屏反馈,也能接受地图催走位与长期解锁。 [*][b]❌ 绕开:[/b]期待联机合作,或者只想找一款可以全程放空的割草游戏,不能接受机关催走位、多角色升级分配和大量长期解锁。 [/list] [b]— 只想判断买不买,读到这里就够了 —[/b] [i]⬇️ 想看榴弹怎样无限弹射、沙虫和列车如何催人搬家,以及营地篝火旁那场演出,再往下看。[/i] (以下内容建议在完整评测页阅读;正文以完整评测页排版为准。) [hr][/hr][hr][/hr] [b]我已经在太多 FPS/TPS 里打过僵尸了。它能把我留下来,理由很简单:换了一种方式,让我继续做自己本来就喜欢的事。[/b] 不用亲自瞄准每一枪,只管带着幸存者在尸潮里移动,升级后选强化,看几把普通武器逐渐膨胀成满屏火力。僵尸越来越多,数字越来越大,最后屏幕上只剩下爆炸、尸体和经验。 我最喜欢的玩法,是回“孤城”开无尽模式,只带一个特警,把武器一路强化成榴弹发射器,所有物品都围绕爆炸伤害来拿。等炮弹开始无限弹射,自动炮塔也跟着到处炸——爽的一 B。 [i]“任务”做烦了,我就来一把奖励自己。[/i] [hr][/hr] [b]可一旦带满三个人,它就没这么纯粹了。[/b] 注意力很容易被切碎。每次升级的四选一里混着三个人的强化,你得判断这是谁的、该养谁、伤害类型能不能配到一起。玩久了会形成固定套路,省得每次重想;代价是,很多选择不再是“这把能玩出什么”,而是“我常用的东西什么时候来”。 地图也越来越喜欢管玩家该怎么走。“孤城”基本把场地交给尸潮,你想跑就跑,想站一会儿也行;后面的地图则有沙虫从地下钻出来赶人,有毒沼封路,有列车切断逃生路线,最后还有缩圈直接催着玩家搬家。 常规一局要打二十多分钟,这些东西叠在一起,就像有人不停敲你肩膀: [quote]“别站这儿。” “去那边。” “看一下三个人的强化。” “地上还有东西没捡。”[/quote] 一局结束以后,我有时想的不是“再来一把”,而是“还有工作,还得打”。 [hr][/hr] 这种工作感不只来自局内。局外还有角色任务、精通和一长串成就,许多物品也锁在成就后面。内容多是优点,但核心玩法熟悉以后,也容易变成一张没有尽头的待办清单。“任务”尤其矛盾:它替玩家规定角色、地图、模式和难度,省去了选择;可做得久了,我又会觉得自己不是想玩,而是在交作业。 这些任务被放进了正式版新增的“营地”。原来的选关菜单现在成了一个真正的地方,角色会闲聊、听电台,还能“放松一下”。 我点下“放松一下”: [code]特警:💺😐🎸 坦克、工程师:😐🫱🔥🫲😐 我:💻😐🫶[/code] 至少在我目前的进度里,再点一次,还是这场。 [b]很好。真正的 music 不容更改。[/b] [hr][/hr] 吐槽归吐槽,打僵尸仍然很爽。操作简单,键鼠和手柄都没什么门槛,我也没有遇到明显的性能问题或恶性 Bug。 它确实从 EA 一路做到了 1.0,而不是只改了版本号。我库里已经躺着不少收过钱便再无下文的 EA 数字墓碑。把 EA 做完不代表里面每个设计都好,但[b]完整交付本身值得记上一笔[/b]。 至于剩下的格子,我没有兴趣全部填满。我只是吃饱了,不想继续清盘子。 [pullquote]任务可以等等。今天这把是奖励。[/pullquote]
en el top de juegos del genero. si te gustan los "Bullet Heavens" no podes dejar pasar este JUEGAZO. cuanto mas lo jugas mas te engancha
构筑可以说完全在物品上,自身的技能太容易选出最优解。局内等级上升强度界限模糊稀里糊涂,可玩点仅限于roll连携的物品能体会到强到变态而已
可玩性差,坐牢
目前玩下来属于T1级别的逆弹幕射击游戏,优化水平极佳,哪怕玩到30分钟后满屏光污染特效也一点都不卡。 数值较为合理,给怪物挂debuff的方式比较有新意,除了部分属性堆叠的收益呈边际递减这点比较反直觉外,没什么太大毛病了。 1.0正式版上线后加入了营地系统,拓展世设的同时还让玩家有动力重复游玩,这个设计很亮眼。 今年的steam年度奖项我会给它投一票。 美中不足的是角色和武器命名没有逻辑可言,比如特警(职业)-坦克(绰号)-女猎手(身份)、弓(武器)-多重射击(招式)-爆炸箭(弹药)等等——把不同词性的词语放一起,看着很别扭。
Создаёт впечатление, будто более качественная, чем многие другие игры жанра. Однако локации маленькие, плоские и скучные, как и в целом геймплей. Нет безуминки, необходимой играм этого жанра.
Divertido, bom fator replay. Melhorou muito desde as primeiras versões.
한글 해주셨네! 너무 고마워요!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.